Porter
Port Information
- Submitted: Aug 30 2010 07:16 PM
- Last Updated: May 13 2012 11:16 AM
- Views: 987
- Downloads: 5
Wrapper Type & Video Card Compatibility
- Wrapper Type: Wineskin
- Wine Version: WS8Wine1.4raw3dinput
-
ATI / AMD:
GREEN (fully playable)
-
NVIDIA:
GREY (not tested)
-
Intel GMA:
GREY (not tested)
-
Intel HD:
GREY (not tested)
Wrapper Type Info
Note:
Wrappers have different Mac OS X compatibility!
Wineskin: 10.5
10.6
10.7
10.8
Cider: 10.5
10.6
10.7
10.8
CXZ/CXEx: 10.5
10.6
10.7
10.8
What is WINE & what is a Wrapper?
Wrappers have different Mac OS X compatibility!
Video Card Info
Download Wrapper The Hell in Vietnam v1.1
Please vote for the Quality of this Port / Wrapper, not for the Game or Application!
WELCOME TO HELL -- During our training in Recondo, we were instructed that having found ourselves at gun point, seemingly with no chances of survival, we should smile at our foe. Surprised by such behaviour, he would hesitate for a fraction of a second. This unbelievably short period of time meant the fine line between death and life. It gave way for other arguments and we had full cartridges of them. We would kill hundreds of enemies this way, leaving behind dead bodies, with the eyes telling the story of surprise and our smiling faces.
By no means was it an ordinary war. Our foe was faceless, bereft of identity. The whole Vietnam was our enemy. Its climate, terrain, mud, jungle, mosquitoes and short, weird inhabitants, armed with Chinese weapons and unreal ideals.
In terms of military strength, we outpowered the enemy. We had state-of-the-art technology, napalm, helicopters, artillery support, communications, supplies of equipment. No way we could lost? Way. It is hard to imagine any army capable of defeating foe who is nowhere and everywhere at the same time, foe who fights on his own ground, which for us was hostile, alien and hard to understand. With time, we learnt some rules of that world, we grasped the gist of fighting there. However, it was primarily the fight for survival.
Ho Chi Minh, the leader of the communists in Vietnam, once said: you can kill ten of my men with the loss of just one of yours, but you will still lose, and I shall prevail. At the early stages of war in Vietnam, we treated those words as a madman's babble. Towards the end, we had to acknowledge they were true.
In October 1967, having spent some time training at a school for special forces in Nha Trang, I was transferred to a temporary military base in Don Dien, as the leader of a distant recon squad of four men. We all had been in service for long, trained in sabotage, communication and intel. We were invisible to those who themselves tried to be invisible. We were the assassins of killers. Ready to bite. Yet, the winter offensive of North Vietnam army smashed our teeth.
In 1968, a base located on the hill outside Don Dien found itself on the marching route of a regular communist army, preparing for the strike on the ancient, imperial city of Hue - the Binh Tri Thien province capital.
Al Capone used to say that you can win more if you supplement outspoken words with a gun. We were not trained to give speeches. As for the guns, we had plenty of them...
Col. Thomas "Deadeye" Coburn, 1982.
Game features:
- Become an officer of the US Army and participate in one of its most bloody conflicts.
- 8 highly playable missions, giving you many hours of great entertainment.
- Detailed models of the US Army weaponry from 1968: M16 A1 assault rifle, M14 semiautomatic rifle, M79 CAW grenade launcher etc.
- Equally detailed models of the weapons used by the Vietnamese army: AK-47 assault rifle, PPsh 41 automatic, RPG-7 rocket launcher etc.
- Various military equipment for both sides of the conflict - PBR patrol boats, Huey and Mi-4 helicopters, BRDM armoured scout cars, and even F-4 Phantom planes.
Personal Notes
The best part of this game is the fact that one of the lead AI's is modelled after John Goodman's character, Walter, from the movie, The Big Lebowski.
Minimum System Requirements:
- OS: Mac OS X 10.6 Snow Leopard
- CPU: Intel Core Duo
- RAM: 1024 MB
- Video: 128 MB vRAM
- about 1.5 GB Hard Drive Space required
Known Issues:
This game does not support widescreen resolution. To play in fullscreen go to System Preferences > Display and change your native resolution to 1024 X 768
No other issues are prominent as of yet.
Installation:
Install your own copy of The Hell in Vietnam using one of various methods to install Windows software.
Extract the wrapper from the THiV.7z file downloaded from the database.
Place the contents of the The Hell in Vietnam folder into the wrapper
Right Click -> Choose Package Contents -> Contents > Resources > drive_c > Program Files > The Hell in Vietnam
Close out the windows and double click the app to launch the game.
Instructions to Overcome the Mouse Issue:
When you download the wrapper the mouse should work however, on some systems when the Wineskin engine configures to it for the time it seems some files within the engine are compromised and revert back to an original state. The file located below is the wswine.bundle file that provides the translation of the API's so Mac OS X understands it.
I've patched the Wine source before the build and created an engine that will run quite a few games sufficiently that otherwise would not work, even with proper raw support in the later builds. This engine is patched with the raw3dinput as well as a patch that was written by a member here known as mr-lundis which provides some dinput support to certain games that need it.
Download the file below and then extract the wswine.bundle
Place the extracted file in Right Click --> Show Package Contents --> Contents > Frameworks
Click YES when it asks you if you want to replace the file.
Try it again....if it still will not work then extract the wswine.bundle again
this time simply Right Click on the engine and choose Show Package Contents
Follow the path of lib > wine > dinput.dll.so....copy dinput.dll.so
Now right click on the wswine.bundle inside the The Hell in Vietnam wrapper and show package contents
Follow the same path of lib > wine and paste the dinput.dll.so inside the wine folder.
