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The Elder Scrolls V: Skyrim Now Available for Mac!
Jan 07 2012 02:52 PM | DankoB in Featured Game Ports
Port Database Entry: The Elder Scrolls V: SkyrimPorter(s): rynotheking14 & DanIstheMan
Your questions have very likely already been answered. If you are still unable to find an answer please post question or comments there.

A note from the Skyrim developers
Quote
Like you, we’re fans as well. We simply make the game we’d love to play. The game we’d book vacation time to play. And like you, we’ve waited a long time to see the Elder Scrolls return. Fallout 3 was an amazing experience for us and we learned a lot. In some ways, Skyrim is both our follow up to Oblivion, and our follow up to Fallout 3. Each time we strive to improve on the style of game we enjoy; one where you can be who you want, and do whatever you want.
To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools.
All of this is done to bring epic fantasy to life in a game unlike we've done before. We try to improve each game we do, but we also try to make each stand on its own. For whatever the year, be it 1994 with Arena or 2011 with Skyrim, we try to create something that feels like you're experiencing The Elder Scrolls for the first time, a game that brings to life a new world on your screen, fueling your own imagination with possibility.
To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools.
All of this is done to bring epic fantasy to life in a game unlike we've done before. We try to improve each game we do, but we also try to make each stand on its own. For whatever the year, be it 1994 with Arena or 2011 with Skyrim, we try to create something that feels like you're experiencing The Elder Scrolls for the first time, a game that brings to life a new world on your screen, fueling your own imagination with possibility.

The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered.
Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.
The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Skyrim is also known as the Old Kingdom or the Fatherland, is the home of the Nords. It was the first region of Tamriel to be settled by humans, who migrated there from the land of Atmora in the far north, across the Sea of Ghosts. The date of this migration is unknown, although it was before the full flourishing of Elvish civilization. According to legend, Ysgramor landed first at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape. It is said that he and his companions were fleeing the civil war in Atmora, which at that time had a sizable population. They named the land Mereth, after the many elves that roamed the virgin forests of Tamriel.
Port Database Entry: The Elder Scrolls V: Skyrim
Porter(s): rynotheking14 & DanIstheMan
Your questions have very likely already been answered. If you are still unable to find an answer please post question or comments there.














78 Comments
iwanttoplayskyrim
Feb 27 2012 11:48 PM
hamdiggy
Mar 06 2012 07:31 AM
hamdiggy
Mar 06 2012 07:31 AM
Steve Fouts
Mar 07 2012 06:13 AM
Application load error 8:0000065559
Rem97
Mar 10 2012 05:32 PM
jacobaryan
Mar 10 2012 09:46 PM
I bought the game on steam and i have the latest version of sky rim and the cider wrapper. I successfully install everything and move stuff into the right folders, but when i launch the game I get: STEAM ERROR Application load error 8:0000065559. can someone please help me out?
Khor
Mar 13 2012 03:23 PM
Ramboh Ramz
Mar 14 2012 01:46 AM
Helletson
Mar 16 2012 02:08 AM
xXSmOkeXx
Mar 20 2012 06:50 AM
wafflerat
Mar 23 2012 12:13 AM
paulanthonycook
Mar 28 2012 01:01 PM
1. Installed the game on a PC - all that "steaminess" stuff
2. copied the game from the folder that steam created (c:\program files\steam\common......\skyrim
3. opened Cider wrapper and copied all of the game stuff to the application in the folder as instructed
4. Opened the sky rim preferences app first and pointed it to the sky rim app
5. It then sets the resolution and video setting, I left them as default
5. The app drops into my dock for a second then dies...what next?
I am trying to do this with an i5 Macbook air 13" less than a month old...any ideas?
paulanthonycook
Mar 28 2012 01:31 PM
loco
Mar 29 2012 10:02 AM
dakydog
Mar 30 2012 01:10 PM
EpicSwagger911
Mar 30 2012 03:07 PM
DarthDavis
Apr 03 2012 02:32 PM
tobywoody12
Apr 09 2012 04:35 PM
Trisha Robinson
Apr 14 2012 12:35 AM
tsurajanaikatsurada
May 18 2012 05:46 PM
Stoner308
May 29 2012 09:22 AM
stagqueen5000
May 29 2012 12:37 PM
PolyphonyVibrato
Jun 01 2012 10:45 PM
PolyphonyVibrato
Jun 01 2012 10:58 PM
stagqueen5000, on 29 May 2012 - 12:37 PM, said:
The way I got mine working was simply placing them into the data folder and manually editing the plugins.txt file.
Should work for pretty much any of them. If you don't have a file/can't find it you should look for it under
/The Elder Scrolls V Skyrim/%USERPROFILE%/Local Settings/Application Data/Skyrim/plugins.txt
if it's not in the Skyrim folder make a txt file called 'plugins.txt'
Inside you will need to type:
Skyrim.esm
update.esm
Now any time you place a mod into your data folder just type the name of the esp/esm file exactly as it's written on a new line so it might look something like:
Skyrim.esm
update.esm
ApachiiHair.esm
apocalypse.esp
assassinscreedarmor.esp
auto unequip helmet.esp
birds.esp
Cloaks.esp
Dogsofskyrim.esp
the load order goes from top to bottom, so they shouldn't necessarily be in alphabetical order. (Initially I just typed them in that order and moved the important ones to the bottom, but those didn't change, as nothing interfered)
Hope that helps!
gameboyx1
Jun 03 2012 03:46 AM