Is there an Download Manager for WordPress like the IPDownloads (IPDownloads = the Port Database) plugin.
thanks in advance
- The Porting Team
- → Viewing Profile: Topics: Battlefiler
Global Message:
Welcome to the Porting Team v3.3
Community Stats
- Group Forum Sub-Moderator
- Active Posts 418
- Profile Views 1,838
- Member Title Veteran Member
- Age 15 years old
- Birthday April 28, 1997
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Gender
Male
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Location
Germany
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Interests
Porting Games with Cider and a Comment at my Star Wars Ports Topic (only click my star wars banner)
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Graphics Card
Intel HD Graphics 3000 (512mb)
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Operating System
Mac OS X 10.7 (Lion)
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I am a Porter
Total Ports submitted: 25
Topics I've Started
Download Manager for WordPress ?
06 May 2012 - 03:35 PM
MacGaming Youtube channel
27 April 2012 - 12:19 PM
Hi made an youtube channel called = MacGam1g (the 1 because you cant choose MacGaming)
i want to publish Mac Gameplay and probably some mac gaming news.
the concept is that porters or PT users send me Gameplay videos and i will publish them on the channel.
I know that there is an PortingTeam channel but there is no activity at the moment.
Why i made this channel: because i want to make the PortingTeam more known in the word of apple.
If you sent me a video i will credit you and the porter in the video and description.
what i or (we) need:
i need an cool and simple intro with an big re-recognition factor. is in progress by Demondays1
i need probably some one who speaks about news in videos (because my english is limited)
i need an cool channel design (probably samm will make one)
and i need much helping hands
and videos
the helping hands:
Battlefiler (me) -leader
Demondays1 -my right hand for videos and the intro
cybershark - my left hand for making videos
cluthz - will upload his game review videos to our channel
you can join today just pm me.
THE CHANNEL
i want to publish Mac Gameplay and probably some mac gaming news.
the concept is that porters or PT users send me Gameplay videos and i will publish them on the channel.
I know that there is an PortingTeam channel but there is no activity at the moment.
Why i made this channel: because i want to make the PortingTeam more known in the word of apple.
If you sent me a video i will credit you and the porter in the video and description.
what i or (we) need:
i need probably some one who speaks about news in videos (because my english is limited)
i need an cool channel design (probably samm will make one)
and i need much helping hands
the helping hands:
Battlefiler (me) -leader
Demondays1 -my right hand for videos and the intro
cybershark - my left hand for making videos
cluthz - will upload his game review videos to our channel
you can join today just pm me.
THE CHANNEL
MacGame Ports Cover (Template)
08 April 2012 - 12:25 PM
X11 and Linux Apps?
04 April 2012 - 05:14 PM
How can i compile linux apps ?
How can i run them with x11?
How can i run Linux apps with an x-org server (stored in a .app like wineskin)
Can i run precompiled linux ubuntu apps with X11 ?
a lot of questions
How can i run them with x11?
How can i run Linux apps with an x-org server (stored in a .app like wineskin)
Can i run precompiled linux ubuntu apps with X11 ?
a lot of questions
Mass Effect 2 (updating wine)
29 March 2012 - 09:12 PM
hi as you probably know i have the mass effect 2 port in the portdb.
I want to update the engine to an newer version to fix some issues :
i tried it with:
CX11.0.0
And the patched 1.5 with warp and raw
here are the logs:
Wine:
and X11:
I want to update the engine to an newer version to fix some issues :
i tried it with:
CX11.0.0
And the patched 1.5 with warp and raw
here are the logs:
Wine:
Spoiler
fixme:gameux:GameExplorerImpl_VerifyAccess (0x14f068, L"C:\\Program Files\\Mass Effect 2.hh\\Binaries\\MassEffect2.exe", 0x18fe438) err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat. err:d3d:InitAdapters Failed to get a gl context for default adapter Direct3D9 is not available without OpenGL. err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat. err:d3d:InitAdapters Failed to get a gl context for default adapter Direct3D9 is not available without OpenGL. err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat. err:d3d:InitAdapters Failed to get a gl context for default adapter Direct3D9 is not available without OpenGL. fixme:faultrep:ReportFault 0x18fdd38 0x0 stub wine: Unhandled page fault on read access to 0x00000000 at address 0x9d6406 (thread 0009), starting debugger...
and X11:
Spoiler
WineskinX11: main(): argc=12 argv[0] = /Users/carlmrotzek/Desktop/Mass Effect.app/Contents/MacOS/WineskinX11 argv[1] = :1633 argv[2] = -depth argv[3] = 24 argv[4] = +xinerama argv[5] = -br argv[6] = -fp argv[7] = /usr/X11/lib/X11/fonts/75dpi,/usr/X11/lib/X11/fonts/100dpi,/usr/X11/lib/X11/fonts/cyrillic,/usr/X11/lib/X11/fonts/misc,/usr/X11/lib/X11/fonts/OTF,/usr/X11/lib/X11/fonts/Speedo,/usr/X11/lib/X11/fonts/TTF,/usr/X11/lib/X11/fonts/Type1,/usr/X11/lib/X11/fonts/util argv[8] = -xkbdir argv[9] = /Users/carlmrotzek/Desktop/Mass Effect.app/Contents/Frameworks/bin/X11/xkb argv[10] = +extension argv[11] = '/opt/X11/bin/quartz-wm' Waiting for startup parameters via Mach IPC. WineskinX11: do_start_x11_server(): argc=12 Attempting to use pixel depth of 24 [1615500.760] WineskinX11 starting: [1615500.760] X.Org X Server 1.11.99.902 [1615500.760] Build Date: 20120208 [1615500.760] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created. [1615500.777] (II) GLX: Initialized Core OpenGL GL provider for screen 0 set +o allexport set -o braceexpand set -o emacs set +o errexit set +o errtrace set +o functrace set -o hashall set -o histexpand set -o history set +o ignoreeof set -o interactive-comments set +o keyword set +o monitor set +o noclobber set +o noexec set +o noglob set +o nolog set +o notify set +o nounset set +o onecmd set +o physical set +o pipefail set -o posix set +o privileged set +o verbose set +o vi set +o xtrace
- The Porting Team
- → Viewing Profile: Topics: Battlefiler




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