Leecher Ban
#1
Posted 18 September 2010 - 02:35 AM
1. LCANT (I know you're here.) takes our stuff and doesn't give us credit; he downloads our wrappers, uses them, and doesn't redirect to this site at all. He (she?) has been around for a long time and has made one post (to say thanks for the upload of a PC game that we want ported... it's not going up here but elsewhere) but hundreds of ports. There are many others like him/her who put up torrents on rutracker, demonoid, and direct downloads/filehosts on many sites. I think I've seen 1 link to here, and it was LinkBucks.
2. What happens after a leecher makes 3 posts? He leeches! I think a user must be required to make one post a month or risk being warned, where 3 warnings make up a permaban.
3. Spam... isn't that what the mods are for? I've seen many bannings but very few deletions of posts. (I had access to the Moderator Control Panel for a while.)
4. Linksave is insecure. Sorry, but it's true. Opening the link in my browser allows me to indirectly see where the download link is. If a leecher figures out how this works... *shudders*
I rest my case. I am ready for almost any argument on why we SHOULD allow leechers to continue leeching.
MANY FILEHOSTED PORTS ARE DOWN! EMAIL ME IF YOU NEED ONE BADLY.
PORTINGNETWORK BROKE PM ME FOR A MIRROR. TRY PORTINGNETWORK LINK BEFORE OPEN MIRROR. (BOTH STILL HOSTED ON PORTINGNETWORK BOX)
#2
Posted 18 September 2010 - 03:05 AM
2. Agreed!
Just some numbers I just did.
Of our 14,552 registerd users only 1,294 have 4 posts or more. Also on that we have 11,437 people as of today - with zero posts. Or the first 229 pages of names out of a possible 292.
Right now we have 733 users with 3 posts exactly.
3. Not sure.
4. It is more secure that not using it like some people are doing. Such as the Redmage - etc. But you are right about getting the info.

I AM CURRENTLY MISSING IN ACTION, AND NOT CHECKING THE FORUMS UNTIL FURTHER NOTICE.
/GOODBYE
#3
Posted 18 September 2010 - 03:36 AM
nintendotoad said:
nintendotoad said:
nintendotoad said:
nintendotoad said:
I rest my case. I am ready for almost any argument on why we SHOULD allow leechers to continue leeching.
There is only so much you can do to stop assholes on the internet, then you just have to start ignoring them.
#4
Posted 18 September 2010 - 01:14 PM
MANY FILEHOSTED PORTS ARE DOWN! EMAIL ME IF YOU NEED ONE BADLY.
PORTINGNETWORK BROKE PM ME FOR A MIRROR. TRY PORTINGNETWORK LINK BEFORE OPEN MIRROR. (BOTH STILL HOSTED ON PORTINGNETWORK BOX)
#5
Posted 18 September 2010 - 01:53 PM
I myself and the Team have had several disputes with those kinds of people already, and to be perfectly honest I'm really getting tired of this crap.

Check out my Porting Blog @ Doc's Office
#6
Posted 18 September 2010 - 03:38 PM
MANY FILEHOSTED PORTS ARE DOWN! EMAIL ME IF YOU NEED ONE BADLY.
PORTINGNETWORK BROKE PM ME FOR A MIRROR. TRY PORTINGNETWORK LINK BEFORE OPEN MIRROR. (BOTH STILL HOSTED ON PORTINGNETWORK BOX)
#7
Posted 18 September 2010 - 04:12 PM
nintendotoad said:
its a major problem.. but unless you can copyright (or have implied legal copyright for you own code in the US) you really cannot do anything to stop people... cuz you'd have to sue. If you share the wrapper in any way... people can use it however they want. Still.. the only decent way I can think of to do it... is to make all wrappers use some type of closed source launcher that has the splash screen in it... but that could take a lot of work, you'd have to try to make a way they cannot get around it easy... something they cannot figure out. That shouldn't be too hard though since most of these people are complete idiots anyways since they have to steal other peoples work.
Basically.. find a way the game will NOT work unless you use your custom code to launch it.. not standard Wineskin or CXSkin in the MacOS folder.... and hardcode a splash screen that gives you full credit.... this is very hard to do since you cannot really modify the actual game your putting in the port. Even if you crack the .exe to help in the matter, they can always replace the .exe themselves.
#8
Posted 18 September 2010 - 04:19 PM
#9
Posted 18 September 2010 - 04:29 PM

'Do you want to spend the rest of your life selling sugared water or do you want a chance to change the world?'
– Steve Jobs
#10
Posted 18 September 2010 - 04:43 PM
playn said:
thats way too easy to find and change... I'd hardcode the actual info into the source code and not use a picture... but Cider source isn't available, and even if it was, they could find the same version from another wrapper and switch the file to get rid of the splash. You'd have to find a unique way to prevent the game from working unless it was launched a very specific way... then make your own closed source splash screen that launched it correctly. You'd want to do this on your own, as soon as its part of the project, the info will leak when multiple people know it.
