
Berserker@Q2 is the most technically advanced source port for the Quake 2. This is surely the best-looking Quake 2 port ever available, with its high realistic water, smoke, object shadows, lens flares, glasses, all kinds of texture effects, ranging from the microbumpmapping on weapons to the parallax-mapping reliefs. Shiny surfaces, realistic blood and wall decals – there are surely no concurents to this one.
This is a short (and not full) list of supported graphical features, mostly taken from original notes:
Realtime per-pixel lighting and shadow volumes
Bumpmap
Detailed bumpmap
Specularmap
Parallax
Vertex buffer objects (VBO)
Vertex and fragment programs
Occlusion tests
Distorts
Mirrors
Fog
Advanced particle system and emitters
Client-side animated models
Decal system
High-resolution textures
On practice this results in high-realistic graphics comparable to the modern games like Doom3 or Quake4. The support of in-game flashlight makes this comparison even more close, but in the same time this is still Quake 2 with its unique style and gameplay.
Known Issues:
None as of yet.
Requirements:
- OS: Mac OS X 10.5 Leopard
- CPU: Intel Core Duo Processor
- RAM: 1024 MB
- Video: nVidia 7xxx Series or AMD 1xxx Series Video Card recommended
- about 1 GB Hard Drive Space required
Pics:




Join the parts with BetterZip.
Please not that this game will not work on GMA 950 chipsets.
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