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	<title>The Porting Team &#187; crossover</title>
	<atom:link href="http://portingteam.com/tag/crossover/feed/" rel="self" type="application/rss+xml" />
	<link>http://portingteam.com</link>
	<description>Fueling the Mac Revolution</description>
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		<title>CrossOver (CX) Ports and Snow Leopard</title>
		<link>http://portingteam.com/2009/08/crossover-cx-ports-and-snow-leopard/</link>
		<comments>http://portingteam.com/2009/08/crossover-cx-ports-and-snow-leopard/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 18:28:29 +0000</pubDate>
		<dc:creator>devilhunter</dc:creator>
				<category><![CDATA[Blog News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[CX]]></category>
		<category><![CDATA[Snow Leopard]]></category>

		<guid isPermaLink="false">http://dev.ibrain.com.ua/?p=875</guid>
		<description><![CDATA[
As some people already found out, all CrossOver (CX) Ports are currently not working in Snow Leopard.
Typical behavior:
The app will launch, the Icon will bounce a few times in the Dock, then it quits. 
.
Responsible for this problem is Apple&#8217;s new X11 Window System implementation in Snow Leopard. A radical change on ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="SL" src="http://i544.photobucket.com/albums/hh328/devilhunter84/SL.jpg" alt="" width="200" height="187" /></p>
<p>As some people already found out, <span style="font-weight: bold; padding: 0px; margin: 0px;">all CrossOver (CX) Ports are currently not working in Snow Leopard</span>.</p>
<p>Typical behavior:</p>
<p>The app will launch, the Icon will bounce a few times in the Dock, then it quits. <br style="padding: 0px; margin: 0px;" /></p>
<p>.</p>
<p><br style="padding: 0px; margin: 0px;" />Responsible for this problem is Apple&#8217;s new X11 Window System implementation in Snow Leopard. A radical change on how the System talks with X11 is the problem, and there is currently no solution to that problem.<br style="padding: 0px; margin: 0px;" />History proved that Apple likes to change Core System components without notifying developers and end users, so there is no surprise here. <br style="padding: 0px; margin: 0px;" /></p>
<p>Read on for further info.</p>
<p><span id="more-875"></span></p>
<p><br style="padding: 0px; margin: 0px;" />Now a bit on how X11 worked for the end user: <br style="padding: 0px; margin: 0px;" />(I&#8217;ll try to explain it for users who don&#8217;t know X11 very well, so i&#8217;ll reword some things a bit here to make it easier&#8230;)<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />(from wikipedia)<br style="padding: 0px; margin: 0px;" /></p>
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<div style="padding-top: 0px; padding-right: 0px; padding-bottom: 3px; padding-left: 0px; color: #586e85; font-size: 10px; font-weight: bold; margin: 0px;">Quote:</div>
<div style="font-weight: normal; font-size: 1em; line-height: 1.4em; color: #444444; padding: 0px; margin: 0px;">The X Window System (commonly X or X11) is a computer software system and network protocol that provides a graphical user interface (GUI) for networked computers, and was initially developed as part of Project Athena. It implements the X display protocol and provides windowing on raster graphics (bitmap) computer displays and manages keyboard and pointing device control functions. In its standard distribution, it is a complete, albeit simple, display and human interface solution, but also delivers a standard toolkit and protocol stack for building graphical user interfaces on most Unix-like operating systems&#8230;</div>
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<p><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="text-decoration: underline; padding: 0px; margin: 0px;">Now why is this software necessary?</span> <br style="padding: 0px; margin: 0px;" />The X11 Window System is necessary for Applications that were originally developed on another platform. <br style="padding: 0px; margin: 0px;" /><a style="color: #647484; text-decoration: underline; padding: 0px; margin: 0px;" href="http://www.winehq.org/about/">WINE</a> is the code translation software that CrossOver builds upon, and this software needs the X11 Window System to work. <br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="text-decoration: underline; padding: 0px; margin: 0px;">Why not use Apple&#8217;s native Carbon and Cocoa frameworks?</span><br style="padding: 0px; margin: 0px;" />Software that originally came from another platform needs <span style="font-style: italic; padding: 0px; margin: 0px;">massive</span> amounts of code-rewrite to work on another platform, and to make things easier for developers that code apps for different Operating Systems the X11 Window System was invented. No need to radically rewrite your app for native frameworks, just add some code to let it run in the universal X11 Window System; to make it possible to let it run on another platform.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="text-decoration: underline; padding: 0px; margin: 0px;">Why do Games ported with Cider work?</span><br style="padding: 0px; margin: 0px;" />Cider brings it&#8217;s own heavily modified and natively compiled frameworks into the Game, and doesn&#8217;t rely on System Software. <br style="padding: 0px; margin: 0px;" />In every Cider Wrapper there are hundreds of frameworks that mostly do what X11 does for the Games/Apps ported for CX. <br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="text-decoration: underline; padding: 0px; margin: 0px;">Why can&#8217;t we use Cider instead of CrossOver?</span><br style="padding: 0px; margin: 0px;" />Cider mostly likes the type of Games with specific engines it was designed for, and it&#8217;s not useful for anything else. <br style="padding: 0px; margin: 0px;" />The CX Wrapper is basically a jack-of-all-trades, meaning it almost can do anything WINE can. <br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />Apple&#8217;s core X11 is somewhat old and primitive in a sense, so another Group wanted to make the X11 Window System more advanced for other applications and other uses. <br style="padding: 0px; margin: 0px;" />The XQuartz group which develops the modified X11 (that builds upon Apples own X11 version) is steadily releasing its own X11/XQuartz updates that improve and add new features and compatibility for Linux software like WINE <br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />The XQuartz Group already has a Roadmap for a Snow Leopard compatible X11, but the release date is unknown for now. <br style="padding: 0px; margin: 0px;" /><a style="color: #647484; text-decoration: underline; padding: 0px; margin: 0px;" href="http://xquartz.macosforge.org/trac/roadmap">http://xquartz.macosforge.org/trac/roadmap</a><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />Now what currently our options are:<br style="padding: 0px; margin: 0px;" />-The CodeWeavers Team fixed this launcher bug in their recent build of CrossOver 8, but the CX Wrapper that you&#8217;ll find here doesn&#8217;t have this bug fixed. <br style="padding: 0px; margin: 0px;" />Fixing this Bug would require developer level knowledge of the CrossOver Software (which we don&#8217;t have), and this wouldn&#8217;t help all the already ported Games. (since every Game needs to be updated with the new Wrapper)<br style="padding: 0px; margin: 0px;" />-The XQuartz Group releases a backwards compatible X11 update that addresses this Situation, and all Ports work with Snow Leopard again. <br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />So there is currently no solution for Snow Leopard users, either you want Apple&#8217;s new Cat or you&#8217;ll he happy with the &#8216;old&#8217; Leopard and you&#8217;re able to run all Ported CX Games.<br style="padding: 0px; margin: 0px;" />Alternatively, you can get CrossOver 8 (that works with SL) and install these Games and Applications yourself for the time being, until this situation is has a solution. <br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="font-weight: bold; padding: 0px; margin: 0px;">But</span>:<br style="padding: 0px; margin: 0px;" />The development of new Software is usually fast, so there should be an answer to this problem after Snow Leopard officially arrives and more users have the option to check out what the fuss is all about. <img style="padding: 0px; margin: 0px; border: initial none initial;" title="Very Happy" src="http://forum.ibrain.com.ua/images/smilies/icon_biggrin.gif" alt=":D" /> <br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />So, that&#8217;s it from me and i hope this explains the Snow Leopard situation; and naturally this is open for discussions. <br style="padding: 0px; margin: 0px;" /></p>
<p><a href="http://forum.ibrain.com.ua/viewtopic.php?f=2&amp;t=1568">Forum Discussion Thread is here</a></p>
<p>.</p>
<p>stay sharp</p>
<p>zero</p>
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		<title>Audiosurf &#8211; Ride Your Music</title>
		<link>http://portingteam.com/2009/05/audiosurf-ride-your-music/</link>
		<comments>http://portingteam.com/2009/05/audiosurf-ride-your-music/#comments</comments>
		<pubDate>Fri, 01 May 2009 07:54:02 +0000</pubDate>
		<dc:creator>devilhunter</dc:creator>
				<category><![CDATA[Blog News]]></category>
		<category><![CDATA[Audiosurf]]></category>
		<category><![CDATA[audiosurf for mac]]></category>
		<category><![CDATA[audiosurf on mac]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[Ported Applications]]></category>
		<category><![CDATA[The Forge]]></category>

