Frame limiters for OpenGL -- could they be used on macOS?
Posted 22 June 2017 - 11:14 AM
They seem to work fine with Wine on Linux, and it might be nice to have frame capping (apart from v-sync) available for macOS too... One more thing, on Linux these apps use something called LD_PRELOAD, so I guess these two links might help:
Where is LD_PRELOAD under Mac OS X?
DYLD_LIBRARY_PATH & DYLD_INSERT_LIBRARIES not working
Posted 22 June 2017 - 03:44 PM
if you need a frame limiter with your wineskin's game wrappers try this:
Posted 22 June 2017 - 04:52 PM
I actually want to use it with a DirectDraw game, so I don't think Anti-lag would help... And maybe a native solution would be better, but how to get these two apps working on macOS?
Posted 23 June 2017 - 04:57 AM
what's the wine port you want to use with frame limiter?
Posted 23 June 2017 - 07:39 PM
That's what I'm afraid of too. Let's hope it's not the case.
I would like to try this as a workaround for the Wine bug Surface flips ignore vsync flags in ddraw (Claw, Diablo II, Imperium Galactica II, Incoming, Panzer General II, Unreal), especially with Captain Claw (it somewhat works when using X11 instead of the Mac Driver, but then the performance is really poor in heavier scenes). I'm sure I could find other uses for such a frame limiter as well...
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