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Port Information

  • Submitted: Aug 21 2010 04:13 AM
  • Last Updated: May 04 2013 05:50 PM
  • Views: 19350
  • Downloads: 1,203

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Wineskin
  • Wine Version: WS9CXWine12.1.2
  • ATI / AMD: GREEN (fully playable)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREY (not tested)
  • Intel HD: GREY (not tested)

Wrapper Type Info

Note:
Wrappers have different Mac OS X compatibility!

Wineskin:    10.510.610.710.8
Cider:          10.510.610.710.8
CXZ/CXEx:  10.510.610.710.8

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Download Wrapper Mass Effect (DLC Compatible) v2.0

* * * * - 12 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!




Screenshots
The galaxy is trapped in an endless cycle of extinction. Every 50,000 years, an ancient machine race invades the galaxy. With ruthless efficiency, the machines wipe out all advanced organic civilization. They leave behind only the scattered ruins of technology, destroying all evidence of their own existence.

Few believe this ancient legend. You, however, know it to be true. The fight to stop this extinction event has become the most important mission in the galaxy.

It is your mission. As Commander Shepard of the SS Normandy, you will take your elite recon squad across a galaxy in turmoil, in a desperate race to stop the return of an enemy without mercy. To stop this enemy, you must act without remorse, without hesitation, and outside the limits of the law. Your only imperative is to preserve the safety of civilized life in the galaxy - at any cost. You must become the tip of the spear of humanity, for you alone know the full extent of what is at stake if you should fail

Lose Yourself in a Living Galaxy

Mass Effect combines astonishing photo-realistic graphics with innovative new dialog systems to create a cast of living characters to interact with. Engage these characters in real-time conversations that allow you to immerse yourself in dramatically charged situations.
Characters communicate with full voice-acting and amazing animation that displays their emotions right down to subtle nuances in their facial expressions. Every wrinkled brow and slight twist of the mouth is captured to infuse every interaction with a feeling of realism.

Science-fiction Role-playing: Perfected

Mass Effect allows you to create your own customizable version of Commander Shepard (or jump in and use the pre-created character) and plunge yourself into the center of an epic science-fiction story. Choose your squad-mates, your weapons, skills and abilities, and customize your vehicles, armor and appearance - you are in complete control over your experience.
In the course of your mission to stop the machine invasion, you may choose to follow the path of the soldier, the tech-specialist, or the biotics-specialist, each of which brings an arsenal of unique yet equally powerful abilities to use against the enemy. Wield a multitude of weapon types with precision accuracy, utilize your technical skill to turn enemy war machines against their creators or unleash the full power of Dark Energy against your foe with devastating effects.
As you progress throughout the game you will improve your character's skills, abilities, and equipment (including weapons, armor, biotic implants and more) to ensure that you have the means to face the growing threat before you.
The role you choose to play in Mass Effect will have tremendous consequences on the galaxy around you. You will face moral dilemmas in which the decision you ultimately make will significantly alter the fate of civilized life in the galaxy.

Updated May the Fourth 2013

Personal Notes
All previous releases of this port have required patches to be implemented to the Wine source for full functionality. Previous versions have had lagging movies but smooth gameplay on my system which is now seven years old. This port has superseded any expectations I've had of playing this game on my ATI X1600. The gameplay is incredibly smooth, the movies play at nearly 45-50 FPS and the mouse is fully functional in both menu and gameplay. The face issues from previous ports has also not been present throughout the testing of this port.

Spoiler


For Best Performance on Lower End Systems
It's almost habit to just turn everything way down when the system you rely on is sub par. In the case of this game however is "Film Grain" and "Blur" are not enabled in the Settings > Graphics option in the game's menu then you will experience horribly slow frame rates.

Keep these options enabled for best performance.