		<guid isPermaLink="false">http://dev.ibrain.com.ua/?p=672</guid>
		<description><![CDATA[
Hi Guys &#38; Girls,
today i present you with something i&#8217;ve worked on for quite a while, an incredibly fun and addictive Game:  Audiosurf
Audiosurf is a unique game that can convert any song in your music library into a playable race course; with many different characters to choose from, each ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://i544.photobucket.com/albums/hh328/devilhunter84/audiosurfbannersmall.png" alt="" width="550" height="150" /><br />
Hi Guys &amp; Girls,</p>
<p>today i present you with something i&#8217;ve worked on for quite a while, an incredibly fun and addictive Game:  Audiosurf<br />
Audiosurf is a unique game that can convert any song in your music library into a playable race course; with many different characters to choose from, each with their different set of unique skills on how to play the game. Or you could sit back, relax, choose freeride and enjoy the show.</p>
<p>I didn&#8217;t post this in the Games Blog, since Audiosurf is technically not a Game, but more of an Application; and i posted my last Applications here, too.  (that, and i feel that the front page should have some goodies, too ^_^ )</p>
<p>Read on for further Info</p>
<p><span id="more-672"></span></p>
<p>Audiosurf is located in The Forge, the Subforum from The Arcade.<br />
I&#8217;ll eagerly await your comments and thoughts in The Forge, and i think everybody should try this out. <img src='http://portingteam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
The Port of Audiosurf has still some very minor Bugs, and i hope i can iron them out in time.</p>
<p>If you like Audiosurf please consider buying it, it only costs around 10$ (i have bought it for 9.99€ from STEAM)</p>
<p>Remember to support Independent Game Developers, especially when they create a jewel like this.</p>
<p>stay sharp<br />
zero</p>
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		<title>Is everyone</title>
		<link>http://portingteam.com/2009/04/is-everyone/</link>
		<comments>http://portingteam.com/2009/04/is-everyone/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 23:20:48 +0000</pubDate>
		<dc:creator>devilhunter</dc:creator>
				<category><![CDATA[Blog News]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[digg]]></category>
		<category><![CDATA[post]]></category>

