Porter
Port Information
- Submitted: Mar 10 2012 01:42 PM
- Last Updated: Feb 14 2013 07:20 PM
- Views: 1780
- Downloads: 28
Wrapper Type & Video Card Compatibility
- Wrapper Type: Wineskin
- Wine Version: WS8 w/ Wine 1.4
-
ATI / AMD:
GREEN (fully playable)
-
NVIDIA:
GREY (not tested)
-
Intel GMA:
GREY (not tested)
-
Intel HD:
GREY (not tested)
Wrapper Type Info
Note:
Wrappers have different Mac OS X compatibility!
Wineskin: 10.5
10.6
10.7
10.8
Cider: 10.5
10.6
10.7
10.8
CXZ/CXEx: 10.5
10.6
10.7
10.8
What is WINE & what is a Wrapper?
Wrappers have different Mac OS X compatibility!
Video Card Info
Sorry, Links Dead Advent Rising [Revised Edition]
Please vote for the Quality of this Port / Wrapper, not for the Game or Application!
The game begins with Gideon Wyeth, the protagonist, escorting a group of human ambassadors to a meeting with an alien race called the Aurelians. At the meeting, the Aurelians warn the humans of a race of aliens called the Seekers, who seek to destroy all humanity. Shortly thereafter, the space station that they are on is attacked by the Seekers. Gideon manages to board an escape pod and lands on the planet Edumea below.Gideon in combat with Seekers, wielding dual weapons and dodge-jumping.On the planet, Gideon aids the Marines in their battle against the Seekers, but soon learns that the planet will shortly be destroyed by a meteor shower. The planet is evacuated, and Gideon accepts an invitation from the Aurelians to board their ship. There, he learns that, as a human, he has mystical powers. He begins training to master these powers while on the Aurelian ship.As Gideon is training, the ship is attacked by the Seekers. Gideon and some of the Aurelians evacuate to the Seeker vessel, though it is on a crash course with the Aurelian homeworld. Gideon and the remaining Aurelians find the planet overrun by Seekers. After liberating the planet, they travel to the Galactic Council to seek their help in combating the Seeker assault on humanity.When the Council calls the Seekers to explain themselves, a being teleports into the Council chambers claiming to be a “true” human. The being, a Koroem, claims that he ordered the Seekers to exterminate humanity because they were human “imposters”; he takes full responsibility for the human genocide.A battle ensues after the Koroem slays one of the Aurelians. Ultimately, it is killed after Gideon uses a previously unknown mystical ability. This opens a portal that Gideon is dragged into. He finds himself on an ice planet, where a horned creature shows up and says, "Come with me, human. There is much to be done." and then beckons Gideon to follow.
Personal Notes:
Pretty easy game to port…needed a few reg entries to get in running smoothly, Some of the keys are a bit tricky to figure out but playing around and checking the controls in options will help out greatly.There is full screen workaround for this game. To get the game working in fullscreen you will have to change the FOV setting in one of the eye en eye files.
Specifically this one Right Click on the app -> Choose Package Contents -> Contents > Resources > drive_c > Program Files > Advent Rising > System > Mydefault.ini and MyDefUser.ini
From WidescreenGamingForums
Widescreen Solution
No native widescreen support.In your Advent Rising root directory go into the "system" folder.Open "Mydefault.ini" with a text editor.
Find...
FullscreenViewportY=****
FullscreenViewportX=****
Change to your desired resolution.
Open up "MyDefUser.ini" with a text editor. Look for "Engine Input".
If you cannot find it add one like this...
[Engine.Input]
F4=FOV ****
Be sure to add the F4 command. The FOV you use will depend on your aspect ratio.
Default FOV = 75
16:9 FOV = 91.3154482287
15:9 FOV = 87.61661884
16:10 FOV = 85.2812718522
This version of the game has been patched with the fan made Revised patch, this greatly improves upon the original release by GlyphX and all information for the changes in the Advent Revising patch can be found here - http://www.miketynda...dvent Revising/
*The wine build being utilized by this port is the newly released 1.4 stable engine that was patched from source using a dinput patch that makes changes to the dinput.dll.so file. This fix only works for certain games and not others.