#11
Posted 18 September 2010 - 04:53 PM
MANY FILEHOSTED PORTS ARE DOWN! EMAIL ME IF YOU NEED ONE BADLY.
PORTINGNETWORK BROKE PM ME FOR A MIRROR. TRY PORTINGNETWORK LINK BEFORE OPEN MIRROR. (BOTH STILL HOSTED ON PORTINGNETWORK BOX)
#12
Posted 18 September 2010 - 05:13 PM
nintendotoad said:
you could take the CXSkin source and compile that in easily... but then the asshole just has to replace the CXSkin with a copy that you didn't put that in, and its gone.... unless you find a way to break the game if it isn't launched with your version
you can open a URL in code, but its easier to find and hex edit... coding in a picture creation makes it extremely difficult if not impossible to hex edit a change in.
#13
Posted 18 September 2010 - 06:25 PM
You boot a user or two because of them leeching and/or not crediting this site, but a few forged IP changes and a new account and a few posts later they're at it again.
Bottom line is what do you see the purpose of this site?
If its seeing OS X users being able to use Windows based apps, its working. Leechers are just a part of the Internet age.
How well have multi million dollar corporations been able to restrict their software from being leeched, cracked, hacked or ported? Since this is essentially a non profit site/group, it won't be money that lost but time and resources of admins.
If you want to get credit, as doh123 your best bet is hard coding something into the app and even then that will probably only stop a casual user.
Just my 2 cents.
If it bothers an individual that much than although I wouldn't recommend it, you have the option of only sharing with the people you choose. (But even then this will never guarantee it doesn't hit the Internet for all anyways)
Ported Games: Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 (both with all expansion packs including UCES),
Sim Tower, Yoot Tower, Need for Speed - High Stakes, Need for Speed - Hot Pursuit 2,
Aliens Vs. Predator, Armed and Dangerous, Re-Volt, Sid Meier's Railroads, Steam:Rush
#14
Posted 18 September 2010 - 07:16 PM
nintendotoad said:

Check out my Porting Blog @ Doc's Office
#15
Posted 18 September 2010 - 09:03 PM
You also have to consider that in general our ports are even if the person installs their legally purchased copy into a pre-made wrapper unauthorised and unsupported by the developers who made the game. Those companies that do it officially pay hefty licensing and royalty fees to the publishers in order to just get the rights to port the game and we to be honest are freeloaders compared to them. I'm being bluntly honest here.
Valve for example wanted $1 million up front for the rights for a third party to port Half-Life and here we are doing it for free. Who here paid thousands to millions of dollars to the publishers for rights to port the games they have... raise your hands.
Also most of us are doing this as a hobby and for fun and if it started becoming more work than fun then what's the point?
It's funny how the colors of the real world only seem really real when you viddy them on the screen. -- Alex Delarge, A Clockwork Orange
27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon 4850 512MB, 1TB Hard Drive
#16
Posted 18 September 2010 - 11:25 PM
His torrents in the description link to a torrent for the CXZ engines on rutracker. That torrent links back to us, but he doesn't contribute back the the site at all. In addition, most people already have those engines installed.
MANY FILEHOSTED PORTS ARE DOWN! EMAIL ME IF YOU NEED ONE BADLY.
PORTINGNETWORK BROKE PM ME FOR A MIRROR. TRY PORTINGNETWORK LINK BEFORE OPEN MIRROR. (BOTH STILL HOSTED ON PORTINGNETWORK BOX)
#17 Guest_Chewy_*
Posted 29 September 2010 - 01:17 AM
I first got to the pages claiming you have ported many games to Mac. I was surprised and impressed at the same time, my first reaction was to try some games out. But there was no downloads available or link to the actual files which was confusing. It felt like you advertised for something visitors couldn't get. I thought maybe the content was restricted. It was not clear what was required to get access which was frustrating. I browsed the forums and searched for the game I was looking for (Unreal) I couldn't find it so I went on with searching elsewhere.
Finally I came back here reading again trying to figure out what the deal was. I thought maybe if I posted 3x as required to click the link I would get something more...
So I registered, went to the forums looked around and wondered what the hell I could say... Finally I added requests for the top 3 games I want to play at the moment thinking that made sense. Being required to post on something I didn't know about was kinda strange 'o' (sorry 'waves' if you think I spammed with 3 posts).
My point is, I'm pretty sure most people that get to your site just want to play the games. For my part I was curious which kept me investigating for a while.
I would put things like this : do you want to make more games available to Mac users ? Or you want to find more people that help you develop your projects ? My general impression is that you have something cool you want to share but at the same time you feel people just come and steal. Maybe kindly ask what you expect in return : feedback, credits etc. Make things a little more clear on the homepage :) If you don't want leechers then I wouldn't make the list of games public. You can't expect gamers to get involved in the porting community. Those are two different things.
