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PCSX2 Ultimate for MAC


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#1 Haraide

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Posted 04 January 2011 - 01:44 AM

Quote

Many thanks to "devilhunter" and "Iska". I want to give this to devilhunter for inspiring me to take a look at this kind of stuff. I also want to give this to Iska because if he hadn't posted this I wouldn't have done this. :D

[UPDATE]
9/19/15: Updated Link to Mediafire for faster downloads.


Known Issues: None.
PCSX2 Ultimate may not work on later operating systems!!

What's new?
- Uses a later version of PCSX2
- It is updatable to the latest version
- VERY SMALL IN SIZE compared to the last one!
- Hosted on Mediafire! for fast downloading
- Chinese plugins aren't included anymore (available in separate file

SCREENSHOTS
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_________________________________________________________________________
_________________________________________________________________________

PCSX2 Playground SVN 672
I created this in 2010 because I had wanted to play Kingdom Hearts II Final Mix properly and this is what I used.
This little port I constructed, I think this might also be based of of Iska's 9.6 port but I can't be too sure because I haven't opened it in a long time.
So here for people who have interest I have provided a download link.


Known Issues:
Might have font problems!


_________________________________________________________________________
_________________________________________________________________________

PCSX2 ULTIMATE
Many thanks to "devilhunter" and "Iska". I want to give this to devilhunter for inspiring me to take a look at this kind of stuff. I also want to give this to Iska because if he hadn't posted this I wouldn't have done this. :Yahoo!:

Iska ported it and I edited it and made it the BEST :) [EDIT]: (at least you thought you did) but I can't seem to change the description so it still says 0.9.6 but If Iska can change it for me that will be great.

There are over 100 plugins for you to use. Iska couldn't find a decent sound plugin but I have and it is the best I think aside from "P.E.O.P.S SPU2" plugin [EDIT] (now gone). Take this build and download it and lets continue to make something good out of this. This is only version 1. Version 2 will come out when I come by something interesting in pcsx2. There are five versions of the best pcsx2s inside the package.

What is "Ultimate" and how can you get it?
What you read is true. The ultimate compilation of pcsx2. I haven't finished and I am still working on it as this forum goes on. You can get it by downloading it from the bottom of the post.
;
[UPDATE] I am no longer working on this "port". Another version on the bottom of this post.

Which versions of pcsx2?
In this package you get these which are sometimes RARE to find
- PCSX2 9.7 (official build)
- PCSX2 9.6
- PCSX2 PG (r710)
- PCSX2 SP
- PCSX2 Legacy
----------------------------------------- Download ----------------
It is now up for download if it doesn't work pm me and give me more time.
PCSX2Ultimate:


Extra Files:

Edited by Haraide, 19 September 2015 - 04:17 PM.

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#2 Haraide

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Posted 04 January 2011 - 01:45 AM

The best plugin would be "KoolSPU2" which you can find in the build when I upload it :)  I need to find a place to upload it.
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#3 devilhunter

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Posted 04 January 2011 - 01:57 AM

Now you're making me curious :D

What DirectX plugin is working, still the old 890 & 1611 versions?

Quote

There are over 100 plugins for you to use
Yeah, but most of them (if any) won't be usable me thinks.
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#4 Haraide

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Posted 04 January 2011 - 04:49 AM

Trust me. There are the best GSdx plugins in there. I can guarantee that every one of them works. The only problem is that GSdx10 plugins don't work. I had left them in there in case that someone hopefully manages to make them work. I guess for now macs only support that. I put in a lot of ZeroGS plugins are in too. I will edit my post soon about which plugins work and which don't work.
I will also seperate the files. I'm also glad you took a look, I hope that this will satisfy you and all other fans or pcsx2.

