Wineskin – Status update, and question.

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Filed in Member's Projects , Wineskin News 130 views 2 comments

Working on a X11 build for Wineskin thats built in and works, including resolution changing and fullscreen, the ways that Crossover does, but XQuartz (X11.app) does not….

So far I’ve only been able to get it to work right as long as the libGL library isn’t used.  This makes Wineskin able to run Wine and things in its own server, but it crashes Wine if Wine tries to use OpenGL…  I am working on the source code of the X server some, trying to get a work around, or a fix… but this stuff is way beyond simple or anything I’m familiar with, so not sure if I can find a fix.

The question though, if anyone wants to respond back… should i release a Wineskin build for simple programs (non-Games) that makes nice ports that dont need X11.app, with custom icons and top menu bars and stuff… would work for any Wine port not needing OpenGL.  or… should I just leave it X11.app until i get a built in X11 that works as good as the one in CXSkin including OpenGL?

Maybe someday XQuartz will support things better for Wine gaming, but I doubt it…

Posted by doh123   @   29 September 2009 2 comments

2 Comments

Comments
Author Sep 29, 2009
21:55

added a Headline
don’t forget this when you add a new Post.

-devilhunter

Author Oct 1, 2009
00:16

well, it will be always good to have a Wrapper for simple applications like WinRAR or 7-zip
So i’d say a simple Wrapper without OpenGL support would also be very useful.

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