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Port Information

  • Submitted: Mar 12 2013 07:31 AM
  • Last Updated: Apr 20 2015 05:01 AM
  • Views: 12884
  • Downloads: 1055

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Wineskin
  • Wine Version: WS9WINE1.5.13-ThanosEngine
  • ATI / AMD: GREEN (fully playable)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREY (not tested)
  • Intel HD: GREY (not tested)

Wrapper Type Info

Note:
Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Sorry, Links Dead DEVIL MAY CRY 4

* * * * * 3 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!




Screenshots
If this port works well for you, please give this port a rating! Thank you!

DEVIL MAY CRY 4 is a hack and slash video game that was published and developed by Capcom in 2008 for the Playstation 3 Xbox 360 and Windows platforms. "And Now Mac" The game is the fourth installment to the Devil May Cry Series.

In the game the player controls both the game's protagonist Nero and the series main character Dantes as they fight enemies
in close combat using firearms.swords, and other weapons. The characters Lady and Trish from the previous game in the series make an appearance, along with new characters Nero,Kyrie, ,Credo,sanctus,Gloria, and Angus. The game is set after DEVIL MAY CRY but before DEVIL MAY CRY 2  


Personal Notes: (A big thanks to thanoulas ) This Port wouldn't have been Possible with out his Engine.



My System Specs:
- OS: OS X 10.8.2   
- CPU:   2.5 GHz Intel Core 2 Duo
- RAM:   8 GB 1067 MHz DDR3  
- Video:  NVIDIA GeForce 320M 256MB
- Disk Space:   8.66GB
Posted Image

Known Issues:
IN the beginning of the intro video it may skip a little but runs Fine 

Installation:
1.Extract the wrapper (double click and unzip file)

2.  Double click on the wrapper.

3. Click "Install Windows Software"

4. Browse to your "setup.exe" or similar

5. Complete the installation, 

6. When done, you will get a prompt to choose the executable. Choose "C:/Program Files/Devil May Cry 4/DevilMayCry4_DX9.exe

7. Close all windows and play!




work on a AMD??

godofwar98, on 13 March 2013 - 06:59 PM, said:

work on a AMD??
It hasn't been tested but you should download and let me know.
I followed your instructions, but it crashes on start up. I'm on an a 2011 MBP 13"

epicandstuff, on 14 March 2013 - 01:21 AM, said:

I followed your instructions, but it crashes on start up. I'm on an a 2011 MBP 13"

step 1.Right click on the wrapper show package contents click the wineskin icon.
step 2. go into set screen options set the resolution to your machines screen resolution if that don't work try the automatic screen setting.

If steps 1 and 2  don't work go into advanced setting test run and give me your Test run logs hope this helps
fixme:heap:HeapSetInformation 0x0 1 0x0 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation 0x0 1 0x0 0
fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
fixme:thread:SetThreadIdealProcessor (0x5c): stub
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x255cefc,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:coreaudio:get_channel_mask Unknown speaker configuration: 16
fixme:coreaudio:get_channel_mask Unknown speaker configuration: 16

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:xinput:XInputGetState (0 0x255d3f8)
fixme:xinput:XInputGetCapabilities (2 1 0x255d3c8)
fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 93 (SPI_SETMOUSETRAILS)
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
wine: Unhandled page fault on read access to 0x00000008 at address 0x46596af6 (thread 002f), starting debugger...