Testing System Specifications- OS: Mac OS X 10.5 Leopard / Mac OS X 10.6 Snow Leopard / Mac OS X 10.7 Lion
- CPU: Intel Core Duo
- RAM: 1GB
- Video: 128 MB vRAM, (256 vRAM Highly Recommended)
- about 6 GB Hard Drive Space required
Known Issues:The only issues I've come across are the keys being a bit tricky to get get working at first…this has nothing to do with Wine or Windows but the way in which the game was developed.I've noticed a bit of choppiness in the videos, this may be rectified by lowering the graphics options.
mwo=force_edge added to the registry to get a full rotation of the mouse
Installation:
Download the wrapper from the link above
Install your own copy of Advent RisingExtract the wrapper from the archive
Right click on the wrapper and choose 'Show Package Contents'
Navigate to Contents > Resources > drive_c > Program Files > Advent Rising
Now navigate to your installed version
Drag and drop the contents of the Advent Rising install folder (Animations folder to Textures folder) into the open folder of the wrapper
Close the windows out and double click the Advent Rising.app to launch the game.
Personal Notes:
Pretty easy game to port…needed a few reg entries to get in running smoothly, Some of the keys are a bit tricky to figure out but playing around and checking the controls in options will help out greatly.There is full screen workaround for this game. To get the game working in fullscreen you will have to change the FOV setting in one of the eye en eye files.
Specifically this one Right Click on the app -> Choose Package Contents -> Contents > Resources > drive_c > Program Files > Advent Rising > System > Mydefault.ini and MyDefUser.ini
From WidescreenGamingForums
Widescreen Solution
No native widescreen support.In your Advent Rising root directory go into the "system" folder.Open "Mydefault.ini" with a text editor.
Find...
FullscreenViewportY=****
FullscreenViewportX=****
Change to your desired resolution.
Open up "MyDefUser.ini" with a text editor. Look for "Engine Input".
If you cannot find it add one like this...
[Engine.Input]
F4=FOV ****
Be sure to add the F4 command. The FOV you use will depend on your aspect ratio.
Default FOV = 75
16:9 FOV = 91.3154482287
15:9 FOV = 87.61661884
16:10 FOV = 85.2812718522

This version of the game has been patched with the fan made Revised patch, this greatly improves upon the original release by GlyphX and all information for the changes in the Advent Revising patch can be found here - http://www.miketynda...dvent Revising/
*The wine build being utilized by this port is the newly released 1.4 stable engine that was patched from source using a dinput patch that makes changes to the dinput.dll.so file. This fix only works for certain games and not others.
Testing System Specifications- OS: Mac OS X 10.5 Leopard / Mac OS X 10.6 Snow Leopard / Mac OS X 10.7 Lion
- CPU: Intel Core Duo
- RAM: 1GB
- Video: 128 MB vRAM, (256 vRAM Highly Recommended)
- about 6 GB Hard Drive Space required
Known Issues:The only issues I've come across are the keys being a bit tricky to get get working at first…this has nothing to do with Wine or Windows but the way in which the game was developed.I've noticed a bit of choppiness in the videos, this may be rectified by lowering the graphics options.
mwo=force_edge added to the registry to get a full rotation of the mouse
Installation:
Download the wrapper from the link above
Install your own copy of Advent RisingExtract the wrapper from the archive
Right click on the wrapper and choose 'Show Package Contents'
Navigate to Contents > Resources > drive_c > Program Files > Advent Rising
Now navigate to your installed version
Drag and drop the contents of the Advent Rising install folder (Animations folder to Textures folder) into the open folder of the wrapper
Close the windows out and double click the Advent Rising.app to launch the game.
Screenshots
I've actually never heard of this game. How is it?
it's pretty decent, for an older game. The performance is exactly as it would be on Windows (save the slight choppiness of movies). It also runs in Cider but believe it or not performance was choppier in Cider than in WS8.
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