Testing System Specifications:
Mac OS X 10.6.8
Core Duo
2GB RAM
ATI  X1600
128 MB VRAM

about  12 GB Hard Drive Space required

Known Issues:
No issues have been made apparent as of yet

Posted Image


Installation:
Download the wrapper from the link above
Install your own copy of Mass Effect
Extract the wrapper from the archive
Right click on the wrapper and choose 'Show Package Contents"
Navigate to Contents > Resources > drive_c > Program Files > Bioware > Mass Effect
Now navigate to your installed version
drag and drop the contents of the Mass Effect install folder into the open folder of the wrapper
close the windows out and double click the Mass Effect.app to launch the game.

The Wineskin installer can be used to install the game but it may change the System.reg entries and the executable pathway may require to be changed.

Mass Effect Config.app
Right Click on the wrapper and choose Show Package Contents
Click advanced and then click browse next to the Windows EXE location
Navigate to the folder containing the MEConfig.exe file and choose it.
Close out the Wineskin Interface, double click the app to launch the Config interface
Place your desired settings and close it out. Repeat the process to set the launched executable back to MassEffect.exe

Disregard the fact that it states Direct X is not installed. This is due to Wine's implementation of d3dx9 that is used instead of DirectX9. The game DOES NOT need an official Microsoft DX9 install




Posted March 29, 2012
Spoiler

WS8 Update February 11, 2012
Spoiler
Posted August 21, 2010
Spoiler

What's New in Version v2.0 (See full changelog)

  • =================================================
  • ====== Version 2.0 =============================
  • =================================================
  • Updated to Wineskin 2.5.9
  • WS9CXWine12.1.2
  • Mac Driver enabled
  • =================================================
  • ====== Version 1.3b =============================
  • =================================================
  • Wine engine changed to modified Raw3 Wine v1.4 with a dinput patch and registry values applied.
  • Added custom windows dinput and dinpu8 dlls in the system 32 folder
  • Mouse is now totally functional both in menus and in game.
  • =================================================
  • ====== Version 1.3a =============================
  • =================================================
  • Updated wrapper to Wineskin 2.5.4 WS8 w/ modified Wine 1.5.0
  • The graphics facial rendering bug is not present in this port (Tested on ATI) and the mouse works perfectly without any hacked X11.drv files in the port.
  • ==================================================
  • ====== Version 1.2 ===============================
  • ==================================================
  • Updated to WS8 Wineskin engine w/ Wine 1.1.34
  • Right Click on app and Show Package Contents
  • Notice the wine alias and the two .zip files
  • The zipped files are the patched components of the wine build
  • dinput.dll.so and wined3d.dll.so
  • The dinput.dll.so forces the mouse
  • The wined3d.dll.so fixes the bluish tint over the characters face
  • If you run into issues or have to rebuild the wrapper for some reason these file will help return the port to it's fuctional state.
  • Simply unzip the files and place them into the wine alias folder inside the package contents.


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots


The binaries download is just below the installation instructions.

The aliases I have placed inside the wrapper are not working....the .dll.so files need to inside the Wineskin engine bundle located in the frameworks folder.

Follow this path - Contents > Frameworks > wswine.bundle > lib > wine .... the .dll.so files go in the wine folder.
<p>Just wanted to confirm, it works on Mac 10.7 Lion as well:</p>
<ul>
<li>faces are darker than the head</li>
<li>some black artifact</li>
</ul>
I downloaded it and installed it completlty correct but then when i click it works but when i open it again it wont work again. i didnt change any settings
Hey, guys would it work for my system?

Processor  2.4 GHz Intel Core 2 Duo

Memory  2 GB 1067 MHz DDR3

Graphics  NVIDIA GeForce 320M 256 MB

Software  Mac OS X Lion 10.7.2 (11C74)
Please help. I'm a long time fan of this series.
Jedimatt yes it will, I have even older machine with 8600M GT graphics, runs well. When it is starting, I have to move my mouse like crazy while Bioware logo goes on, otherwise game doesn't work, not sure why...just more mouse or click it during intros and it works well.

