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Port Information

  • Submitted: Apr 19 2014 01:17 PM
  • Last Updated: Apr 19 2014 01:20 PM
  • Views: 5334
  • Downloads: 114

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Wineskin
  • Wine Version: WS9WineCX13.1.0
  • ATI / AMD: GREY (not tested)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREY (not tested)
  • Intel HD: GREY (not tested)

Wrapper Type Info

Note:
Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Download Wrapper Nehrim - At Fate's Edge 1.0

* * * * * 1 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!




Screenshots
Nehrim - At Fate's Edge is a Total Conversion Mod using the Oblivion game engine. It is the largest and most elaborate project by SureAI and has taken over 4 years to develop, released in June 2010. Set on the world of Vyn, the continent of Nehrim is the only country not ruled by a god. It is split into three realms and the ancient kingdom of Treomar. It covers close to 40 square kilometers and is now available for the Mac!

The Northrealm with its fortress capital city Cahbaet (mountainous and filled with pine forests, snow and ice) is split from the Middlerealm, and the war between the realms has devastated large areas. The Middlerealm has the beautiful capital Erothin, the moderate climate favoring the cultivation of land, mixed forests and clear blue lakes.Then there is Southrealm with its capital being the port city of Ostian, ruled by the Temple of the Creator. Tropical weather has created beaches laden with palm trees. West of Ostian is a harsh, stony desert and to the east lies a a mysterious crater. The ancient kingdom of Treomar sits on the west coast. The capital Treomar glowing bone-white in the sun lies in ruins, but gazing at the structures you can envisage the grandeur that was once there, brought to its knees and destroyed by the gods (The Light-Born), a millennium ago. It is now 1017. The war between the Middlerealm, ruled by Chancellor Barateon, and the Northrealm, ruled by Taranor (a former secretary), is at its peak. The Southrealm is an absolute theocracy and Kingdom of Treomar is nought but ruins.

The Middlerealm has banned magic, while an order is fighting to keep it alive and give freedom back to the people. This is the world you have entered. What lies in front of you? What is your destiny? What is your Fate? Do you have a choice? Find out!

If you enjoyed Oblivion, Nehrim will be an unforgettable new experience. It's new, and it's so incredibly entertaining that Nehrim was voted the No. 1 winner of the Mod of the Year (Editor's Choice Awards) and the SureAI team has been placed among the best developers of 2010. What's more, Nehrim is so impressive that it was a contender even for THE BEST RPG OF THE YEAR, according to PC Gamer! If Oblivion was a disappointment in comparison to Morrowind, Nehrim is definitely a must-have or... should we say, a must-play! IN FACT, MOST PEOPLE THAT HAVE PLAYED NEHRIM SAY THAT IT`S BETTER THAN OBLIVION, WITH GAMEPLAY REACHING WELL PAST 100 HOURS! For general articles on differences between Oblivion and Nehrim click  here. NEHRIM IS FREE TO DOWNLOAD, you need only an Oblivion disc to run it. Download the game from the official SureAI site here  

Personal Notes:
This is a German audio game with English subtitles

If you already have a game of Oblivion on your system DO NOT run Nehrim until you have made a backup of your UserName/Documents/My Games/Oblivion folder. Nehrim will access this folder and use the Oblivion.ini found for it's own purposes. It's better to be safe then sorry. It will definitely reconfigure the .ini file but it is unknown if the save files will also be overwritten.

A few issues arose in porting this game but it seems like everything has been ironed out. All issues had to do with the same problems that were present in earlier Oblivion wrappers. The Game does not require the entire install of Oblivion present in the wrapper when it is ready to play however it is required upon installation as Nehrim access certain Oblivion files and copies them over to the Sure AI/Nehrim folder. It is absolutely mandatory that Oblivion be updated to 1.2.0416 prior to installing Nehrim

The Nehrim Launcher is a bit buggy but works very well to configure the game to your system specs. Basically everything can changed within the Launcher. From screen resolution to enabling the OBSE, to specific shadow textures and levels. See the Known Issues section for in depth look at what is wrong with it and how to work around it.

