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dragon's lair daphne


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#1 kerbs

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Posted 23 September 2017 - 04:38 AM

hello,
i am trying to make this wrapper work with my copies of the original games. i followed the installation directions but when i try to run it it says that it has to parse my video files and that it could take a while, press escape to quit or any key to continue. i press any key and screen goes black. i wait, once for hours then press any button and app quits. any help would be much appreciated.

Port Link in the Port Database:
<http://portingteam.c...le/8334-daphne/ >

My Mac OS X Version:
mac os x 10.12.6

My Mac Model, GPU & CPU:
<MacBook Pro (Retina, 13-inch, Mid 2014, intel iris 1536mb, 3ghz intel core i7, 16 GB 1600 MHz DDR3 >

Error Log(s):
< replace this string with: Error Log (if possible) from the Wrapper. Paste the Error Log here if it's not too long, otherwise use pastebin.com >

#2 kerbs

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Posted 23 September 2017 - 06:15 AM

--DAPHNE version 1.0.0
--Command line is: daphne.exe sae vldp -framefile H:\EMU\daphne-1.0v-win32\mpeg\ace\ace.txt -blank_searches -min_seek_delay 1000 -latency 500 -seek_frames_per_ms 20 -homedir . -bank 0 10111001 -bank 1 00000111 -nocrc -noissues -noserversend -sound_buffer 2048 -volume_vldp 64 -volume_nonvldp 21 -fullscreen -x 640 -y 480
--CPU : GenuineIntel 3000 MHz || Mem : 2048 megs
--OS : Windows XP/.NET || Video : X11 Windowing System
--OpenGL: Compiled In
--RGB2YUV Function: MMX
--Line Blending Function: MMX
--Audio Mixing Function: MMX
Setting alternate home dir:
.
Setting Search Latency to 500 milliseconds
Disabling ROM CRC check...
Setting sound buffer size to 2048
Setting screen width to 640
Setting screen height to 480
Set 640x480 at 32 bpp with flags: 80000001
Initializing sound system ...
GI Sound chip initialized at 2000000 Hz
No joysticks detected
Remapping input ...
Loading compressed ROM image sae10_u1.bin...8192 bytes read.
Loading compressed ROM image sae10_u2.bin...8192 bytes read.
Loading compressed ROM image sae10_u3.bin...8192 bytes read.
Loading compressed ROM image sae10_u4.bin...8192 bytes read.
Loading compressed ROM image sae10_u5.bin...8192 bytes read.
Could not open framefile : H:\EMU\daphne-1.0v-win32\mpeg\ace\ace.txt
Could not initialize laserdisc player!
Shutting down sound system...
Shutting down video display...

#3 kerbs

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Posted 23 September 2017 - 09:08 AM

so it seems for dragon's lair and space ace its having trouble reading the framefile and for dragon's lair 2 its having trouble reading the m2v file according to the logs. i checked the format of the framefiles and they seem right. i tried putting it all into a new wrapper and making custom exe's like the uploader suggested in his comment under the port but since im new to this i just assumed to use the .bat files for those custom launchers. also wasn't sure how to make a main launcher. when i choose the daphne.exe in advanced and try to launch it says i have to specify a game and player. i think im close. is my data bad? they look correct

#4 kerbs

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Posted 23 September 2017 - 09:10 AM

is the h drive the virtual digital laser disc player? do i need to move things around?

#5 NRG

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Posted 23 September 2017 - 10:16 PM

Dragon's lair and Space Ace,  now, are also available natively  on mac without the need to use Daphne


Dragon's lair...

Dragon's lair 2: Time Warp...

Space Ace...

#6 kerbs

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Posted 24 September 2017 - 02:26 AM

View PostNRG, on 23 September 2017 - 10:16 PM, said:

Dragon's lair and Space Ace,  now, are also available natively  on mac without the need to use Daphne


Dragon's lair...

Dragon's lair 2: Time Warp...

Space Ace...
thank you NRG. I've already purchased them but i want to run the originals not through steam. also the steam ones don't support my controller. can anyone help me get the laser disk to initialize?

#7 kerbs

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Posted 27 September 2017 - 04:15 PM

View PostNRG, on 23 September 2017 - 10:16 PM, said:

Dragon's lair and Space Ace,  now, are also available natively  on mac without the need to use Daphne


Dragon's lair...

Dragon's lair 2: Time Warp...

Space Ace...

i know they are available from steam, but i am here on the portingteam website asking for help with a wrapper that i downloaded here.

#8 NRG

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Posted 27 September 2017 - 09:30 PM

View Postkerbs, on 27 September 2017 - 04:15 PM, said:

i know they are available from steam, but i am here on the portingteam website asking for help with a wrapper that i downloaded here.

if the wrapper works you need to ask in his thread to the original author

#9 kerbs

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Posted 27 September 2017 - 10:30 PM

View PostNRG, on 27 September 2017 - 09:30 PM, said:

if the wrapper works you need to ask in his thread to the original author
i already did that. i even messaged him. i was hoping someone else could help since i haven't heard back on either of those other options. is this not a support forum? i mean really. wheres the community of porters at?

#10 NRG

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Posted 27 September 2017 - 10:45 PM

the fact is that not all the people have the game to test it with each wrapper you need

and remember using wine with intel/iris GPU isn't the better way to porting game from Windows

#11 kerbs

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Posted 27 September 2017 - 11:26 PM

View PostNRG, on 27 September 2017 - 10:45 PM, said:

the fact is that not all the people have the game to test it with each wrapper you need

and remember using wine with intel/iris GPU isn't the better way to porting game from Windows
i understand its not the best way but its the only machine i got. but what im hearing from you is that my problems are probably a result of compatibility issues with my graphics card. if thats the case i understand but i would like to know definitively. and if that is the case wouldn't the winetrick fix that?

#12 NRG

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Posted 28 September 2017 - 05:43 AM

View Postkerbs, on 27 September 2017 - 11:26 PM, said:

... i would like to know definitively. and if that is the case wouldn't the winetrick fix that?

sorry but If i haven't a machine with your Gpu it's difficult for me answer to that question without any direct experience on it... I only know that many times, in the past, other users of this forum had many issues with intel/iris GPUs and other ported games

#13 kerbs

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Posted 29 September 2017 - 09:15 AM

View PostNRG, on 28 September 2017 - 05:43 AM, said:

sorry but If i haven't a machine with your Gpu it's difficult for me answer to that question without any direct experience on it... I only know that many times, in the past, other users of this forum had many issues with intel/iris GPUs and other ported games
well thank you for your valiant effort in the other thread




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