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CX vs standard Wine versions


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#1 TECH198

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Posted 25 April 2017 - 06:31 PM

Is there any physically major differences between using CX engines and non-CX ones ? eg. standard Wine engines 1.1.5 etc.. ?

e.g in order to combat some   methods, i am finding CX versions are more favorable.... however i have no idea why they are ..

Anyone know?

#2 dankoB

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Posted 25 April 2017 - 07:41 PM

The CXEx and anything older used Crossovers Wine source to compile the workable engine, whereas Wineskin uses vanilla Wine source. There have been some major advances Wine since CXEx was viable. Nowadays there are the standard vanilla Wine, WineStaging, WineSherry and Crossover Wineskin (current CX) engines

Check out these posts if you want to expand your engine base for testing your ports.

http://portingteam.c...ine-repository/

http://portingteam.c...e-for-wineskin/

http://portingteam.c...-ws9winecx1620/
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#3 doh123

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Posted 26 April 2017 - 03:01 PM

The Wineskin CX engines are built off Crossover source.  They often have several good fixes and work overall better for a wider range of titles than plain Wine.

#4 ovvldc

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Posted 26 April 2017 - 06:49 PM

View Postdoh123, on 26 April 2017 - 03:01 PM, said:

The Wineskin CX engines are built off Crossover source.  They often have several good fixes and work overall better for a wider range of titles than plain Wine.

I usually start wth CX engines when I try a new app. But I also find that they don't work with some titles and that is where the other engines come in. For example, Mass Effect 3 doesn't work with CX 16.2 for me, but it does work with 2.6 Staging. And some titles work with older engines but not with the newer ones...




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