System Specs:
MacBook Pro 1,1
Intel Core Duo - 1.83GHz
ATI X1600 - 128MB vRAM
Mac OS X 10.6.8

MacBook 5,1
Intel Core 2 Duo - 2.13GHz
nVidea 9400M - 256MB vRAM
Mac OS X 10.8.5

Useful Information:
The Nehrim Launcher requires MS .NET Framework 2.0 as well as vcrun2008 and 2010, installed via Winetricks. As well as d3dx9, quartz and dsound

Known Issues:
The biggest issue confronted in game was the problematic impact sounds. To resolve this issue both sound and quartz were set to native in the overrides library as well as an edit to the .ini file. Thes changes include the Audio Variables found here - http://www.tweakguid...Oblivion_9.html

Most notable of which would be:
bDSoundHWAcceleration=0
bUseSoftwareAudio3D=1

Enabling HDR requires a workaround that can be found by following the instructions here - http://www.uesp.net/...enders_as_black

After enabling HDR a white noise appears when scrolling through the menu and exploring certain parts of the first part of the game. It's tolerable and does not impede game play at all. Again, another easy fix according to uesp.net/wiki for Oblivion - "Turn down the Audio 'Effects' slider to 25% and all other Audio sliders to 100%, and set 'Master' to desired level. This will enable you to still hear hits/attacks/magic/etc and the static will be inaudible if you're using speakers. Voice and footsteps are not affected by the mixing bug." This particular setting workaround proved unsuccessful. The static/white noise was still present although extending all audio sliders to 100% makes the static/white noise issue less prevalent.

The Nehrim Launcher is a very useful tool but has shown issues while running the application. The biggest issue is the fact that the text in the settings section of the Launcher overlap each other and made the text unreadable to a certain extent. There is a very easy work around to avoid this. Upon clicking on the settings button choose your correct settings for that particular tab. Now click the next tab over. You'll notice there is an overlap of the text making it difficult to make appropriate changes to the second tab. Simply click accept and then go badk to the settings button and click it again. Now the second tab is present and the text is totally readable. Follow this procedure until you have completed al the settings changes that you require. Click play and Nehrim will launch without issue.

If you do run into issues use the Wineskin.app located in the Package Contents of the wrapper to create log files by doing a Test Run and post the results for help.

Installation:
Mount the Nehrim disk image
Drag and Drop the Nehrim.app to your preferred gaming folder.
Install Oblivion up to version 1.2.0416 (this is required by Nehrim)
Install Nehrim
Go into the package contents of the wrapper and remove the Oblivion game files
Upon completing the install the Nehrim.app should be approximately 6.75GB
Double click the app to launch Nehrim Launcher
Configure your game using the launcher workaround posted above in the known issues section
Click the Data Files button and verify that all three Nehrim files are checked off. Click accept
Click Start Nehrim and enjoy!

What's New in Version 1.0 (See full changelog)

  • initial release


Screenshots

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i just downloaded the wrapper and I checked the wrapper files and i notice the Nehirm launcher exe is missing, and I'm somewhat confused on installing it since its missing. i already have the oblivion game files, just i don't know the exact steps on installing it. Could you clarify how to install the game so i can play it. Thanks for making this wrapper.
The game is not included with the wrapper....check the game description. The last line has a hotlink for the download of the Nehrim installer file.