Unhandled exception: page fault on read access to 0x00000008 in 32-bit code (0x46596af6).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:102f GS:000f
EIP:46596af6 ESP:19cede60 EBP:19cedf38 EFLAGS:00010212(  R- --  I   -A- - )
EAX:00000000 EBX:00000002 ECX:00000018 EDX:00000070
ESI:46596393 EDI:00000190
Stack dump:
0x19cede60:  00000000 422a6990 19cedec8 465513ef
0x19cede70:  465cd6c0 00000001 46544d12 00000000
0x19cede80:  00000003 46a0e83c 00000000 00000003
0x19cede90:  00000002 4027ac70 00000000 00000000
0x19cedea0:  00000002 00000045 00000001 00000000
0x19cedeb0:  00000000 46a0e438 00000000 00000000
0205: sel=102f base=7ff70000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x46596af6 in <wine-loader> (+0x46596af6) (0x19cedf38)
  1 0x4625eb4d in <wine-loader> (+0x4625eb4c) (0x19cee048)
  2 0x4625a577 in <wine-loader> (+0x4625a576) (0x19cee118)
  3 0x452ea6b5 in <wine-loader> (+0x452ea6b4) (0x19cee158)
  4 0x45234f2c in <wine-loader> (+0x45234f2b) (0x19cee1b8)
  5 0x9c16717c (0x19cee1f8)
  6 0x447d6d7d in <wine-loader> (+0x447d6d7c) (0x19cee2b8)
  7 0x447cd544 in <wine-loader> (+0x447cd543) (0x19cee3d8)
  8 0x446ddd7a in <wine-loader> (+0x446ddd79) (0x19cee4a8)
  9 0x008f5dbc in devilmaycry4_dx9 (+0x4f5dbb) (0x19cef674)
  10 0x008f6122 in devilmaycry4_dx9 (+0x4f6121) (0x7b8659e0)
  11 0xfff0e483 (0x04244c8d)
0x46596af6: movl 0x8(%eax),%eax
Modules:
Module Address Debug info Name (31 modules)
ELF        0-7bf03000 Stabs           <wine-loader>
PE   400000- 20504b4 Deferred        devilmaycry4_dx9
PE 401c0000-401c4000 Deferred        version
PE 401e0000-401e4000 Deferred        msacm32
PE 40690000-406be000 Deferred        user32
PE 407d0000-407d4000 Deferred        dinput8
PE 42710000-42714000 Deferred        gdi32
PE 427e0000-427e4000 Deferred        xinput1_3
PE 427f0000-427f3000 Deferred        wmvcore
PE 43fb0000-43fbb000 Deferred        winmm
PE 44110000-44114000 Deferred        advapi32
PE 44180000-4428e000 Deferred        shell32
PE 44370000-44374000 Deferred        shlwapi
PE 443f0000-44410000 Deferred        comctl32
PE 44500000-44508000 Deferred        ole32
PE 44640000-44644000 Deferred        rpcrt4
PE 446d0000-446d4000 Deferred        d3d9
PE 44710000-44714000 Deferred        wined3d
PE 44850000-44854000 Deferred        dsound
PE 448a0000-448a5000 Deferred        avifil32
PE 448f0000-448f4000 Deferred        msvfw32
PE 44910000-44917000 Deferred        oleaut32
PE 44af0000-44af4000 Deferred        winex11
PE 44cf0000-44cf4000 Deferred        imm32
PE 44d40000-44d44000 Deferred        uxtheme
PE 44fe0000-44fe4000 Deferred        opengl32
PE 458a0000-458a4000 Deferred        mmdevapi
PE 458d0000-458d3000 Deferred        winecoreaudio
PE 476f0000-476f4000 Deferred        dinput
PE 7b810000-7b994000 Deferred        kernel32
PE 7bc10000-7bc14000 Deferred        ntdll
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\DEVILMAYCRY4\DevilMayCry4_DX9.exe
0000003b    0
0000003a    0
00000039    0
00000038    0
00000037    0
00000036    0
00000035    0
00000034    0
00000033   15
00000032    0
00000031    1
00000030   15
0000002f    0 <==
0000002e    0
0000002d    0
0000002c    0
0000002b    0
00000009    0

0000000e services.exe
00000029    0
00000028    0
00000022    0
00000020    0
0000001a    0
00000019    0
00000017    0
00000010    0
0000000f    0
00000012 mscorsvw.exe
0000001c    0
0000001b    0
00000016    0
00000013    0
00000014 explorer.exe
00000015    0
0000001d winedevice.exe
00000026    0
00000023    0
0000001f    0
0000001e    0
00000024 plugplay.exe
0000002a    0
00000027    0
00000025    0
[/quote]
try a fresh version of my wrapper and move the game files over into Drive C:/Program Files
It didn't work. Same result.

epicandstuff, on 14 March 2013 - 08:41 AM, said:

It didn't work. Same result.

