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Project 64 1.7 Port!


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7 replies to this topic

#1 Matty0

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Posted 18 April 2010 - 07:39 PM

this is a port of the 1.7.55e build of Project 64.

as im sure many of you know, the origional 1.7 exe file can't run in a wrapper, so i used the hacked (k) exe in stead and it runs great :)

this is a spanish build (english wouldn't work) but i put in an english language pack so its all english.

Screenie
Spoiler

Runs on the CXZ Jade Engine.

Download,

This was quite a challenge, finding the hacked (k) exe wasn't easy!

Matty0

#2 berylshape

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Posted 18 April 2010 - 09:16 PM

Told you everything on MacBB :P

Drop by on our PortingTeam IRC if you don't have access to BrokenStones and need Sixtyforce, i'll help you there :)

#3 Guest_jjh_*

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Posted 20 April 2010 - 09:56 AM

you're the man.  thanks for doing this !

#4 Matty0

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Posted 20 April 2010 - 01:05 PM

jjh said:

you're the man.  thanks for doing this !
:) thanks, this isnt... the most stable of ports, and i recomend the ZeroN64 port if thats what you're looking for, but it is a first milestone in getting the 1.7 build running. if we can get the propper exe to run then pokemon snap for us :D

#5 Guest_z11111_*

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Posted 08 February 2011 - 03:34 AM

thanks a ton! Been looking for this for a while

#6 Guest_elmnt61_*

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Posted 25 March 2011 - 11:39 AM

Hm, this isn't working for me. I load it up, and it tells me the audio plugin could not be loaded, or the RSP plugin. And there's nothing in the graphics plugin menu. I tried to add graphics plugins from my windows version of PJ64 1.7, and they don't appear in the drop-down menu.  Any idea how to get these gfx plugins working? Thanks!

#7 thneoo

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Posted 28 November 2011 - 05:44 PM

thanks you

#8 adrian1369

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Posted 14 February 2012 - 02:19 AM

Could you update the link !




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