I will stay on hunt for better plugins.  :Search:
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#5 Haraide

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Posted 04 January 2011 - 04:59 AM

I forgot to mention that its just that DirectX10 doesn't work. I don't know but it doesn't work for me. I might work for people who has the latest desktop mac that is out. I had also left the settings to work perfectly for Kingdom Hearts II Final Mix full speed with pcsx2 9.6.  I also didn't tell you that I use Wine and GSdx plugins still work for aswell as the others but SPU2-X still doesn't work and can't fix that. I have managed to get one to work but don't remember which one it was and Btw, the plugins are new  :D
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#6 Tetsu

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Posted 04 January 2011 - 08:52 AM

Does this use 64-bit or multiprocessing or any other optimisations that PCSX2 has?
--Tetsuo
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#7 devilhunter

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Posted 04 January 2011 - 03:47 PM

smoketetsu said:

Does this use 64-bit or multiprocessing or any other optimisations that PCSX2 has?
In Wine?


@HairaideJinMasta
The Package is a 800MB download, which is unnecessary.
Compressing the Package down with 7zip will result in a 60MB download.
Even simple dmg compression helps.

I've poked around in the app a little, but it seems the majority of the plugins are in chinese only, and they are only some minor modifications to the ZeroGS and GSdx Plugins.


Gameplay has not much improved speedwise since zeroPS2 last year in 2009, considering you run the most heavy emulator out there in 'emulation'.
With a lot of CPU power and toned down graphics you might get some games playable, but in jerky horrible way the PS2 resolution is (200 something pix x 200 something pix)
Most of the video Plugins do not work at all in Wine.


By comparison, this is how PCSX2 behaves in Windows on my machine:
Octo-Core @4 GHz
6 GB Ram
DirectX11 GeForce 470

Resolutions are rendered in 4x internal res. on a 1920x1600 screen (window screenshot makes it smaller), 60fps stable with Turbo mode going into 200+fps
Only takes about 5-30% of one core, too, for this resolution in Windows.

Final Fantasy 12
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.hack/GU 3
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Rogue Galaxy
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With HD upscaling, Graphics on those old PS2 Game look even better than actual PS3 titles if i dare say so myself.

Edit - Forgot to mention:
everything 3D related is dynamic and can be upscaled indefinitely if you have the CPU power.
But everything 2D are hardcoded Graphics that can't be upscaled. (Pictures, text, borders)
That's why in the screenshots the highres 3D stuff is so crisp and the 2D stuff looks a bit out of place.



Still, keep up the work on trying different Plugins, (and pulling out the Chinese fake plugins) perhaps this will be able to run 3D titles decently sometime.
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#8 devilhunter

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Posted 04 January 2011 - 04:10 PM

ups, i meant 4x internal res. instead of 4xHD internal res.
4xHD would be 7680x4320, now that would be a resolution to run Games at :D
Perhaps someday...
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#9 Tetsu

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Posted 04 January 2011 - 09:41 PM

devilhunter said:

smoketetsu said:

Does this use 64-bit or multiprocessing or any other optimisations that PCSX2 has?
In Wine?
... yes in WINE in OS X to be specific... I know obviously it uses it in windows..... I know it greatly benefits from 64-bit in particular.

Also don't you think Wii emulation is heavier I mean you need a 4+GHz processor to get full speed out of most games there but you can get by with less with PCSX2 at last in windows.
--Tetsuo
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#10 Haraide

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Posted 05 January 2011 - 01:54 AM

:x DAMN IT! Sorry I wrote a whole post and it accidently went back a page and clicked foward and erased everything but getting to the point... The "chinese" plugins are not fake and work very well. You must have a VERY FAST mac to get the speed you are looking for. The developers and coders are doing the best they can to
make the plugins better and faster. Right now I am trying to get some more plugins to work because the "ZZOGL 3.0" or something like that won't work. I am trying to fix that. I don't have everytime in the world to do this so if I am taking a little long sorry. The fastest plugins are ZeroGS SSE3 97.1 (which is a "chinese" plugin), ZeroGS KOSMOS non SSE2 97.1, and Zero GS 97.1  :D