I asked about Perfect World and was told to use CiderX I tried but couldn't figure it out, maybe I don't belong here, I have no skills in this so this post is about the best I can give for now. Hope it helps somehow.
Chewy.
#18
Posted 29 September 2010 - 09:52 AM
Most of us came here for the same reason, we heard about you and went to this wesbite, wishing to test and play your ports, then a few people wanted to investigate a bit more to understand how to port their favorites games by using your based Wine/Crossover/Cider soft you nicely developped for us, and/or help if possible (depending of their skill).
The leechers will always be here alsong you have full applications/games ports sections available. If you want to avoid this kind of "problem", you'd better remove these sections...
Personnaly, I don't exactly see where the trouble is since even a few of you, the porters who have shared and made a ton of wrappers, certainly stealed many games from semi-private/private torrents trackers too, and didn't buy them all before porting and sharing them publicly (I also highly doubt about the right of using a license we don't own, even if we bought the game/app we'd like to port and share to the rest). Same thing with programmers who, beside creating and sharing their nice Wine based softwares, also build engines from Crossover/Cider work which is made by professional developpers. So who are stealers and who are not... Isn't that sound ambiguous?
To my point of view, porters don't have to act like being egoist and proclaim a wrapper they made is their own port (like if it was made from scratch)... Ports that are posted here are made to be as shared, used and modified as the end user wishes. So what's the point being credited for it?
It's not an individual work since it does use engines, Wine based soft, and games/applications made by others for the most. If you insist about being credited, you should also credit the work of professional dev (games/applications developpers, Cider, Crossover...) and everyone involved in the developpment of Wine, Wine based softwares...etc...
That would be a never end.
#19
Posted 29 September 2010 - 04:00 PM
#20
Posted 29 September 2010 - 05:44 PM
doh123 said:
Like the 'Getting started' and the 'About us' Tab at the Front page?
#21
Posted 29 September 2010 - 06:35 PM
devilhunter said:
doh123 said:
Like the 'Getting started' and the 'About us' Tab at the Front page?
I didn't say links to.... :-)
#22 Guest_Chewy_*
Posted 29 September 2010 - 06:39 PM
devilhunter said:
doh123 said:
Like the 'Getting started' and the 'About us' Tab at the Front page?
"About us" makes it clear about what you do but not what visitors get imo :)
I like the "stay a while and listen" (Deckard Cain - Diablo) :P
As for the "Getting started" I think first time visitors can easily get lost on a forum.
I'd say something like... here you can :
- follow the progress of our team on their different projects
- check the list of ported games (and access to them ?)
- find resources (tools, info etc) to port games to the Mac and get help from our Porting Team members
just my 2 cents like americans say ^^
#23
Posted 30 September 2010 - 12:08 AM
im going to upload your wrapper and not give you credit
My problem is
im going to download your wrapper and never say thanks or port a game or male a tool
Its not even that hard to port a game unless its like crysis dao or codmw2+alteiwnet (10 minutes max) and making a tool takes 5 minutes after spending 10 minutes learning bash (its so straightforward) and thanks is like a 10 second process.
I rest my case
MANY FILEHOSTED PORTS ARE DOWN! EMAIL ME IF YOU NEED ONE BADLY.
PORTINGNETWORK BROKE PM ME FOR A MIRROR. TRY PORTINGNETWORK LINK BEFORE OPEN MIRROR. (BOTH STILL HOSTED ON PORTINGNETWORK BOX)
#24
Posted 13 April 2011 - 01:49 AM
#25
Posted 29 May 2011 - 01:08 AM
Most users also really doesn't have the skill or the time to acquire the skills to make a port.
I've used Linux quite a bit and have been a mac user for over 15 years. I've always had x11 on my machine since I've had to use linux apps on osx. Still I found it pretty challenging to make my first ports.
I've been looking around here for about a year after I discovered Wineskin (which has become a really good tool!) and after seeing doh123 posts on macrumors (where I've been a member for 7 years) I decided to put some time into porting. This will be my 10th post here, where two of them are ports, a few suggestions to make other wrappers work and a few questions about why the downloaded wrappers didn't work as i hope they would.
If there was a 7 post minumum to get access to wrapper I don't think I'd be here now, because I really don't know how I could get that without spamming.
Anyways, this seems to be a nice community where maybe too few contribute (seeing as most of the wrappers are made by a select few), but I think it has to be open to get more future porters!
-cluthz
[HackPro 4.05GHz • NVidia GTX 285 1GB • OSX 10.6.8] ..... [MacBookAir 13 1.7GHz • Intel HD 3000 • OSX 10.7.3]
How to port Steam games .... My Youtube Porting videos ... My Porting Nexus
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