Sorry for not getting back to you sooner try this wrapper it basically has the same engine used in my wrapper so you might have better luck with it hope this helps
Devil May Cry 1.0.1513T
On ATI Radeon HD 5670 works great.. Only movies are a lil bit laggy but that's all.. Oh and the first time i started this game, it crashed at the very start, but when you start it for the 2nd time, it works normally. Sorry for my english :)
Best port so far. WORKS GOOD ON MY '07 iMac!

Also I tried putting the BlazBlue CT files inside the drive_c folder & it seems that MAYBE it has a potential to work I actually got to the launch screen where u can change the controls etc. but couldnt start the game.

countpongula, on 25 March 2013 - 06:26 AM, said:

Best port so far. WORKS GOOD ON MY '07 iMac!

Also I tried putting the BlazBlue CT files inside the drive_c folder & it seems that MAYBE it has a potential to work I actually got to the launch screen where u can change the controls etc. but couldnt start the game.

That is interesting I will look into that and I am glad the wrapper worked great for you
Can easily be done with no effort with wineskin winery
I've looked everywhere for a DMC4 port for Mac, and finally found one, but I can't get it to work! I've tried what's been suggested in this thread, and I've tried various things myself, but once I open the game it either crashes before anything happens, or it comes up with a black screen a few times, and then just stays there. In the advanced Wineskin settings I've checked the "Use Start.exe" since that seems to get me as far as possible.
I know the game can run on my Mac, since I've tried it through bootcamp, and it works fine there, I'd just love to have it on my Mac partition, so I don't have to switch back and forth all the time.
Here's a copy of my test run log:
WineskinX11: main(): argc=10
Waiting for startup parameters via Mach IPC.
WineskinX11: do_start_x11_server(): argc=10
Attempting to use pixel depth of 24
[3180003.238] WineskinX11 starting:
[3180003.238] X.Org X Server 1.13.0
[3180003.238] Build Date: 20120921
[3180003.238] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
[3180003.239] Initializing built-in extension Generic Event Extension
[3180003.239] Initializing built-in extension SHAPE
[3180003.239] Initializing built-in extension MIT-SHM
[3180003.239] Initializing built-in extension XInputExtension
[3180003.240] Initializing built-in extension XTEST
[3180003.240] Initializing built-in extension BIG-REQUESTS
[3180003.240] Initializing built-in extension SYNC
[3180003.240] Initializing built-in extension XKEYBOARD
[3180003.240] Initializing built-in extension XC-MISC
[3180003.240] Initializing built-in extension XINERAMA
[3180003.240] Initializing built-in extension PseudoramiX
[3180003.240] Initializing built-in extension XFIXES
[3180003.240] Initializing built-in extension RENDER
[3180003.240] Initializing built-in extension RANDR
[3180003.240] Initializing built-in extension DAMAGE
[3180003.240] Initializing built-in extension MIT-SCREEN-SAVER
[3180003.240] Initializing built-in extension DOUBLE-BUFFER
[3180003.240] Initializing built-in extension RECORD
[3180003.240] Initializing built-in extension X-Resource
[3180003.240] Initializing built-in extension XVideo
[3180003.240] Initializing built-in extension XVideo-MotionCompensation
[3180003.240] Initializing built-in extension GLX
[3180003.240] x: 0, y: 0, w: 1440, h: 878
[3180003.267] (II) GLX: Initialized Core OpenGL GL provider for screen 0
[3180006.667] noPseudoramiXExtension=0, pseudoramiXNumScreens=1
[3180007.727] x: 0, y: 0, w: 1440, h: 900
Engine Used: WS9Wine1.5.13-ThanosEngine
Hardware:

    Hardware Overview:

  Model Name: MacBook Pro
  Model Identifier: MacBookPro8,2
  Processor Name: Intel Core i7
  Processor Speed: 2,2 GHz
  Number of Processors: 1
  Total Number of Cores: 4
  L2 Cache (per Core): 256 KB
  L3 Cache: 6 MB
  Memory: 4 GB
  Boot ROM Version: MBP81.0047.B27
  SMC Version (system): 1.69f3
  Sudden Motion Sensor:
  State: Enabled

Graphics/Displays:

    AMD Radeon HD 6750M:

  Chipset Model: AMD Radeon HD 6750M
  Type: GPU
  Bus: PCIe
  PCIe Lane Width: x8
  VRAM (Total): 1024 MB
  Vendor: ATI (0x1002)
  Device ID: 0x6741
  Revision ID: 0x0000
  ROM Revision: 113-C0170L-573
  gMux Version: 1.9.23
  EFI Driver Version: 01.00.573
  Displays:
    Color LCD:
  Resolution: 1440 x 900
  Pixel Depth: 32-Bit Color (ARGB8888)
  Main Display: Yes
  Mirror: Off
  Online: Yes
  Built-In: Yes

    Intel HD Graphics 3000:

  Chipset Model: Intel HD Graphics 3000
  Type: GPU
  Bus: Built-In
  VRAM (Total): 384 MB
  Vendor: Intel (0x8086)
  Device ID: 0x0126
  Revision ID: 0x0009
  gMux Version: 1.9.23
hey !!
i am on a 13" mbp 2011
i installed the game as mentioned but i get a black screen when i click on test run ....
please help...!!

for addition my test run log -

WineskinX11: main(): argc=10
Waiting for startup parameters via Mach IPC.
WineskinX11: do_start_x11_server(): argc=10
Attempting to use pixel depth of 24
[3228178.621] WineskinX11 starting:
[3228178.621] X.Org X Server 1.13.0
[3228178.621] Build Date: 20120921
[3228178.621] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
[3228178.623] Initializing built-in extension Generic Event Extension
[3228178.623] Initializing built-in extension SHAPE
[3228178.623] Initializing built-in extension MIT-SHM
[3228178.623] Initializing built-in extension XInputExtension
[3228178.623] Initializing built-in extension XTEST
[3228178.623] Initializing built-in extension BIG-REQUESTS
[3228178.623] Initializing built-in extension SYNC
[3228178.623] Initializing built-in extension XKEYBOARD
[3228178.623] Initializing built-in extension XC-MISC
[3228178.623] Initializing built-in extension XINERAMA
[3228178.623] Initializing built-in extension PseudoramiX
[3228178.623] Initializing built-in extension XFIXES
[3228178.623] Initializing built-in extension RENDER
[3228178.623] Initializing built-in extension RANDR
[3228178.623] Initializing built-in extension DAMAGE
[3228178.623] Initializing built-in extension MIT-SCREEN-SAVER
[3228178.623] Initializing built-in extension DOUBLE-BUFFER
[3228178.623] Initializing built-in extension RECORD
[3228178.623] Initializing built-in extension X-Resource
[3228178.623] Initializing built-in extension XVideo
[3228178.623] Initializing built-in extension XVideo-MotionCompensation
[3228178.623] Initializing built-in extension GLX
[3228178.623] x: 0, y: 0, w: 1280, h: 778
[3228178.640] (II) GLX: Initialized Core OpenGL GL provider for screen 0
[3228180.295] x: 0, y: 0, w: 1280, h: 800
Engine Used: WS9Wine1.5.13-ThanosEngine
Hardware:

    Hardware Overview:

      Model Name: MacBook Pro
      Model Identifier: MacBookPro8,1
      Processor Name: Intel Core i7
      Processor Speed: 2.7 GHz
      Number of Processors: 1
      Total Number of Cores: 2
      L2 Cache (per Core): 256 KB
      L3 Cache: 4 MB
      Memory: 4 GB
      Boot ROM Version: MBP81.0047.B27
      SMC Version (system): 1.68f99
      Sudden Motion Sensor:
          State: Enabled

