Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

DX11 in Cider ???


  • Please log in to reply
28 replies to this topic

#1 BLACKNIGHT

BLACKNIGHT

    Professional Member

  • Members
  • PipPipPipPip
  • 194 posts
  • LocationBrisbane, Australia
  • Graphics Card:nVidia 9400m 256mb,
    nVidia 9600 GTX 1564mb,
    nVidia 560 GTX Gigabyte Windforce
  • Operating System:Mac OS X 10.6 (Snow Leopard)
  • I like to play:Racing
    FPS
    RPG/SKYRIM/OBLIVION/fallout NV

Posted 31 March 2012 - 03:00 PM

I was looking through some of the cider frameworks when i found this
libd3dx11_43.dylib
libd3dx11.dylib

Does this mean that cider Will be able to handle DX11 games???
Posted Image
When life gets You down, Grab it by the Balls
Ports Done- 9
PM me for Port Requests

#2 cluthz

cluthz

    Senior Hall monitor!

  • Super Forum Moderators
  • 2,647 posts
  • LocationNorway
  • Graphics Card:Nvidia GTX660
  • Operating System:Mac OS X 10.8 (Mountain Lion)
Author

Posted 31 March 2012 - 07:28 PM

View PostBLACKNIGHT, on 31 March 2012 - 03:00 PM, said:

I was looking through some of the cider frameworks when i found this
libd3dx11_43.dylib
libd3dx11.dylib

Does this mean that cider Will be able to handle DX11 games???

No.

DX9 games can use certain DX10 and DX11 functions, but not the whole set.
Most new games are using DX9c now, when you install DX9c you'll get some DX10 and DX11 dlls.

[HackPro i5-4.3 GHz, 2x SSD + 5TB HDD • 16GB RAM • NVidia GTX 660 2GB • OSX 10.8.3] . [MacBookAir 13 1.7GHz • Intel HD 3000 • OSX 10.7.5]


How to port Steam games .... My Youtube Porting videos ... My Porting Nexus


#3 BLACKNIGHT

BLACKNIGHT

    Professional Member

  • Members
  • PipPipPipPip
  • 194 posts
  • LocationBrisbane, Australia
  • Graphics Card:nVidia 9400m 256mb,
    nVidia 9600 GTX 1564mb,
    nVidia 560 GTX Gigabyte Windforce
  • Operating System:Mac OS X 10.6 (Snow Leopard)
  • I like to play:Racing
    FPS
    RPG/SKYRIM/OBLIVION/fallout NV

Posted 31 March 2012 - 10:27 PM

View Postcluthz, on 31 March 2012 - 07:28 PM, said:

No.

DX9 games can use certain DX10 and DX11 functions, but not the whole set.
Most new games are using DX9c now, when you install DX9c you'll get some DX10 and DX11 dlls.
oh ok
but Could we see Dx11 in the future?
Posted Image
When life gets You down, Grab it by the Balls
Ports Done- 9
PM me for Port Requests

#4 cluthz

cluthz

    Senior Hall monitor!

  • Super Forum Moderators
  • 2,647 posts
  • LocationNorway
  • Graphics Card:Nvidia GTX660
  • Operating System:Mac OS X 10.8 (Mountain Lion)
Author

Posted 31 March 2012 - 10:56 PM

View PostBLACKNIGHT, on 31 March 2012 - 10:27 PM, said:

oh ok
but Could we see Dx11 in the future?

Possibly, but I have no idea when.
I guess we'll have DX10 first

[HackPro i5-4.3 GHz, 2x SSD + 5TB HDD • 16GB RAM • NVidia GTX 660 2GB • OSX 10.8.3] . [MacBookAir 13 1.7GHz • Intel HD 3000 • OSX 10.7.5]


How to port Steam games .... My Youtube Porting videos ... My Porting Nexus


#5 wMin17

wMin17

    Veteran Member

  • Members
  • PipPipPipPipPip
  • 398 posts

Posted 01 April 2012 - 09:11 AM

View Postcluthz, on 31 March 2012 - 10:56 PM, said:

Possibly, but I have no idea when.
I guess we'll have DX10 first

Wait....  DX10 WORKS???????????? :blink:

#6 GameGuy

GameGuy

    Legendary Member

  • Members
  • 2,100 posts
  • LocationCanada...Eh
  • Graphics Card:nVidia 9400m 256mb
    ATI Radeon HD 6950 2GB
    MSI N670GTX PW/OCE 2GB SLI
  • Operating System:Mac OS X 10.7 (Lion)
  • I like to play:RPG, Racing, and of course FPS

Posted 01 April 2012 - 04:58 PM

View PostwMin17, on 01 April 2012 - 09:11 AM, said:

Wait....  DX10 WORKS???????????? :blink:
dx10 doesn't work he means that dx10 implementation will come before dx11...just have to wait

Posted Image
Macbook Pro: Intel C2D 2.53ghz, 4GB Ram, Nvidia 9400m 256MB

Hackintosh: Intel i5-3570k, 16GB Ram, Asus Z77 Sabertooth, MSI GTX 670 Power Edition SLI
If my post helped you hit the like button :)


#7 wMin17

wMin17

    Veteran Member

  • Members
  • PipPipPipPipPip
  • 398 posts

Posted 02 April 2012 - 02:23 AM

We absolutely NEED dx10.  We could run games like battlefield 3 and stuff....

#8 GameGuy

GameGuy

    Legendary Member

  • Members
  • 2,100 posts
  • LocationCanada...Eh
  • Graphics Card:nVidia 9400m 256mb
    ATI Radeon HD 6950 2GB
    MSI N670GTX PW/OCE 2GB SLI
  • Operating System:Mac OS X 10.7 (Lion)
  • I like to play:RPG, Racing, and of course FPS

Posted 02 April 2012 - 03:44 AM

Battlefield 3 needs a full dx11 install to run not just dx10...there is no way to force just dx10 for the game.

Posted Image
Macbook Pro: Intel C2D 2.53ghz, 4GB Ram, Nvidia 9400m 256MB

Hackintosh: Intel i5-3570k, 16GB Ram, Asus Z77 Sabertooth, MSI GTX 670 Power Edition SLI
If my post helped you hit the like button :)


#9 MAXIMUSSPRIME

MAXIMUSSPRIME

    Novice Member

  • Members
  • 9 posts
  • Graphics Card:AMD Radeon HD 6750M 512 MB
  • Operating System:Mac OS X 10.7 (Lion)

Posted 06 August 2012 - 08:16 AM

This thread just gets sadder and sadder as you scroll down :\

#10 Tetsu

Tetsu

    Champion Member

  • Donators
  • 597 posts
  • LocationCyberspace
  • Graphics Card:NVIDIA GTX 680MX 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)
  • I like to play:First Person Shooters, Arcade Games, Adventure Games, Platformers, Puzzlers

Posted 06 August 2012 - 03:42 PM

I need DX10 for singularity.... or a least those DX10 functions that it uses that the DX9 implemantion Cider lacks (such as Shader Model 4.0). Lacking that causes glitches, missing graphics and other issues in the game.

Same thing with Alan Wake, most things there work except for the ghost effects which are probably Shader Model 4.0 effects... the same ones used in Singularity and are thus missing. Although in Alan Wake's situation it's WINEHQ's WINE engine at fault not cider.

Luckily enough they didn't use any of those effects in Alan Wake's American Nightmare.. that seemed to work perfectly in WINE... apart from the sound issues.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#11 cluthz

cluthz

    Senior Hall monitor!

  • Super Forum Moderators
  • 2,647 posts
  • LocationNorway
  • Graphics Card:Nvidia GTX660
  • Operating System:Mac OS X 10.8 (Mountain Lion)
Author

Posted 06 August 2012 - 08:29 PM

View PostGameGuy, on 02 April 2012 - 03:44 AM, said:

Battlefield 3 needs a full dx11 install to run not just dx10...there is no way to force just dx10 for the game.

