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The Elder Scrolls V: Skyrim Now Available for Mac!
Jan 07 2012 02:52 PM | DankoB in Featured Game Ports
Port Database Entry: The Elder Scrolls V: SkyrimPorter(s): rynotheking14 & DanIstheMan
Your questions have very likely already been answered. If you are still unable to find an answer please post question or comments there.

A note from the Skyrim developers
Quote
Like you, we’re fans as well. We simply make the game we’d love to play. The game we’d book vacation time to play. And like you, we’ve waited a long time to see the Elder Scrolls return. Fallout 3 was an amazing experience for us and we learned a lot. In some ways, Skyrim is both our follow up to Oblivion, and our follow up to Fallout 3. Each time we strive to improve on the style of game we enjoy; one where you can be who you want, and do whatever you want.
To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools.
All of this is done to bring epic fantasy to life in a game unlike we've done before. We try to improve each game we do, but we also try to make each stand on its own. For whatever the year, be it 1994 with Arena or 2011 with Skyrim, we try to create something that feels like you're experiencing The Elder Scrolls for the first time, a game that brings to life a new world on your screen, fueling your own imagination with possibility.
To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools.
All of this is done to bring epic fantasy to life in a game unlike we've done before. We try to improve each game we do, but we also try to make each stand on its own. For whatever the year, be it 1994 with Arena or 2011 with Skyrim, we try to create something that feels like you're experiencing The Elder Scrolls for the first time, a game that brings to life a new world on your screen, fueling your own imagination with possibility.

The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered.
Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.
The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Skyrim is also known as the Old Kingdom or the Fatherland, is the home of the Nords. It was the first region of Tamriel to be settled by humans, who migrated there from the land of Atmora in the far north, across the Sea of Ghosts. The date of this migration is unknown, although it was before the full flourishing of Elvish civilization. According to legend, Ysgramor landed first at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape. It is said that he and his companions were fleeing the civil war in Atmora, which at that time had a sizable population. They named the land Mereth, after the many elves that roamed the virgin forests of Tamriel.
Port Database Entry: The Elder Scrolls V: Skyrim
Porter(s): rynotheking14 & DanIstheMan
Your questions have very likely already been answered. If you are still unable to find an answer please post question or comments there.














78 Comments
CoMacDougie
Jan 18 2012 08:58 PM
CoMacDougie
Jan 18 2012 08:59 PM
sailortena
Jan 19 2012 04:23 PM
dyldude64
Jan 19 2012 10:03 PM
Mario123
Jan 21 2012 02:38 PM
rynotheking14
Jan 22 2012 01:37 AM
It is on mediafire, simply download from the topic
JjayWT
Jan 23 2012 12:29 AM
Beauboy93
Jan 23 2012 05:57 AM
cshulga
Jan 25 2012 04:56 PM
If someone could let me know, that'd be great.
Thanks.
marx05
Jan 29 2012 09:40 AM
bloominonion45
Feb 01 2012 01:22 AM
But im currently downloading the Torr for cider wrapper skyrim, Do i need to download something else or can i just "unzip and play" like it says in the torr's description... any help would be amazing
Thank you
-Bloominonion
KoolAid
Feb 02 2012 01:09 PM
ThadStrange98
Feb 02 2012 11:25 PM
zeroxz
Feb 03 2012 05:42 AM
EdwardR
Feb 04 2012 06:01 PM
EdwardR
Feb 05 2012 06:44 AM
pfl4
Feb 11 2012 08:26 PM
arkel90
Feb 13 2012 12:41 PM
lordedward97
Feb 14 2012 08:23 PM
Trisha Robinson
Feb 20 2012 03:28 AM
Foghsgaard
Feb 21 2012 03:27 PM
cameron
Feb 24 2012 08:16 PM
micajah3
Feb 26 2012 08:43 PM
/[ ]\ <_fus-ro-DA____| Skyrim for mac? Thats so awesome I want to............ FUS-RO-DA!!!!!!
-l-
/ \
micajah3
Feb 26 2012 08:44 PM
/[ ]\ <_fus-ro-DA____|
-l- Skyrim for mac? Thats so awesome I want to............ FUS-RO-DA!!!!!!
/ \
micajah3
Feb 26 2012 08:45 PM