Download the game from the official SureAI site here  
I keep trying to launch the game but it crashes at the loading screen. This is the test results:

fixme:thread:SetThreadStackGuarantee (0x32fcb8): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.VisualBasic"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.Remoting"
fixme:shell:URL_ParseUrl failed to parse L"NehrimLauncher.resources"
fixme:shell:URL_ParseUrl failed to parse L"NehrimLauncher.resources"
fixme:wincodecs:PngDecoder_Block_GetCount 0x1a21d0,0x32c9f8: stub
fixme:gdiplus:GdipGetFamilyName No support for handling of multiple languages!
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:wincodecs:PngDecoder_Block_GetCount 0x1777d8,0x32cc68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x178870,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1766b0,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1780e8,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x176238,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1b17c8,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x19a5b0,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1b0058,0x32c3d8: stub
fixme:shell:URL_ParseUrl failed to parse L"NehrimLauncher.resources"
fixme:shell:URL_ParseUrl failed to parse L"NehrimLauncher.resources"
fixme:wincodecs:PngDecoder_Block_GetCount 0x1b0058,0x32c3e8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1b0058,0x32c3e8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1ab108,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1ab108,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1767e8,0x32c3d8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1b13e0,0x32b9f8: stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:wincodecs:PngDecoder_Block_GetCount 0x19b620,0x32b9f8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1b1508,0x32b9f8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1cd638,0x32b9f8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1cd9b0,0x32b9f8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1a8fa8,0x32b9f8: stub
fixme:olepicture:OLEPictureImpl_QueryInterface () : asking for un supported interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4}
fixme:olepicture:OLEPictureImpl_QueryInterface () : asking for un supported interface {b196b283-bab4-101a-b69c-00aa00341d07}
fixme:olepicture:OLEPictureImpl_QueryInterface () : asking for un supported interface {00000003-0000-0000-c000-000000000046}
fixme:olepicture:OLEPictureImpl_QueryInterface () : asking for un supported interface {00000144-0000-0000-c000-000000000046}
fixme:wincodecs:PngDecoder_Block_GetCount 0x1ac3e0,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1cd7c8,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1dc0c8,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1d7028,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1d7028,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1d7028,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x4119b00,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x3bf68d0,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x3bf7690,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x3bf7690,0x32cf68: stub
fixme:shell:URL_ParseUrl failed to parse L"NehrimLauncher.resources"
fixme:shell:URL_ParseUrl failed to parse L"NehrimLauncher.resources"
fixme:wincodecs:PngDecoder_Block_GetCount 0x3bf7690,0x32cf78: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177928,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177928,0x32cf68: stub
fixme:process:FlushProcessWriteBuffers : stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177928,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177928,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177928,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177928,0x32cf68: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177928,0x32cf68: stub
fixme:gdiplus:GdipCreateHalftonePalette stub
fixme:gdiplus:create_gdi_logbrush unhandled brush type 2
fixme:gdiplus:get_gdi_brush_color unhandled brush type 2
fixme:gdiplus:get_gdi_brush_color unhandled brush type 2
fixme:gdiplus:get_gdi_brush_color unhandled brush type 2
fixme:gdiplus:create_gdi_logbrush unhandled brush type 2
fixme:gdiplus:get_gdi_brush_color unhandled brush type 2
fixme:gdiplus:get_gdi_brush_color unhandled brush type 2
fixme:gdiplus:get_gdi_brush_color unhandled brush type 2
fixme:wincodecs:PngDecoder_Block_GetCount 0x4632300,0x32e508: stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x1002 device_id=0x68c0 for driver_model=2
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebdc,0x00000000), stub!
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x1002 device_id=0x68c0 for driver_model=2
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebac,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
wine: Unhandled page fault on read access to 0x00000000 at address 0x70737b (thread 002b), starting debugger...

My specs in case you want to know:

Engine Used: WS9WineCX13.1.0
Hardware:

Hardware Overview:

  Model Name: iMac
  Model Identifier: iMac11,3
  Processor Name: Intel Core i3
  Processor Speed: 3.2 GHz
  Number of Processors: 1
  Total Number of Cores: 2
  L2 Cache (per Core): 256 KB
  L3 Cache: 4 MB
  Memory: 8 GB
  Processor Interconnect Speed: 5.86 GT/s
  Boot ROM Version: IM112.0057.B01
  SMC Version (system): 1.59f2

Graphics/Displays:

ATI Radeon HD 5670:

  Chipset Model: ATI Radeon HD 5670
  Type: GPU
  Bus: PCIe
  PCIe Lane Width: x16
  VRAM (Total): 512 MB
  Vendor: ATI (0x1002)
  Device ID: 0x68c0
  Revision ID: 0x0000
  ROM Revision: 113-B9850K-133
  EFI Driver Version: 01.00.416
  Displays:
iMac:
  Display Type: LCD
  Resolution: 2560 x 1440
  Pixel Depth: 32-Bit Color (ARGB8888)
  Main Display: Yes
  Mirror: Off
  Online: Yes
  Built-In: Yes
Did you configure the settings to your system. Specifically the Screen resolution. I should have changed to a 4;3 ratio resolution before I packaged it. That could be what is causing the issue. I tried to run it on my MBP with ATI X1600 and 128MB vram but it froze at the loading screen for me. I didn't check the logs though. I assumed the game was too heavy for the GPU but I maybe I should go back when I have some time and troubleshoot it some more. I'll post back here when I get the chance.

Also there is a setting that allows you to decide where to store the Oblivion.ini. I had it set to the Nehrim folder....if it doesn't exist there it may cause an issue. You can either copy past an existing Oblivion.ini that is known to work correctly on your system or check the box that stores it in My Documents/My Games/Oblivion/

I think I better update this package, but I'll troubleshoot it on my ATI GPU before I do.
Hi DankoB!
the wrapper seems nicely done, (brief test) however, i spotted some bugs:

#1 dont know why, but music isn't playing for me (music slider under audio is up)
#2 giant tree shadow are overlaping outdoor with the sky (i tried to find a fix, in vain-it has something to do with Speedtree instancing, distant Lod as i read elsewhere), seems to produce some overall game stuttering
#3 Quarns cell buffers is crashing the game (both) - maybe they aren't not quite necessary for Nehrim, because the game seems to consolidate-clean its memo automatically (looking inside the journal options in the inventory, the same you use to level up). So, a problem less.
Hey thanks for the wrapper, the only issue I'm having is if I change anything in the settings on the launcher the game crashes every time on start up. I have to delete the Oblivion.ini file just to get it working again. If you could help me that would be great! Also one other thing every time I kill something the game hangs for about 5-10 seconds.
If anyone was wondering, if you're getting lag when encountering a creature, a quick fix is to disable music in the oblivion.ini due to it being a sound issue. Just set bMusicEnabled=0 and that should do the trick. There is defiantly a better way to do this but this is just a temporary fix if anyone is having this issue.
Hi,
i have an important question; it affects both Nehrim and Oblivion, they share unfortunately the same directory (Home/Documents/My Games/Oblivion/) to save and locate data progress, like the ini file and more important, the game saves.

in order to run Oblivion -wine AND Nehrim -wine side by side, we would need to instruct one of this software pieces -ideally Nehrim- to locate and save her saves in another folder like Home/Documents/My Games/Nehrim/ instead of Home/Documents/My Games/Oblivion/

i looked inside the ini file and found:
SLocalSavePath=Saves\

i modified it to:
SLocalSavePath=Nehrim\Saves\

but nothing happened.

so i wrote:
SLocalSavePath=N_Saves\

and this worked. Now, Nehrim saves in another folder (/Oblivion/N_Saves instead of /Oblivion/Saves)
(Probably you can write anything, like Nehrim_Saves or Nehrim too)
Now, how could we deal with the ini files  (BlendSettings.ini, Oblivion.ini) ? Any chance to rename this file as well?
Does this work with the steam version of Oblivion (if I simply copy the Oblivion Steam files into the .app /c drive folder? It isn't working for me, and I've tried quite a bit.

I get this error when trying to run from the Nehrim launcher: " - Steam Error - Application load error 5:0000065434"

Yes, I've unchecked all of the Oblivion game esp/esm files from both launchers, only checking the Nehrim ones. My .ini file is correctly recognized.

Help please?
Hi there,
Danko, can i ask you to upgrade Nehrim for 10.11, el cap?



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