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Black Mesa Source


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#1 Zorc

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Posted 17 August 2011 - 09:28 PM

Hello, I am looking to porting a soon to be released half life 2 mod, and I have no idea where to start.
Advice for source mods would be very appreciated.
This mod has yet to be released, http://www.blackmesasource.com/ but I am looking for advice so I can practice on other mods.

Thank you in advanced for the advice.

#2 Tetsu

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Posted 17 August 2011 - 11:09 PM

Soon to be released? I doubt it... do you have some kind of inside information no one knows about? I check up on their forums every once in a while and I see no light at the end of the tunnel there.

Anyway if it ever comes out and they don't release a Mac version it'll probably be trivial to put into a wrapper here such as cider or wineskin.

They probably wouldn't release the source code of it so others could port it natively themselves.

It's too early to make plans now though as there's no announcement of release or any indication that they are nearing completion or anything that I can see.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
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#3 Zorc

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Posted 17 August 2011 - 11:21 PM

Soon is relative, 25 minutes to 50 years can be considered "Soon" depending how you look at it

#4 Tetsu

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Posted 20 August 2011 - 10:26 PM

Yeah but you have to be realistic. Do you expect to be porting the game to the Mac in 50 years time? If it's going to take any time up to 50 years there's no sense in planning for it. Made me think of the quote in the fifth element "So when does this snake act supposed to occur" "If this is the 5 and this is the one.... *counts* every five thousand years" "So... I've got some time, then" :P Point is there's simply no plans that can be made at this point other than to say it'd be trivial to put into a wrapper most likely. In other words there's no help that can be provide for you other than to tell you to try your hand at porting existing source engine mods\titles and hope that Black Mesa gets released. There's resources here if you need them. You might try here for starters: viewtopic.php?f=123&t=48
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
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#5 masi0

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Posted 14 September 2012 - 06:27 PM

it is released and doesnt work with mac steam

#6 Tetsu

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Posted 14 September 2012 - 09:29 PM

Yeah, looks like we're going to have to "port" it using WINE. :P I'm downloading it right now so I can put it into a wineskin wrapper to test it out for myself.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#7 Tetsu

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Posted 15 September 2012 - 10:13 AM

Black Mesa works fine for the most part in WINE. A few glitches and crashes here and there (some of which are even reported in Windows). But it's totally possible to play it in WINE and I did so all night. Used wineskin engine 1.5.12 AMDspeedHack

For my wrapper I installed steam, Direct3D9, and turned on multisampling. Then I setup steam with my account and installed black mesa and when one launches it it downloads and installs Source SDK 2007 and 2006. After that one can launch it by launching steam with this command line argument:

-applaunch 218 -game "..\..\SourceMods\BMS"

I've released the icon I made for it tonight: http://smoke999.devi...t.com/#/d5eur0t

I'm not releasing the wrapper as I don't believe I did anything special to it and I don't want to have to give tech support for it.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#8 Jourdy288

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Posted 15 September 2012 - 01:57 PM

What a pity, perhaps some other brave soul will step forth and release it?

#9 reece394

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Posted 15 September 2012 - 03:48 PM

:)

#10 DankoB

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Posted 15 September 2012 - 04:00 PM

Pretty stoked this is finally released!
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#11 AtomicGuy

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Posted 15 September 2012 - 05:20 PM

Can't it just be dropped into doc's Cider wrapper?

#12 reece394

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Posted 15 September 2012 - 05:22 PM

That would be cool to find out as wineskin can be slow

#13 Tetsu

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Posted 15 September 2012 - 05:38 PM

Cider can be slow too. In fact, I've had games run slower in cider than in wineskin. But you can give it a try.

I did however just tell you the easiest way to install it. Install it into steam and let it download the free SDK 2007 and then paste in the command line argument from above. The whole thing is totally free so this way you can play it without having to pirate anything. Heads up though, it doesn't include its own .exe and has to be run through something. By default it wants to be run through the source SDK 2007. That's part of its requirements. You might be able to run it through Half-Life 2: Episode 2 or something though. *shrug*
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#14 thedoc

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Posted 15 September 2012 - 06:25 PM

I might just take a look and try to create a standalone Cider port for this. Fingers crossed.
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Check out my Porting Blog @ Doc's Office


#15 reece394

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Posted 15 September 2012 - 06:26 PM

View Postsmoketetsu, on 15 September 2012 - 05:38 PM, said:

Cider can be slow too. In fact, I've had games run slower in cider than in wineskin. But you can give it a try.

I did however just tell you the easiest way to install it. Install it into steam and let it download the free SDK 2007 and then paste in the command line argument from above. The whole thing is totally free so this way you can play it without having to pirate anything. Heads up though, it doesn't include its own .exe and has to be run through something. By default it wants to be run through the source SDK 2007. That's part of its requirements. You might be able to run it through Half-Life 2: Episode 2 or something though. *shrug*
It doesn't but it does include a hl2.exe in the source sdk base 2007 folder

#16 Tetsu

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Posted 15 September 2012 - 06:29 PM

Just to recap, the exact steps I took more or less are:

(1) Open wineskin winery and create a new wrapper
(2) Run winetricks and install the following:
  • Steam
  • d3dx9
  • d3dcompiler_43
  • d3dxof
  • Optional: Enable Multisampling
(3) Login to Steam
(4) Close Steam
(5) Install Black Mesa using wineskins installer utility
(6) Let it install source SDK 2007
(7) Add this command line argument to "EXE flags" in wineskin for steam.exe (no cracking was involved):
-applaunch 218 -game "..\..\SourceMods\BMS"
(8) Optional: Use the icon I released last night that I made myself.