This is not true. BF3 runs perfectly fine on DX10

[HackPro i5-4.3 GHz, 2x SSD + 5TB HDD • 16GB RAM • NVidia GTX 660 2GB • OSX 10.8.3] . [MacBookAir 13 1.7GHz • Intel HD 3000 • OSX 10.7.5]


How to port Steam games .... My Youtube Porting videos ... My Porting Nexus


#12 GameGuy

GameGuy

    Legendary Member

  • Members
  • 2,100 posts
  • LocationCanada...Eh
  • Graphics Card:nVidia 9400m 256mb
    ATI Radeon HD 6950 2GB
    MSI N670GTX PW/OCE 2GB SLI
  • Operating System:Mac OS X 10.7 (Lion)
  • I like to play:RPG, Racing, and of course FPS

Posted 06 August 2012 - 08:52 PM

View Postcluthz, on 06 August 2012 - 08:29 PM, said:

This is not true. BF3 runs perfectly fine on DX10
Do you mean runs on dx10 cards because when I ran it on my hd3000 it said dx11 still even though its dx10.1 only. It has compatibility for dx10 hardware but is a full dx11 game.

Posted Image
Macbook Pro: Intel C2D 2.53ghz, 4GB Ram, Nvidia 9400m 256MB

Hackintosh: Intel i5-3570k, 16GB Ram, Asus Z77 Sabertooth, MSI GTX 670 Power Edition SLI
If my post helped you hit the like button :)


#13 cluthz

cluthz

    Senior Hall monitor!

  • Super Forum Moderators
  • 2,647 posts
  • LocationNorway
  • Graphics Card:Nvidia GTX660
  • Operating System:Mac OS X 10.8 (Mountain Lion)
Author

Posted 06 August 2012 - 09:25 PM

View PostGameGuy, on 06 August 2012 - 08:52 PM, said:

Do you mean runs on dx10 cards because when I ran it on my hd3000 it said dx11 still even though its dx10.1 only
Yes, the game does only need dx10. Same with LA noire, even though they claim it's dx11.
Seeing as most games are still DX9, DX10 is plenty powerful and most games that are called DX11 uses only very few DX11 features and are basically dx10 games with a very few extra DX11 effects (that you don't really notice anyways :P).

[HackPro i5-4.3 GHz, 2x SSD + 5TB HDD • 16GB RAM • NVidia GTX 660 2GB • OSX 10.8.3] . [MacBookAir 13 1.7GHz • Intel HD 3000 • OSX 10.7.5]


How to port Steam games .... My Youtube Porting videos ... My Porting Nexus


#14 GameGuy

GameGuy

    Legendary Member

  • Members
  • 2,100 posts
  • LocationCanada...Eh
  • Graphics Card:nVidia 9400m 256mb
    ATI Radeon HD 6950 2GB
    MSI N670GTX PW/OCE 2GB SLI
  • Operating System:Mac OS X 10.7 (Lion)
  • I like to play:RPG, Racing, and of course FPS

Posted 06 August 2012 - 09:59 PM

View Postcluthz, on 06 August 2012 - 09:25 PM, said:

Yes, the game does only need dx10. Same with LA noire, even though they claim it's dx11.
Seeing as most games are still DX9, DX10 is plenty powerful and most games that are called DX11 uses only very few DX11 features and are basically dx10 games with a very few extra DX11 effects (that you don't really notice anyways :P).
Idk if you mistook what I said but bf3 is a full dx11 game but has compatibility for dx10 hardware. If you read anywhere frostbite 2 is a first full dx11 engine (eg: It will take full advantage of the DirectX 11 API and 64-bit processors, with no support for DirectX 9 nor Windows XP). La Noire has always been a dx9/10 game from the start until they released the dx11 patch (patch 1.2.2610 to  1.3.2613) which was the worst thing they could do for an already crappy game engine that was not supposed to support dx11. That situation with la noire is totally different than bf3 because la noire got its supposed dx11 support added to it as bf3 used an engine built from the ground up with dx11.

Posted Image
Macbook Pro: Intel C2D 2.53ghz, 4GB Ram, Nvidia 9400m 256MB

Hackintosh: Intel i5-3570k, 16GB Ram, Asus Z77 Sabertooth, MSI GTX 670 Power Edition SLI
If my post helped you hit the like button :)


#15 Nicholas Wong

Nicholas Wong

    Novice Member

  • Members
  • 5 posts
  • Graphics Card:MacCard
  • Operating System:Mac OS X 10.7 (Lion)

Posted 31 March 2013 - 05:21 AM

I was kinda thinking i could find the DX11 files on my Alienware and transfer them onto my mac. After that i would replace the DX9 files with the DX11 files. Would this work? Also, in WineSkin, i used Wine to install DX11 files onto the wrapper. Of course the installation crashed after installing a couple of files. After that i ran a couple of DX11 games such as Black Ops 2 and NBA 2K13 and they worked perfectly until I started a up a level.  Does this mean that if you somehow completed the DX11 installation successfully you could run games like BF3 or BO2?