		<guid isPermaLink="false">http://dev.ibrain.com.ua/?p=594</guid>
		<description><![CDATA[liking the new releases posted lately? Help us grow! Digg digg digg:
http://digg.com/software/Possible_CrossOver_Games_Wrapper
The more the faster the better!!
Regards,
~loco







		
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]]></description>
			<content:encoded><![CDATA[<p>liking the new releases posted lately? Help us grow! Digg digg digg:</p>
<p><a onclick="pageTracker._trackPageview('/outgoing/digg.com/software/Possible_CrossOver_Games_Wrapper?referer=http://game.ibrain.com.ua/');" rel="nofollow" href="http://digg.com/software/Possible_CrossOver_Games_Wrapper">http://digg.com/software/Possible_CrossOver_Games_Wrapper</a></p>
<p><strong>The more the faster the better!!</strong></p>
<p>Regards,</p>
<p>~loco</p>
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		<title>Where/How to start?</title>
		<link>http://portingteam.com/2009/04/wherehow-to-start/</link>
		<comments>http://portingteam.com/2009/04/wherehow-to-start/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 14:38:14 +0000</pubDate>
		<dc:creator>dafootballer</dc:creator>
				<category><![CDATA[Blog News]]></category>
		<category><![CDATA[cider]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[game engines]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[where to start]]></category>

		<guid isPermaLink="false">http://dev.ibrain.com.ua/?p=591</guid>
		<description><![CDATA[So you want to start cidering games (or use crossover) theres a few specific engines that work well and of course our own online resources from wine and cedega

If you want to find an easy or known to work game check out these sites that SHOULD work Cider or Crossover ...]]></description>
			<content:encoded><![CDATA[<p>So you want to start cidering games (or use crossover) theres a few specific engines that work well and of course our own online resources from wine and cedega</p>
<p><span id="more-591"></span></p>
<p>If you want to find an easy or known to work game check out these sites that SHOULD work Cider or Crossover (Cedega for Cider, Wine for Crossover but Cider also uses wine)</p>
<p>http://appdb.winehq.org/</p>
<p>or</p>
<p>http://www.cedega.com/gamesdb/</p>
<p>Some game engines work better than others here are some</p>
<p>The known game engines that work are:</p>
<p>UnReal Engine II<br />
Unreal Engine I<br />
Jade Engine<br />
Glacier Engine<br />
Half-Life Engine<br />
Source Engine<br />
Infinity Engine</p>
<p>Note that some games still wont work even if they use these engines they could be heavily modified</p>
<p>then look at the various tutorials around here and get started <img src='http://portingteam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Soon to come&#8230;</title>
		<link>http://portingteam.com/2009/04/soon-to-come/</link>
		<comments>http://portingteam.com/2009/04/soon-to-come/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 08:07:52 +0000</pubDate>
		<dc:creator>devilhunter</dc:creator>
				<category><![CDATA[Blog News]]></category>
		<category><![CDATA[chromium]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://dev.ibrain.com.ua/?p=513</guid>
		<description><![CDATA[Make sure you check the games section often, because soon to come is a tutorial on how to port your own games using Crossover&#8217;s chromium wrapper.
As far as I know, every game that works with crossover&#8217;s software (crossover games) also works fine with the chromium wrapper if ported correctly! So, ...]]></description>
			<content:encoded><![CDATA[<p>Make sure you check the games section often, because soon to come is <span id="more-513"></span>a tutorial on how to port your own games using Crossover&#8217;s chromium wrapper.</p>
<p>As far as I know, every game that works with crossover&#8217;s software (crossover games) also works fine with the chromium wrapper if ported correctly! So, make sure you keep checking the games section for the tutorial.</p>
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