
Continuing the series after seven years, Simon the Sorcerer 3D marks the return of the young spellcaster. The game is a direct sequel to Simon the Sorcerer 2, and starts precisely where the second game ended: Simon is imprisoned in Sordid’s body… At the beginning of the game, the evil wizard Sordid is free again. He is now selling a mind-changing cola and you must stop him, and this time, unlike in the first two games, also save the world.
Many familiar characters from the two previous games are back, and so is Simon himself with his red cloak (and not the violet clothes from the first game). The classic adventure gameplay is based mainly on wacky puzzles, like the first two games, but the game is now entirely rendered in a 3D world. There are some action sequences, less linearity in the plot, and Simon can die. Besides, some puzzles can only be solved in a 3D environment and require extensive exploration.
Notes:
Set resolution is 1024×768. Widescreen resolutions are not supported. CD-check has been compromised. Both Glide and Direct3D render options are available and functional though I recommend sticking to the D3D version for better compatibility.
Savegames are included.
Known Issues:
None as of yet.
Requirements:
OS version: 10.4.11
Processor type(s) & speed: Intel Core Solo 1.5 Ghz
RAM minimum: 1024
Pics:




Link to forum post (You need 3+ posts to view this topic!)
Please note that this game has not been tested on Macs with GMA 950 chips, but it is likely to work.
Sorry, comments are closed.