Graphics/Displays:

    Intel HD Graphics 3000:

      Chipset Model: Intel HD Graphics 3000
      Type: GPU
      Bus: Built-In
      VRAM (Total): 384 MB
      Vendor: Intel (0x8086)
      Device ID: 0x0126
      Revision ID: 0x0009
      Displays:
        Color LCD:
          Display Type: LCD
          Resolution: 1280 x 800
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

rags281999, on 31 March 2013 - 12:27 PM, said:

hey !!
i am on a 13" mbp 2011
i installed the game as mentioned but i get a black screen when i click on test run ....
please help...!!

for addition my test run log -

WineskinX11: main(): argc=10
Waiting for startup parameters via Mach IPC.
WineskinX11: do_start_x11_server(): argc=10
Attempting to use pixel depth of 24
[3228178.621] WineskinX11 starting:
[3228178.621] X.Org X Server 1.13.0
[3228178.621] Build Date: 20120921
[3228178.621] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
[3228178.623] Initializing built-in extension Generic Event Extension
[3228178.623] Initializing built-in extension SHAPE
[3228178.623] Initializing built-in extension MIT-SHM
[3228178.623] Initializing built-in extension XInputExtension
[3228178.623] Initializing built-in extension XTEST
[3228178.623] Initializing built-in extension BIG-REQUESTS
[3228178.623] Initializing built-in extension SYNC
[3228178.623] Initializing built-in extension XKEYBOARD
[3228178.623] Initializing built-in extension XC-MISC
[3228178.623] Initializing built-in extension XINERAMA
[3228178.623] Initializing built-in extension PseudoramiX
[3228178.623] Initializing built-in extension XFIXES
[3228178.623] Initializing built-in extension RENDER
[3228178.623] Initializing built-in extension RANDR
[3228178.623] Initializing built-in extension DAMAGE
[3228178.623] Initializing built-in extension MIT-SCREEN-SAVER
[3228178.623] Initializing built-in extension DOUBLE-BUFFER
[3228178.623] Initializing built-in extension RECORD
[3228178.623] Initializing built-in extension X-Resource
[3228178.623] Initializing built-in extension XVideo
[3228178.623] Initializing built-in extension XVideo-MotionCompensation
[3228178.623] Initializing built-in extension GLX
[3228178.623] x: 0, y: 0, w: 1280, h: 778
[3228178.640] (II) GLX: Initialized Core OpenGL GL provider for screen 0
[3228180.295] x: 0, y: 0, w: 1280, h: 800
Engine Used: WS9Wine1.5.13-ThanosEngine
Hardware:

Hardware Overview:

  Model Name: MacBook Pro
  Model Identifier: MacBookPro8,1
  Processor Name: Intel Core i7
  Processor Speed: 2.7 GHz
  Number of Processors: 1
  Total Number of Cores: 2
  L2 Cache (per Core): 256 KB
  L3 Cache: 4 MB
  Memory: 4 GB
  Boot ROM Version: MBP81.0047.B27
  SMC Version (system): 1.68f99
  Sudden Motion Sensor:
  State: Enabled

Graphics/Displays:

Intel HD Graphics 3000:

  Chipset Model: Intel HD Graphics 3000
  Type: GPU
  Bus: Built-In
  VRAM (Total): 384 MB
  Vendor: Intel (0x8086)
  Device ID: 0x0126
  Revision ID: 0x0009
  Displays:
Color LCD:
  Display Type: LCD
  Resolution: 1280 x 800
  Pixel Depth: 32-Bit Color (ARGB8888)
  Main Display: Yes
  Mirror: Off
  Online: Yes
  Built-In: Yes

This game doesn't seem to be responding to well with 2011 mac-book pro's but try using a fresh wrapper and dragging the game files over. For more detailed description go to page 2 of the forum where I explained things to kiaiko.



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