I forgot to mention that if you are clicking settings and trying to get the best graphics it is expected to get slower. HQ (or you can just call it "HD" if you want) but incase you wanted to know mostly the plugins take up the space aswell as the programs. I will try to make it much smaller and takes out all the multiple plugins but the point of that was to be that if those plugins work on your mac have fun if they don't work on someone elses that is just a letdown. So can you give me some suggestions on what to do?
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#11 Haraide

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Posted 05 January 2011 - 01:59 AM

@ smoketetsu

That is not true. I have Bleach: Versus Crusade running full speed at the highest graphic settings, and also have Naruto Shippuuden: Gekitou Ninja Taisen EX 3 and Special running at near full speed. Though what you are saying has a point. This has already been posted but here are the latest builds for mac.

Snow Leopard Leopard
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#12 Tetsu

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Posted 05 January 2011 - 06:46 AM

I see... well last time I checked you needed for example a Core i7 overclocked to 4GHz to play Super Mario Galaxy in HD at full speed in dolphin in Windows.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
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#13 devilhunter

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Posted 05 January 2011 - 11:46 AM

smoketetsu said:

... yes in WINE in OS X to be specific... I know obviously it uses it in windows..... I know it greatly benefits from 64-bit in particular.

Also don't you think Wii emulation is heavier I mean you need a 4+GHz processor to get full speed out of most games there but you can get by with less with PCSX2 at last in windows.

Only on the CPU perhaps.
Dolphin runs well in Wine so it doesn't have so much DirectX calls as PCSX2 has.

Quote

I see... well last time I checked you needed for example a Core i7 overclocked to 4GHz to play Super Mario Galaxy in HD at full speed in dolphin in Windows.

Yes, like that.
Overclocking a system for PCSX2 currently only helps in managing the nasty CPU usage spikes that happen in some elements. (slowdowns)
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#14 Haraide

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Posted 05 January 2011 - 04:45 PM

@ smoketestu Yes, it does run well in wine but pcsx2 or dolphin won't play at full speed because it runs from the computers RAM and I think we need a better chip for the mac. NVIDIA isn't good enough.

@ devilhunter I guess this is pointless to run directx but then is maybe that our computers are too slow to emulate pcsx2 in wine properly? I also heard but is a mac already overclocked when you buy it?
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#15 DEAD_USER

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Posted 05 January 2011 - 05:39 PM

HairaideJinMasta said:

@ smoketestu Yes, it does run well in wine but pcsx2 or dolphin won't play at full speed because it runs from the computers RAM and I think we need a better chip for the mac. NVIDIA isn't good enough.

This sentence makes no sense.

HairaideJinMasta said:

@ devilhunter I guess this is pointless to run directx but then is maybe that our computers are too slow to emulate pcsx2 in wine properly? I also heard but is a mac already overclocked when you buy it?

It's much more about not having any access to a lot of hardware optimization options that PCSX2 relies on rather than speed. Apple computers are almost always with un modified CPUs or underclocked. Only two models that I know of have ever shipped overclocked.

#16 devilhunter

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Posted 05 January 2011 - 05:41 PM

The DirectX calls the new plugins use are too advanced for Wine to handle, that's why there is some (limited) success with the OpenGL plugins.

Quote

I also heard but is a mac already overclocked when you buy it?
Just the opposite actually, most graphics hardware is downclocked by Apple to get rid of heat and save energy. (iMacs & macbooks)
CPU cycles are on standard clock, and the frequency is hard locked in EFI.
There is a tool to overclock some mac Pros floating around, however that only works on the Xeon CPU types and when you overclock it, a lot of stuff breaks on the system; like sound and the clock for example. (tied to CPU cycles in OSX)

Basically when you buy a mac, you pay for old hardware that is underclocked on top of that.
Old hardware may be stable and all, and basically Apple waits until PC users beta-tested the hardware for them, but old & underclocked hardware is old & underclocked hardware.
Every two years they make a jump to the actual hardware and stick with it 2 years again.
I guess they'll want to keep a 'stable' profile (that's why they don't ride on the 'specs' wave), and minimize their R&D costs.
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#17 devilhunter

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Posted 05 January 2011 - 05:44 PM

Quote

HairaideJinMasta said:

@ smoketestu Yes, it does run well in wine but pcsx2 or dolphin won't play at full speed because it runs from the computers RAM and I think we need a better chip for the mac. NVIDIA isn't good enough.