A few bugs and crashes here and there... some of which are reported even in windows. Works good for the most part though. But there you have it, the steps I took. Now, how many people around here list the steps they took when they configured their wrapper? ;) You know the saying, give a man a fish he eats for one day. Teach him to fish and he eats for a lifetime. :P

Installing vcrun2005 or 2008 may help make it a bit more stable. But I'm not sure.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#17 reece394

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Posted 15 September 2012 - 06:32 PM

I think you could get rid of steam with rev emu

#18 Tetsu

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Posted 15 September 2012 - 06:42 PM

Maybe I could but for now I'm having fun getting all the achievements and having it count towards my account. There's just two niggling details about how I'm running it. It seems the mouse pointer isn't being hidden when I am in the game and when I quit Black Mesa steam then takes over and goes fullscreen and I see a black screen with the system tray and I have to close that.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#19 hmtinc

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Posted 15 September 2012 - 09:29 PM

I just got Black mesa and made my own wine wrapper and i will upload it soon  for those who have no clue how to make wrappers :P
Oh and i will provide tech support for it :P

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#20 KGameLover1

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Posted 15 September 2012 - 09:37 PM

View Posthmtinc, on 15 September 2012 - 09:29 PM, said:

I just got Black mesa and made my own wine wrapper and i will upload it soon  for those who have no clue how to make wrappers :P
Oh and i will provide tech support for it :P
don't worry hmtinc,
you'll probably mess it up somehow
jk

also you're opening up a can of worms by providing support...some people are really dumb.

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in game my guy spins out of control only way i can control is arrow keys my hands are to nubby to reach them and shot

View my ports! <--- Orcs Must Die, Payday, Fallout, I Wanna Be The Guy, and more!

How to use a Wineskin wrapper!


#21 hmtinc

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Posted 15 September 2012 - 10:50 PM

View PostKGameLover1, on 15 September 2012 - 09:37 PM, said:

don't worry hmtinc,
you'll probably mess it up somehow


I Thought Blinx was the one who messed up ports . I have a average 4 star rating for my ports , majority of my ports  have  5stars . How hard could it be to  make a simple port that works.

View PostKGameLover1, on 15 September 2012 - 09:37 PM, said:

also you're opening up a can of worms by providing support...some people are really dumb.
Yes i do realize that but even if i don't provide support dumb people still flood my inbox with help requests . So i though since i am reply to these mails why not provide support and Some of my ports are being given 3 stars (example orcs must die 2) just because some dumb people don't know how to follow instructions properly  .

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#22 Fl0w

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Posted 15 September 2012 - 11:12 PM

View Posthmtinc, on 15 September 2012 - 09:29 PM, said:

I just got Black mesa and made my own wine wrapper and i will upload it soon  for those who have no clue how to make wrappers :P
Oh and i will provide tech support for it :P

When will you release this wrapper? I'm new, since about an hour ago...

#23 hmtinc

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Posted 15 September 2012 - 11:22 PM

View PostFl0w, on 15 September 2012 - 11:12 PM, said:

When will you release this wrapper? I'm new, since about an hour ago...
Probably tomorrow or monday .

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#24 Fl0w

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Posted 15 September 2012 - 11:24 PM

Ok, well i'm currently in the process of making my own, just installing it atm, and i have the PC steam ported to mac ready, just got to hope it works.

#25 hmtinc

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Posted 16 September 2012 - 02:22 AM

i am trying to make the game more stable . It crashes on me like every 5 minutes

edit : nvm  i fixed it . all i had to do was set win version to win 7

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#26 Tetsu

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Posted 16 September 2012 - 02:38 AM

Yeah it was never that unstable for me. Also, oddly enough setting the wrapper to Win7 made it less stable for me.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
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#27 escapist

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Posted 16 September 2012 - 08:54 AM

Hi

Just signed up to say thank you for Tetsuo's tutorial! Got Black Mesa running this morning on my 2011 Macbook Pro. Runs beautifully and played through the first few chapters!!

Although its minor, one problem I am experiencing is a visual glitch with random models within the game are a very bright white and not textured. (scientist's glasses, security cameras, plant pots etc) As this is the first time I've ever tried Wineskin, can anyone suggest any Winetricks that may assist or is this more likely to be a problem with my hardware ?

Thanks again though! I am so glad I can play it regardless of this issue!

#28 Albino

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Posted 16 September 2012 - 12:38 PM

Thanks for the instructions smoketetsu.

I've done everything up to signing in to steam. When I launch, the login window appears without any text. I can't seem to type anything into the user and password fields.

I've tried a number of different engines, including the one used here.

Has anyone seen this before?

#29 reece394

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Posted 16 September 2012 - 12:40 PM

View PostAlbino, on 16 September 2012 - 12:38 PM, said:

Thanks for the instructions smoketetsu.

I've done everything up to signing in to steam. When I launch, the login window appears without any text. I can't seem to type anything into the user and password fields.

I've tried a number of different engines, including the one used here.

Has anyone seen this before?
Yes I have that is why I used this wrapper http://portingteam.c...indows-version/

#30 escapist

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Posted 16 September 2012 - 01:40 PM

Further to my previous post, I found that for graphical glitches on my 2011 Macbook Pro (model textures glitching etc) the following setting in Winetricks resolved everything!:


Setting Direct3D/DirectDrawRenderer to gdi
Setting Direct3D/UseGLSL to enabled
Setting Direct3D/Multisampling to enabled
Setting Direct3D/OffscreenRenderingMode to fbo

Looks stunning and no glitches or errors whatsoever (so far). Gonna play through tonight and will update if I come across any more errors.




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