#16 REBOOT

REBOOT

    Kill Jack. KIIIILL JAAAAACK! Kill Jack. A poem by Tiny Tina.

  • Spamfighter
  • 2,185 posts
  • Graphics Card:Nvidia GTX 650 OC 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)

Posted 31 March 2013 - 05:32 AM

Answers is no. Only Wine supports DX9. WineHQ said DX10 is possible portable in future. (no announce on wiki).

Now, Wine CANNOT run DX10 and DX11.

Posted Image

Hackintosh Spec - Intel Core i5-3570K 4.00GHz -- Patriot Viper Xtreme 8GB DDR3 1600MHz -- EVGA GeForce GTX 650 2GB VRAM GDDR5 SC -- Intel HD 4000 1.5GB VRAM DDR3 -- GIGABYTE GA-Z77-DS3H


MacBook White Spec - Intel Core 2 Duo 2.00GHz -- Samsung 3GB DDR2 SDRAM 667MHz -- Intel GMA X3100 114MB VRAM DDR2 -- Apple Logic Board


#17 Nicholas Wong

Nicholas Wong

    Novice Member

  • Members
  • 5 posts
  • Graphics Card:MacCard
  • Operating System:Mac OS X 10.7 (Lion)

Posted 01 April 2013 - 05:10 AM

I was looking through the source code of some Aspyr ports and I found that some of them are compatible with DX11. If we some how got Aspyr's porting engine would we be able to succeed in porting DX11 games?

#18 REBOOT

REBOOT

    Kill Jack. KIIIILL JAAAAACK! Kill Jack. A poem by Tiny Tina.

  • Spamfighter
  • 2,185 posts
  • Graphics Card:Nvidia GTX 650 OC 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)

Posted 01 April 2013 - 05:14 AM

View PostNicholas Wong, on 01 April 2013 - 05:10 AM, said:

I looked through the source code of some Aspyr ports and I found that some of them are compatible with DX11. If we some how got Aspyr's porting engine would we be able to succeed in porting DX11 games?
Aspyr converted to OpenGL from DX11 on some existing engines. It's same as PS3 OpenGL. I'm not sure some DX11 features are disabled on OpenGL.

Wine is part of Windows XP. DX10 and DX11 does not supports it because they requires Windows Vista or newer.

Edited by REBOOT, 01 April 2013 - 05:38 AM.

Posted Image

Hackintosh Spec - Intel Core i5-3570K 4.00GHz -- Patriot Viper Xtreme 8GB DDR3 1600MHz -- EVGA GeForce GTX 650 2GB VRAM GDDR5 SC -- Intel HD 4000 1.5GB VRAM DDR3 -- GIGABYTE GA-Z77-DS3H


MacBook White Spec - Intel Core 2 Duo 2.00GHz -- Samsung 3GB DDR2 SDRAM 667MHz -- Intel GMA X3100 114MB VRAM DDR2 -- Apple Logic Board


#19 Nicholas Wong

Nicholas Wong

    Novice Member

  • Members
  • 5 posts
  • Graphics Card:MacCard
  • Operating System:Mac OS X 10.7 (Lion)

Posted 02 April 2013 - 12:53 AM

View PostREBOOT, on 01 April 2013 - 05:14 AM, said:

Aspyr converted to OpenGL from DX11 on some existing engines. It's same as PS3 OpenGL. I'm not sure some DX11 features are disabled on OpenGL.

Wine is part of Windows XP. DX10 and DX11 does not supports it because they requires Windows Vista or newer.
Actually Crossover supports Windows Vista

#20 GameGuy

GameGuy

    Legendary Member

  • Members
  • 2,100 posts
  • LocationCanada...Eh
  • Graphics Card:nVidia 9400m 256mb
    ATI Radeon HD 6950 2GB
    MSI N670GTX PW/OCE 2GB SLI
  • Operating System:Mac OS X 10.7 (Lion)
  • I like to play:RPG, Racing, and of course FPS

Posted 02 April 2013 - 01:06 AM

View PostNicholas Wong, on 02 April 2013 - 12:53 AM, said:

Actually Crossover supports Windows Vista
Vista support doesn't mean that dx11 will work they have to implement that...wish it was that simple.

