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Sharing a wrapper


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#1 ovvldc

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Posted 27 December 2018 - 10:47 AM

My brother likes New Vegas, as do I. So I made a new wrapper, and modded New Vegas severely. All is working just fine, much better than vanilla.

Then I airdropped the whole thing to my brother's mac. And it refuses to run.

First the wineskin wrapper app didn't work. I put my wineskin separately in a dmg and unpacked it on my brother's mac. Then it worked.

Following an old recipe, we used opened a terminal and ran <WRAPPER_LOCATION>/Contents/MacOS/WineskinLauncher WSS-InstallICE.

Then we tried to change the engine. Reinstalling the same engine gave an error in rundll.exe.

I didn't even get as far as changing the steam user... Any ideas? I am not sure if this is a common use case.

#2 NRG

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Posted 27 December 2018 - 11:10 AM

maybe depend by different version of OS X used?!?

did you  read this?

http://portingteam.c...on/#entry107968

#3 Gcenx

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Posted 27 December 2018 - 05:04 PM

Um why did you run that command?
You should be able to use the wrapper directly in most cases if it’s unoffical, on shutdown it fixes the wrappers permissions as per a bug reported on GitHub.

What engine was used to make the original wrapper? And when was it download as I have rebuilt some recently and will be doing so again once I have winebuild docker setup. (Winebuild compiles have been much more stable without the 64Bit regedit bug that’s been reported)

If it’s a custom compile and it’s 64Bit you want to skip it for now until I have them rebuilt again using winebuild




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