This sentence makes no sense.
Agreed.

 Only two models that I know of have ever shipped overclocked
Last Liquid cooled Quad G5 Tower and 2008 or 2009 mac Pro as i recall...
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#18 Haraide

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Posted 05 January 2011 - 08:00 PM

@ Hans It does make sense. What I meant was that it takes up the memory you are using on your computer. I noticed that when I was using pcsx2. Then following it by we need a better Graphics Card. Apple is using a NVIDIA Graphics Card isn't good enough for emulation. Other than what I said is there anything I must explain for you to understand? O should I go into it that deeply.
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#19 devilhunter

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Posted 05 January 2011 - 09:23 PM

I find it quite puzzling myself why a nvidia Card isn't good for running Wine or emulation.
Only the heaviest Games use 512MB (rarely 1GB), and Dolphin or PCSX2 use less than 60MB Video memory, i can view that from the nvidia performance tool in Windows. (most of it recompiler instuctions)
Why should they use more when even the original Systems didn't have this much memory.
PS2 had 4 MB Video Memory & 32MB Ram and the Wii has 3 MB Video Memory & 88MB Ram.
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#20 Haraide

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Posted 05 January 2011 - 10:02 PM

I did not know that. My mouth had dropped when I read that. Seriously? That little? How do they do it?? I found that quite interesting and looked that up and found something interesting.

"    * Graphics processing unit: "Graphics Synthesizer" clocked at 147 MHz
          o Pixel pipelines: 16
          o Video output resolution: variable from 256x224 to 1280x1024 pixels
          o 4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
                + Texture buffer bandwidth: 9.6 GB/s
                + Frame buffer bandwidth: 38.4 GB/s
          o DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
          o Pixel Configuration: RGB: Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
          o Dedicated connection to: Main CPU and VU1
          o Overall Pixel fillrate: 16x147 = 2.352 Gpixel/s (rounded to 2.4 Gpixel/s)
                + Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel raster triangles)
                + Pixel fillrate: with 1 full texture(Diffuse Map), Gouraud shaded 1.2 (37,750,000 32-bit pixel raster triangles)
                + Pixel fillrate: with 2 full textures(Diffuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel raster triangles)
          o GS effects: AAx2 (poly sorting required),[41] Bilinear, Trilinear, Multi-pass, Palletizing (4-bit = 6:1 ratio, 8-bit = 4:1)
          o Multi-pass rendering ability
                + Four passes = 300 Mpixel/s (300 Mpixels/s divided by 32 pixels = 9,375,000 triangles/s lost every four passes)[42]
    * Audio: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz)
          o Sound Memory: 2 MB
          o Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
          o Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
          o Output: Dolby Digital 5.1 Surround sound, DTS (Full motion video only), later games achieved analog 5.1 surround during gameplay through Dolby Pro Logic II
    * I/O Processor
          o I/O Memory: 2 MB
          o CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz)
          o Automatically underclocked to 33.8688 MHz to achieve hardware backwards compatibility with original PlayStation format games.
          o Sub Bus: 32-bit
          o Connection to: SPU and CD/DVD controller."

Take a look at part of a wiki article. It seems the PS2 required some overclocking too. It also shows "48" hardware channels. Thats just ridiculous. Why the need?  They also managed to get it running the way they wanted it with AA 2x with Billinear filtering and more? "Trillinear"?  What is that? Any thoughts? I'm pretty shocked.

--------------------------------------------------------------------
I forgot to mention I am working on another project as well as this one using cider :)

M.U.G.E.N. !!!

