DX11 in Cider ???
#2
Posted 31 March 2012 - 07:28 PM
BLACKNIGHT, on 31 March 2012 - 03:00 PM, said:
libd3dx11_43.dylib
libd3dx11.dylib
Does this mean that cider Will be able to handle DX11 games???
No.
DX9 games can use certain DX10 and DX11 functions, but not the whole set.
Most new games are using DX9c now, when you install DX9c you'll get some DX10 and DX11 dlls.
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#3
#4
Posted 31 March 2012 - 10:56 PM
BLACKNIGHT, on 31 March 2012 - 10:27 PM, said:
but Could we see Dx11 in the future?
Possibly, but I have no idea when.
I guess we'll have DX10 first
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#6
Posted 01 April 2012 - 04:58 PM
wMin17, on 01 April 2012 - 09:11 AM, said:

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#7
Posted 02 April 2012 - 02:23 AM
#8
Posted 02 April 2012 - 03:44 AM

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#9
Posted 06 August 2012 - 08:16 AM
#10
Posted 06 August 2012 - 03:42 PM
Same thing with Alan Wake, most things there work except for the ghost effects which are probably Shader Model 4.0 effects... the same ones used in Singularity and are thus missing. Although in Alan Wake's situation it's WINEHQ's WINE engine at fault not cider.
Luckily enough they didn't use any of those effects in Alan Wake's American Nightmare.. that seemed to work perfectly in WINE... apart from the sound issues.
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#11
Posted 06 August 2012 - 08:29 PM
GameGuy, on 02 April 2012 - 03:44 AM, said:
This is not true. BF3 runs perfectly fine on DX10
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#12
Posted 06 August 2012 - 08:52 PM
cluthz, on 06 August 2012 - 08:29 PM, said:

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#13
Posted 06 August 2012 - 09:25 PM
GameGuy, on 06 August 2012 - 08:52 PM, said:
Seeing as most games are still DX9, DX10 is plenty powerful and most games that are called DX11 uses only very few DX11 features and are basically dx10 games with a very few extra DX11 effects (that you don't really notice anyways
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#14
Posted 06 August 2012 - 09:59 PM
cluthz, on 06 August 2012 - 09:25 PM, said:
Seeing as most games are still DX9, DX10 is plenty powerful and most games that are called DX11 uses only very few DX11 features and are basically dx10 games with a very few extra DX11 effects (that you don't really notice anyways

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#15
Posted 31 March 2013 - 05:21 AM
#16
Posted 31 March 2013 - 05:32 AM
Now, Wine CANNOT run DX10 and DX11.

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#17
Posted 01 April 2013 - 05:10 AM
#18
Posted 01 April 2013 - 05:14 AM
Nicholas Wong, on 01 April 2013 - 05:10 AM, said:
Wine is part of Windows XP. DX10 and DX11 does not supports it because they requires Windows Vista or newer.
Edited by REBOOT, 01 April 2013 - 05:38 AM.

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#19
Posted 02 April 2013 - 12:53 AM
REBOOT, on 01 April 2013 - 05:14 AM, said:
Wine is part of Windows XP. DX10 and DX11 does not supports it because they requires Windows Vista or newer.
#20
Posted 02 April 2013 - 01:06 AM
Nicholas Wong, on 02 April 2013 - 12:53 AM, said:

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#21
Posted 02 April 2013 - 01:19 AM
P.S. CrossOver is same as Wine.

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#22
Posted 02 April 2013 - 04:44 AM
#23
Posted 02 April 2013 - 04:46 AM
#24
Posted 02 April 2013 - 05:28 AM
Also, there's nothing to extract from an Xbox game that can be usable on a PC or in a wrapper at least not usable DLL files. Sorry.
Also, everyone I'd get PS3 OpenGL out of your head. No company uses it for performance intensive games. They tend to use Sony's proprietary API instead NOT OpenGL. Kind of like with Dreamcast, they had Windows CE on there but hardly anyone used it. Their work on porting games to the PS3 and probably even PS4 has little bearing on whether it's feasible to do on Mac. I'm pretty sure at least some features are disabled on any OpenGL system.
Also, for all we know Aspyr probably uses extensions for some things but stubs out other things so what they do is probably not full DX10 or 11. However, I hear at least some of DX10 and 11 featureset are coming to some native ports sooner or later as OpenGL 3.2 support is being worked on and OpenGL 4.x is in the pipeline for OS X.
Before anyone ask no, there'd be no files that one can reuse from those native games to enable it in Cider or Wine.
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
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#25
Posted 02 April 2013 - 01:40 PM
Tetsu, on 02 April 2013 - 05:28 AM, said:

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#26
Posted 02 April 2013 - 04:16 PM
To me asking if it's PSGL is like:

Here's a quote from: http://www.ps3devwik...X#RSX_Libraries
Quote
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#27
Posted 07 April 2013 - 12:41 PM
#28
#29
Posted 16 April 2013 - 04:15 AM
I know some people are already thinking.. "but I want to stick to my OS X 10.5". Well, I'm sorry but there comes a point of diminishing returns and one can't expect cutting edge games and cutting edge APIs and stick to outdated software and possibly even outdated hardware.
In other words, support in wrappers and games is only part of the puzzle. The OS and don't forget.. your hardware has to support it too. My older GPU (AMD Radeon HD4850 512MB) didn't support DX11 for example and also didn't support OpenGL 4.x.
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
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