Black Mesa Source
#1
Posted 17 August 2011 - 09:28 PM
Advice for source mods would be very appreciated.
This mod has yet to be released, http://www.blackmesasource.com/ but I am looking for advice so I can practice on other mods.
Thank you in advanced for the advice.
#2
Posted 17 August 2011 - 11:09 PM
Anyway if it ever comes out and they don't release a Mac version it'll probably be trivial to put into a wrapper here such as cider or wineskin.
They probably wouldn't release the source code of it so others could port it natively themselves.
It's too early to make plans now though as there's no announcement of release or any indication that they are nearing completion or anything that I can see.
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#3
Posted 17 August 2011 - 11:21 PM
#4
Posted 20 August 2011 - 10:26 PM
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#5
Posted 14 September 2012 - 06:27 PM
#6
Posted 14 September 2012 - 09:29 PM
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#7
Posted 15 September 2012 - 10:13 AM
For my wrapper I installed steam, Direct3D9, and turned on multisampling. Then I setup steam with my account and installed black mesa and when one launches it it downloads and installs Source SDK 2007 and 2006. After that one can launch it by launching steam with this command line argument:
-applaunch 218 -game "..\..\SourceMods\BMS"
I've released the icon I made for it tonight: http://smoke999.devi...t.com/#/d5eur0t
I'm not releasing the wrapper as I don't believe I did anything special to it and I don't want to have to give tech support for it.
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#8
Posted 15 September 2012 - 01:57 PM
#9
Posted 15 September 2012 - 03:48 PM
#10
Posted 15 September 2012 - 04:00 PM
#11
Posted 15 September 2012 - 05:20 PM
#12
Posted 15 September 2012 - 05:22 PM
#13
Posted 15 September 2012 - 05:38 PM
I did however just tell you the easiest way to install it. Install it into steam and let it download the free SDK 2007 and then paste in the command line argument from above. The whole thing is totally free so this way you can play it without having to pirate anything. Heads up though, it doesn't include its own .exe and has to be run through something. By default it wants to be run through the source SDK 2007. That's part of its requirements. You might be able to run it through Half-Life 2: Episode 2 or something though. *shrug*
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#14
Posted 15 September 2012 - 06:25 PM

Check out my Porting Blog @ Doc's Office
#15
Posted 15 September 2012 - 06:26 PM
smoketetsu, on 15 September 2012 - 05:38 PM, said:
I did however just tell you the easiest way to install it. Install it into steam and let it download the free SDK 2007 and then paste in the command line argument from above. The whole thing is totally free so this way you can play it without having to pirate anything. Heads up though, it doesn't include its own .exe and has to be run through something. By default it wants to be run through the source SDK 2007. That's part of its requirements. You might be able to run it through Half-Life 2: Episode 2 or something though. *shrug*
#16
Posted 15 September 2012 - 06:29 PM
(1) Open wineskin winery and create a new wrapper
(2) Run winetricks and install the following:
- Steam
- d3dx9
- d3dcompiler_43
- d3dxof
- Optional: Enable Multisampling
(4) Close Steam
(5) Install Black Mesa using wineskins installer utility
(6) Let it install source SDK 2007
(7) Add this command line argument to "EXE flags" in wineskin for steam.exe (no cracking was involved):
-applaunch 218 -game "..\..\SourceMods\BMS"(8) Optional: Use the icon I released last night that I made myself.
A few bugs and crashes here and there... some of which are reported even in windows. Works good for the most part though. But there you have it, the steps I took. Now, how many people around here list the steps they took when they configured their wrapper?
Installing vcrun2005 or 2008 may help make it a bit more stable. But I'm not sure.
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#17
Posted 15 September 2012 - 06:32 PM
#18
Posted 15 September 2012 - 06:42 PM
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#19
Posted 15 September 2012 - 09:29 PM
Oh and i will provide tech support for it

Proud Supporter of the Infinity Engine Project
Sub-Moderator of Infinity Engine Section
#20
Posted 15 September 2012 - 09:37 PM
hmtinc, on 15 September 2012 - 09:29 PM, said:
Oh and i will provide tech support for it
you'll probably mess it up somehow
jk
also you're opening up a can of worms by providing support...some people are really dumb.

blinxfrost said:
View my ports! <--- Orcs Must Die, Payday, Fallout, I Wanna Be The Guy, and more!
#21
Posted 15 September 2012 - 10:50 PM
KGameLover1, on 15 September 2012 - 09:37 PM, said:
you'll probably mess it up somehow
I Thought Blinx was the one who messed up ports . I have a average 4 star rating for my ports , majority of my ports have 5stars . How hard could it be to make a simple port that works.
KGameLover1, on 15 September 2012 - 09:37 PM, said:

Proud Supporter of the Infinity Engine Project
Sub-Moderator of Infinity Engine Section
#22
Posted 15 September 2012 - 11:12 PM
hmtinc, on 15 September 2012 - 09:29 PM, said:
Oh and i will provide tech support for it
When will you release this wrapper? I'm new, since about an hour ago...
#24
Posted 15 September 2012 - 11:24 PM
#25
Posted 16 September 2012 - 02:22 AM
edit : nvm i fixed it . all i had to do was set win version to win 7

Proud Supporter of the Infinity Engine Project
Sub-Moderator of Infinity Engine Section
#26
Posted 16 September 2012 - 02:38 AM
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#27
Posted 16 September 2012 - 08:54 AM
Just signed up to say thank you for Tetsuo's tutorial! Got Black Mesa running this morning on my 2011 Macbook Pro. Runs beautifully and played through the first few chapters!!
Although its minor, one problem I am experiencing is a visual glitch with random models within the game are a very bright white and not textured. (scientist's glasses, security cameras, plant pots etc) As this is the first time I've ever tried Wineskin, can anyone suggest any Winetricks that may assist or is this more likely to be a problem with my hardware ?
Thanks again though! I am so glad I can play it regardless of this issue!
#28
Posted 16 September 2012 - 12:38 PM
I've done everything up to signing in to steam. When I launch, the login window appears without any text. I can't seem to type anything into the user and password fields.
I've tried a number of different engines, including the one used here.
Has anyone seen this before?
#29
Posted 16 September 2012 - 12:40 PM
Albino, on 16 September 2012 - 12:38 PM, said:
I've done everything up to signing in to steam. When I launch, the login window appears without any text. I can't seem to type anything into the user and password fields.
I've tried a number of different engines, including the one used here.
Has anyone seen this before?
#30
Posted 16 September 2012 - 01:40 PM
Setting Direct3D/DirectDrawRenderer to gdi
Setting Direct3D/UseGLSL to enabled
Setting Direct3D/Multisampling to enabled
Setting Direct3D/OffscreenRenderingMode to fbo
Looks stunning and no glitches or errors whatsoever (so far). Gonna play through tonight and will update if I come across any more errors.
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