Right now I am doing Marvel vs Capcom 2 "Free Edition" or so it says on softpedia. I know I'm not supposed to talk about this on this topic but its just to let you know and I have already finished my first build and am now uploading it. Just thought you might be interested.
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#21 Haraide

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Posted 05 January 2011 - 10:06 PM

Just re-reading what you said is letdown. I don't know how the hardware of my mac (made by APPLE!!!!) can't compare to the PS2. Its sad and kinda funny too.
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#22 devilhunter

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Posted 05 January 2011 - 10:17 PM

Previous Gen consoles were pretty efficient with a stripped down OS that was only a few KB to few MB big, not needing a multi purpose OS that handles browsing, running apps and the like.
Also the system is now more than 10 Years old, and as for the Wii, well it's a rebranded Gamecube.

The internal resolution of the PS2 (256x224) was responsible for the graphics, and the 1280x1024 resolution was only used for DVD playback.
PS2 Games actually have this size:
Posted Image
The output resolution was increased for TVs.

The Wine compatible OpenGL plugins in PCSX2 render in native 256x224, that's why graphics look like crap.
The GSdx Plugins can blow up the internal res to 1024x896 and beyond.

Much like the PS3 does this today.
PS3 Games are rendered in 5xx something pixel, and will be upscaled to 720p. You will only see 1080i/p with Movies on the PS3. The XBox 360 actually has a higher internal res than the PS3.


Quote

Just re-reading what you said is letdown. I don't know how the hardware of my mac (made by APPLE!!!!) can't compare to the PS2. Its sad and kinda funny too.
An iPhone is actually 4 times more powerful than a PS2, but you are comparing Apples and Oranges here.
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#23 Haraide

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Posted 06 January 2011 - 12:39 PM

Is that why in Wine the 2d textures look out of place because they're so bad quality? Everything that is in 3d looks like HD. My experience playing Dragon Ball Z Infinite World was rather horrible. It looks black unless you are not using frameskipping and is extremely slow no matter how I set it and no matter what plugin I use. There has to be a way to speed up emulation. Do you think I should just separate the different versions of pcsx2 (legacy, 9.7, pg, etc.) and put their own plugins back to how they were or do I take out some of the plugins as well as the "chinese" plugins?


If the iPhones hardware is that good I can see how they managed to get the playstation emulator on it
working perfectly. But if Apple really had intentions for obtaining amazing performance on their mac they would have worked with HP as well a NVIDIA. They don't have to work with HP but I'm just saying that good companys make good things. I think that if you want to play Dolphin or pcsx2 make sure to get an expensive on sale hp computer from staples.com because the performance is unbelievable.
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#24 Tetsu

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Posted 07 January 2011 - 01:43 AM

Seems like there's a misunderstanding of how emulation works here. Just because emulation is slow that doesn't mean the hardware is slow... you can run non-emulated games with much more demanding graphics just fine but you always need more to run even games with less graphics in emulation. That's just the nature of the beast when you are simulating a whole other system with all its chips, etc especially if you want it to be precise\accurate (the more accuracy you want the heftier the emulation). To be technical modern macs are much more powerful than a Wii and definitely more powerful than a PS2 but their CPUs and hardware aren't exactly simple even though they are lower performance... it's an apples to oranges comparison. So no it's not because modern macs can't compare.

iPhone hardware isn't more powerful than a Mac and they have performance issues with emulation as well and don't have enough power for PS2 or Wii. Just because there's a PS1 emulator for it doesn't mean much especially if it can't get good performance.... PCs and Macs have been able to emulate PS1 for quite some time now with more performance than the original. If the iPhone wasn't around 4x more powerful than the PS1 you wouldn't be able to get performance via emulation there either.

Apple has a reason for building their systems the way they do and working with HP wouldn't make a difference since Apple would want to stick to their own form factors. Apple is a good company making good things too otherwise we wouldn't be here. Also you can find similar or better PC systems from other companies other than HP.... you could even build your own with better and probably less expensive parts if that's your thing. HP doesn't hold a monopoly on quality and whether they are the best is debatable and a subject for another thread.