Close out the package contents of the wswine.bundle....stay inside the wrapper
Follow the path Contents > Resources > user.reg, open this file using a text editor
Scroll down until you see [Software//Wine//DirectInput]
Directly below this reg entry should follow the reg key of "MouseWarpOverride"="force_edge"
Posted 08/30/10
Gameplay Video
By no means was it an ordinary war. Our foe was faceless, bereft of identity. The whole Vietnam was our enemy. Its climate, terrain, mud, jungle, mosquitoes and short, weird inhabitants, armed with Chinese weapons and unreal ideals.
In terms of military strength, we outpowered the enemy. We had state-of-the-art technology, napalm, helicopters, artillery support, communications, supplies of equipment. No way we could lost? Way. It is hard to imagine any army capable of defeating foe who is nowhere and everywhere at the same time, foe who fights on his own ground, which for us was hostile, alien and hard to understand. With time, we learnt some rules of that world, we grasped the gist of fighting there. However, it was primarily the fight for survival.
Ho Chi Minh, the leader of the communists in Vietnam, once said: you can kill ten of my men with the loss of just one of yours, but you will still lose, and I shall prevail. At the early stages of war in Vietnam, we treated those words as a madman's babble. Towards the end, we had to acknowledge they were true.
In October 1967, having spent some time training at a school for special forces in Nha Trang, I was transferred to a temporary military base in Don Dien, as the leader of a distant recon squad of four men. We all had been in service for long, trained in sabotage, communication and intel. We were invisible to those who themselves tried to be invisible. We were the assassins of killers. Ready to bite. Yet, the winter offensive of North Vietnam army smashed our teeth.
In 1968, a base located on the hill outside Don Dien found itself on the marching route of a regular communist army, preparing for the strike on the ancient, imperial city of Hue - the Binh Tri Thien province capital.
Al Capone used to say that you can win more if you supplement outspoken words with a gun. We were not trained to give speeches. As for the guns, we had plenty of them...
Col. Thomas "Deadeye" Coburn, 1982.
Game features:
- Become an officer of the US Army and participate in one of its most bloody conflicts.
- 8 highly playable missions, giving you many hours of great entertainment.
- Detailed models of the US Army weaponry from 1968: M16 A1 assault rifle, M14 semiautomatic rifle, M79 CAW grenade launcher etc.
- Equally detailed models of the weapons used by the Vietnamese army: AK-47 assault rifle, PPsh 41 automatic, RPG-7 rocket launcher etc.
- Various military equipment for both sides of the conflict - PBR patrol boats, Huey and Mi-4 helicopters, BRDM armoured scout cars, and even F-4 Phantom planes.
Personal Notes
The best part of this game is the fact that one of the lead AI's is modelled after John Goodman's character, Walter, from the movie, The Big Lebowski.
Minimum System Requirements:
- OS: Mac OS X 10.6 Snow Leopard
- CPU: Intel Core Duo
- RAM: 1024 MB
- Video: 128 MB vRAM
- about 1.5 GB Hard Drive Space required
Known Issues:
This game does not support widescreen resolution. To play in fullscreen go to System Preferences > Display and change your native resolution to 1024 X 768
No other issues are prominent as of yet.

Installation:
Install your own copy of The Hell in Vietnam using one of various methods to install Windows software.
Extract the wrapper from the THiV.7z file downloaded from the database.
Place the contents of the The Hell in Vietnam folder into the wrapper
Right Click -> Choose Package Contents -> Contents > Resources > drive_c > Program Files > The Hell in Vietnam
Close out the windows and double click the app to launch the game.
Instructions to Overcome the Mouse Issue:
When you download the wrapper the mouse should work however, on some systems when the Wineskin engine configures to it for the time it seems some files within the engine are compromised and revert back to an original state. The file located below is the wswine.bundle file that provides the translation of the API's so Mac OS X understands it.
I've patched the Wine source before the build and created an engine that will run quite a few games sufficiently that otherwise would not work, even with proper raw support in the later builds. This engine is patched with the raw3dinput as well as a patch that was written by a member here known as mr-lundis which provides some dinput support to certain games that need it.
Download the file below and then extract the wswine.bundle
Place the extracted file in Right Click --> Show Package Contents --> Contents > Frameworks
Click YES when it asks you if you want to replace the file.
Try it again....if it still will not work then extract the wswine.bundle again
this time simply Right Click on the engine and choose Show Package Contents
Follow the path of lib > wine > dinput.dll.so....copy dinput.dll.so
Now right click on the wswine.bundle inside the The Hell in Vietnam wrapper and show package contents
Follow the same path of lib > wine and paste the dinput.dll.so inside the wine folder.
Close out the package contents of the wswine.bundle....stay inside the wrapper
Follow the path Contents > Resources > user.reg, open this file using a text editor
Scroll down until you see [Software//Wine//DirectInput]
Directly below this reg entry should follow the reg key of "MouseWarpOverride"="force_edge"
WS81.4Raw3dinput
Posted 08/30/10
Spoiler
Gameplay Video
What's New in Version v1.1 (See full changelog)
- Updated Wineskin wrapper from WineskinSC1.2 to Wineskin WS8
Screenshots
incredible it was one of my future port... lol
I made a port of this a while back never got around to posting it though been too busy with college
can you post a torrent? the megaupload isn't working quite right.
watch in 720
says 1 Day, 14 hrs...
while megaupload is crappy.. I've never seen them THAT slow before... you may need a better connection :-)
try using JDownloader...I bet you get a faster connection using that...if not I'll put it on the list
jDownloader downloads at 1kb per second...at least it will download it in 14 days...
Something has to be wrong with your connection or your ISP is blocking MegaUpload.
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