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Game wrappers for the ipad


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#1 mdwmgw

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Posted 15 August 2010 - 03:49 PM

Hello, i have been wondering for a while if it was possible. but i see in these videos that it is possible to port games to the ipad.
http://www.youtube.c...h?v=TEv9II6VWzo
i also remember there was a company who demoed a bunch of current games at the d8 conference. it would be pretty nice if there was a wrapper. using openssh from cydia you could configure and install the wrapper.

#2 playn

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Posted 15 August 2010 - 04:00 PM

they didnt use a wrapper tho. it was ported because the Quake 3 source code is available. same thing with the d8 conference, they ported with the source code

i dont think a wrappers possible for iOS. but that would be pretty cool if it was

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#3 doh123

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Posted 15 August 2010 - 05:37 PM

it would take more of a port than a wrapper... it would have to be a jailbreak, and a full re-coding port from source. This is because the iPad doesn't use x86 processors, its an ARM. Its not powerful enough to do much... you'd be better off making a streaming game app to stream live games to the iPad.

#4 BoomBoxCreations

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Posted 16 August 2010 - 04:24 AM

Yeah.

iPad/iPhone runs on ARM architecture. To run most games out there you need an AMD or a Intel processor.

In terms of our wrappers, you need an Intel processor.

But something like this would be really hard to make.

Even a port of Wine to the iPhone/iPad would be a hard project to pull off.
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#5 cwestpha

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Posted 06 October 2010 - 03:26 AM

Also until recently emulator or code translation technology has been blocked from the App Store by Apple. Though I am now thinking having the original Escape Velocity ported to the iPad may be epic. (yes I know its a PPC Classic OS -> ARM iOS)

#6 Korich

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Posted 07 October 2010 - 01:20 PM

you need have source code
and rewrite it ;)

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#7 nintendotoad

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Posted 07 October 2010 - 08:03 PM

Among other things.
I don't even think that the iPad is capable of running many of the ports here, even with an effective WINE port.
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#8 Drakulix

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Posted 08 October 2010 - 12:27 PM

But for example aoe2 would be nice on the ipad ^^

#9 BoomBoxCreations

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Posted 18 April 2011 - 12:20 PM

Bapties said:

cwestpha said:

Also until recently emulator or code translation technology has been blocked from the App Store by Apple.
Adverts removed.


I don't even think that the iPad is capable of running many of the ports here, even with an effective WINE port.

I love it how you try to quote what someone else says and put ads in there, then do an exact replay of what someone else posted.

Well, this is the more..... interesting advertising ive seen in a while..
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#10 playn

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Posted 18 April 2011 - 03:01 PM

BoomBoxCreations said:

Bapties said:

cwestpha said:

Also until recently emulator or code translation technology has been blocked from the App Store by Apple.
Adverts removed.


I don't even think that the iPad is capable of running many of the ports here, even with an effective WINE port.

I love it how you try to quote what someone else says and put ads in there, then do an exact replay of what someone else posted.

Well, this is the more..... interesting advertising ive seen in a while..
They're getting more creative nowadays :P

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#11 comorris

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Posted 24 June 2011 - 03:01 PM

I would love to see some of the older games on the iPad. Surely those could run on an iPad (from a hardware spec at least). I used to play some of these games on computers with much less power than an iPad.

#12 playn

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Posted 24 June 2011 - 03:39 PM

comorris said:

I would love to see some of the older games on the iPad. Surely those could run on an iPad (from a hardware spec at least). I used to play some of these games on computers with much less power than an iPad.
Unless Wine decides to support the ARM architecture for some reason and then someone/some company decides that there might be a market in Wine for iPad and starts porting it over, this is currently impossible. Also the experience would be horrible, trying to play games and use apps on the touch interface. Unless you attach a keyboard and mouse, then you could.

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#13 smoketetsu

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Posted 25 June 2011 - 12:26 AM

Actually WINE does\has been supporting the ARM architecture but only for RECOMPILING applications from their source code using WINElib and it's preliminary support as far as I can tell.

To run Windows games on the iPad it would need x86 emulation for the ARM architecture like darwine used to have it on PowerPC which then the performance and compatibility would be terribad for all but the simplest things. It wouldn't be as simple as writing WINE for arm and then suddenly all the windows games would just work.

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