Posted Image
Macbook Pro: Intel C2D 2.53ghz, 4GB Ram, Nvidia 9400m 256MB

Hackintosh: Intel i5-3570k, 16GB Ram, Asus Z77 Sabertooth, MSI GTX 670 Power Edition SLI
If my post helped you hit the like button :)


#21 REBOOT

REBOOT

    Kill Jack. KIIIILL JAAAAACK! Kill Jack. A poem by Tiny Tina.

  • Spamfighter
  • 2,185 posts
  • Graphics Card:Nvidia GTX 650 OC 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)

Posted 02 April 2013 - 01:19 AM

Wine have many Windows versions. It got Windows 8 version too. They are fake windows version identity. (it's NOT helpful for DX11)

P.S. CrossOver is same as Wine.

Posted Image

Hackintosh Spec - Intel Core i5-3570K 4.00GHz -- Patriot Viper Xtreme 8GB DDR3 1600MHz -- EVGA GeForce GTX 650 2GB VRAM GDDR5 SC -- Intel HD 4000 1.5GB VRAM DDR3 -- GIGABYTE GA-Z77-DS3H


MacBook White Spec - Intel Core 2 Duo 2.00GHz -- Samsung 3GB DDR2 SDRAM 667MHz -- Intel GMA X3100 114MB VRAM DDR2 -- Apple Logic Board


#22 Nicholas Wong

Nicholas Wong

    Novice Member

  • Members
  • 5 posts
  • Graphics Card:MacCard
  • Operating System:Mac OS X 10.7 (Lion)

Posted 02 April 2013 - 04:44 AM

Guess being a kid trying to port DX11 sucks.

#23 Nicholas Wong

Nicholas Wong

    Novice Member

  • Members
  • 5 posts
  • Graphics Card:MacCard
  • Operating System:Mac OS X 10.7 (Lion)

Posted 02 April 2013 - 04:46 AM

The Xbox version of BF3 and BO2 use DX9 i think, if we got the XEX file of both BO2 and BF3 and extract the DX9 files, could we replace the DX11 files with those DX9 files?

#24 Tetsu

Tetsu

    Champion Member

  • Donators
  • 597 posts
  • LocationCyberspace
  • Graphics Card:NVIDIA GTX 680MX 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)
  • I like to play:First Person Shooters, Arcade Games, Adventure Games, Platformers, Puzzlers

Posted 02 April 2013 - 05:28 AM

Nope, you can't just substitute DirectX files like that. They coexist with each other on the same system. The reason why Wine or cider doesn't support it isn't because of lack of files and again DX9 and DX10 or 11 DLL's aren't interchangeable.

Also, there's nothing to extract from an Xbox game that can be usable on a PC or in a wrapper at least not usable DLL files. Sorry.

Also, everyone I'd get PS3 OpenGL out of your head. No company uses it for performance intensive games. They tend to use Sony's proprietary API instead NOT OpenGL. Kind of like with Dreamcast, they had Windows CE on there but hardly anyone used it. Their work on porting games to the PS3 and probably even PS4 has little bearing on whether it's feasible to do on Mac. I'm pretty sure at least some features are disabled on any OpenGL system.

Also, for all we know Aspyr probably uses extensions for some things but stubs out other things so what they do is probably not full DX10 or 11. However, I hear at least some of DX10 and 11 featureset are coming to some native ports sooner or later as OpenGL 3.2 support is being worked on and OpenGL 4.x is in the pipeline for OS X.

Before anyone ask no, there'd be no files that one can reuse from those native games to enable it in Cider or Wine.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#25 REBOOT

REBOOT

    Kill Jack. KIIIILL JAAAAACK! Kill Jack. A poem by Tiny Tina.

  • Spamfighter
  • 2,185 posts
  • Graphics Card:Nvidia GTX 650 OC 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)

Posted 02 April 2013 - 01:40 PM

View PostTetsu, on 02 April 2013 - 05:28 AM, said:

Also, everyone I'd get PS3 OpenGL out of your head. No company uses it for performance intensive games. They tend to use Sony's proprietary API instead NOT OpenGL. Kind of like with Dreamcast, they had Windows CE on there but hardly anyone used it. Their work on porting games to the PS3 and probably even PS4 has little bearing on whether it's feasible to do on Mac. I'm pretty sure at least some features are disabled on any OpenGL system.
Is it PSGL, right? (I read Khronos' powerpoint file.) or Internet people are wrong?