DankoB - that path seems strange for those .dll files...I don't have such path in my installation...file swine.bundle is not folder but some file which after clicking opens terminal - can't go into it or continue your path.
Well major problem here - it ran smoothly until I got to Normandy. But when Im supposed to use Galaxy map, all I see is name of the location and black screen. I hear sounds, but no galaxy, when i right click to zoom out I see a part of the galaxy for a fraction of a second but then it goes all black again...this keeps me from continuing the game play...anyone can help what to do with this? Otherwise its useless and unplayable...I didn't had this problem with ME2 port...
The wswine.bundle in located in the Frameworks folder....the broken alias path lead to Contents > Frameworks > wswine.bundle --> right click --> Show Package contents --> lib > wine  .......and then the files go in there.
Ah right thanks man now I got it, I didn't know i have to show package content on bundle thing. Still any idea about the galaxy map I can't see? :-(
It says: Failed to find default engine .ini file to retrieve My Documents folder subdirectory to use. Fore quiting.
Could someone please help me?
MacbookPro early 2010, 10.7.2
Instant crash on my system.  Will tinker a bit.

jasnapaka, on 21 March 2012 - 10:38 AM, said:

Ah right thanks man now I got it, I didn't know i have to show package content on bundle thing. Still any idea about the galaxy map I can't see? :-(

I've heard that the galaxy map doesn't work on cracked versions of the game. Are you using a crack?

tarunium, on 03 April 2012 - 02:41 AM, said:

I've heard that the galaxy map doesn't work on cracked versions of the game. Are you using a crack?


Yes I do, I found it too, some discussion on PC forum with cracks, they have same issue :-( So wrapper is fine its the crack problem

Edit: I downloaded this new updated wrapper and it all works well! Game saves now, no black boxes and graphic problems with faces, really nice work Danko! Thanks. Finally I can play ME 1/2/3 with one save :-)
hi @ all

Just downloaded the wrapper to test it on AMD.
I set everything to the highest and I get some graphic problems.
first there's that face texture bug and then there are some graphic problems with some persons. After you finished the first mission and reach the big town, there is in the cutscene a strange person. i don't know how it look normally, but I see him with rainbow colors O_o
and then those advertising things right in the beginning, sometimes doesn't show the advertising.
Is there a solution especially for the face bug?

specs:    Mac OSX 10.7.3
                4 GB ram
               AMD Radeon HD 6970M 1024 MB

cybershark, on 28 April 2012 - 12:09 AM, said:

hi @ all

Just downloaded the wrapper to test it on AMD.
I set everything to the highest and I get some graphic problems.
first there's that face texture bug and then there are some graphic problems with some persons. After you finished the first mission and reach the big town, there is in the cutscene a strange person. i don't know how it look normally, but I see him with rainbow colors O_o
and then those advertising things right in the beginning, sometimes doesn't show the advertising.
Is there a solution especially for the face bug?

specs: Mac OSX 10.7.3
4 GB ram
   AMD Radeon HD 6970M 1024 MB

Ditto. Faces have problems, multiple texture glitches exist especially on Normandy and the Citadel, holograms do not work, and audio sometimes cuts out. This all seems consistent with the glsl shader problems that have been reported by others in the ME3 port, as installing ME on a clean 1.5 wrapper eliminates these glitches (expect possibly the face one). Unfortunately, framerates tank as a result (something to do with drivers forced into software mode?).

Specs:
'10 12 Core Mac Pro
Mac OS X 10.6.8
6GB RAM
ATI Radeon HD 5770 1GB
It works rather well, and rather smoothly on a res of 1280x800, and particle effects and texture detail on high, DankoB! :D

But just some problems here.
The audio, especially for dialog, likes to cut off at times... Irritating and kinda ruins the experience. Seems to be a problem with the game itself, though. Not sure about that.

Also, I can't seem to launch the MassEffectConfig.exe-- it just crashes.

Other than that, nice port!  Rating this 4 stars! :D



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