Besides hen I was saying dolphin needs a CPU overclocked to 4GHz to play Super Mario Galaxy full speed I was talking about on a Windows PC and there's no magic in a HP machine to change that.

Also I have to mention that WINE is not emulation (it doesn't simulate hardware and rather implements windows APIs on other systems) so it's easier to run more demanding than Wii\PS2 games on there with more performance. It is a compatibility layer though so there is at least a small performance\compatibility penalty and that can exacerbate things when running an emulator through it.
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#25 Haraide

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Posted 07 January 2011 - 01:49 AM

I know that though but I'm saying that the performance is ridiculous. The mac and hp thing was an idea it never will happen. I don't have a pc but how much can it be overclocked?
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#26 Tetsu

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Posted 07 January 2011 - 01:52 AM

In the past you had to move jumpers on the motherboard and add more cooling but today depending on the brand of motherboard you can do it via the bios options or using a program in windows. Either way heat is the enemy and on any brand you need more cooling and if you can't put more cooling you shouldn't overclock. I would say most overclockers have big cases with plenty of cooling.... which is better\cheaper to do if you build it yourself. I was going to say easier but I can't guarantee that.  :crazy:
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#27 Haraide

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Posted 07 January 2011 - 02:36 AM

You didn't really answer my question but that was good info but do you know how to overclock on a mac? I looked it up but it just tells you to quit apps you are not using close some widgets but I don't need to know any of that. Do you know if it is possible?
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#28 Tetsu

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Posted 07 January 2011 - 03:54 AM

You didn't ask... it seems like you said "I don't have a PC but how would you overclock one"
Devilhunter already answered that about the Mac:

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There is a tool to overclock some mac Pros floating around, however that only works on the Xeon CPU types and when you overclock it, a lot of stuff breaks on the system; like sound and the clock for example. (tied to CPU cycles in OSX)


So even when you can do it OS X doesn't like it. You could probably do it in boot camp with windows and run dolphin there... that requires special software... don't ask me which I as I have an iMac and can't add in extra cooling nor do I want to install windows. :P

There doesn't seem to be any tool to to the same with other Macs in OS X and unless you can add in more cooling to them I wouldn't recommend it especially attempting to do as much overclocking as dolphin needs. It is technically possible however at least in windows but I digress.... heat is still the problem. What you need if you are into overclocking and really want to do it is a home built PC or one of those extreme gaming PC towers that are designed with that in mind (they added in cooling) like I was reading recently about some that are designed to allow you to overclock up to over 5Ghz. That kind of thing is big and expensive to go with that.

So I have to admit for overclockers a PC is better.  But to have the best overclocking machine you have to be pretty spendy... and most average prebuilt PCs aren't good for this. :oops:  :evil:
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#29 Guest_Doctamario_*

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Posted 20 January 2011 - 01:07 AM

I came in looking for info on the PCSX2 and wound up getting really into those posts about overclocking and such. Interesting stuff!

How well do PS2 emulators run on a PC? And isn't it generally a rule that you need a computer to have 3-4 times the power of the system you're trying to emulate for smooth performance? It seems like it took awhile to get SNES emulation to run as well as the original system because of the power that system had, no?

#30 Haraide

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Posted 04 February 2011 - 02:06 PM

Ok, well I had just started using Windows 7 on mac. It took a while to install. I ran pcsx2 9.7 and seems like I got a speedup. But then I noticed that VMWare took a lot of my CPU without the emulator. I continued to run it though my computer was tired while running it. So I am now stuck to using wine again... Well at least in pcsx2 9.7, they finally added frameskip and it now works.

It seems that Wine really does suck compared to a normal windows hardware and software. Is there actually no way to improve
pcsx2 on the mac. Zedr0n's port is going pretty well with the mac. A lot of games are running like full-speed. He needs to fix graphical errors though.

I guess there is no hope for pcsx2 except wine and zedr0n's port.
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