Posted Image

Hackintosh Spec - Intel Core i5-3570K 4.00GHz -- Patriot Viper Xtreme 8GB DDR3 1600MHz -- EVGA GeForce GTX 650 2GB VRAM GDDR5 SC -- Intel HD 4000 1.5GB VRAM DDR3 -- GIGABYTE GA-Z77-DS3H


MacBook White Spec - Intel Core 2 Duo 2.00GHz -- Samsung 3GB DDR2 SDRAM 667MHz -- Intel GMA X3100 114MB VRAM DDR2 -- Apple Logic Board


#26 Tetsu

Tetsu

    Champion Member

  • Donators
  • 597 posts
  • LocationCyberspace
  • Graphics Card:NVIDIA GTX 680MX 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)
  • I like to play:First Person Shooters, Arcade Games, Adventure Games, Platformers, Puzzlers

Posted 02 April 2013 - 04:16 PM

Nope, that's still a variant of OpenGL and is part of my statement. Sony's propretary API is LibGCM, and or others go direct to the metal which is even lower level than it. The newer the game the more it probably bypasses LibGCM and goes direct to the metal especially as the GPU in there gets long in the tooth. In fact, as far as APIs go straight up OpenGL is not a thing on the PS3 just PSGL and LibGCM. So yeah, PSGL = OpenGL ES = what people are referring to when they say OpenGL on the PS3.

To me asking if it's PSGL is like:

Posted Image

Here's a quote from: http://www.ps3devwik...X#RSX_Libraries

Quote

The easiest way is to use high level PSGL, which is basicially OpenGL|ES with programmable pipeline added in - but hardly anyone uses PSGL these days, preferring to use the native GPU command buffer generation library, libgcm. At a lower level developers can use LibGCM, which is an API that talks to the RSX at a lower level. PSGL is actually implemented on top of LibGCM. For the advanced programmer, you can program the RSX by sending commands to it directly using C or assembly.

--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

#27 Stephen Shannon

Stephen Shannon

    Professional Member

  • Members
  • PipPipPipPip
  • 149 posts

Posted 07 April 2013 - 12:41 PM

With Direct X 10, we can play all the games that utilize the Frostbite Engine, (I think)

#28 HyperTsunaz

HyperTsunaz

    Professional Member

  • Members
  • PipPipPipPip
  • 137 posts
  • LocationSingapore
  • Graphics Card:Intel HD Graphics 3000 384 MB
  • Operating System:Mac OS X 10.8 (Mountain Lion)
  • I like to play:FPS, adventure, action and strategy games.
    I'm on Steam, Origin and UPlay.

Posted 16 April 2013 - 03:25 AM

View PostStephen Shannon, on 07 April 2013 - 12:41 PM, said:

With Direct X 10, we can play all the games that utilize the Frostbite Engine, (I think)

Not really.

#29 Tetsu

Tetsu

    Champion Member

  • Donators
  • 597 posts
  • LocationCyberspace
  • Graphics Card:NVIDIA GTX 680MX 2GB
  • Operating System:Mac OS X 10.8 (Mountain Lion)
  • I like to play:First Person Shooters, Arcade Games, Adventure Games, Platformers, Puzzlers

Posted 16 April 2013 - 04:15 AM

DICE is looking to port that engine to the Mac themselves anyway (Frostbite). I'm just guessing here but they'll probably utilize the latest OpenGL versions available. Perhaps even requiring OS X 10.8 for DX10 level graphics and recommending OS X 10.9 for DX10+ or maybe even 11.

I know some people are already thinking.. "but I want to stick to my OS X 10.5". Well, I'm sorry but there comes a point of diminishing returns and one can't expect cutting edge games and cutting edge APIs and stick to outdated software and possibly even outdated hardware.

In other words, support in wrappers and games is only part of the puzzle. The OS and don't forget.. your hardware has to support it too. My older GPU (AMD Radeon HD4850 512MB) didn't support DX11 for example and also didn't support OpenGL 4.x.
--Tetsuo
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users