64 bit? 10.5 support?
#1
Posted 10 April 2012 - 01:55 AM
I'm also doing 10.6 builds which are overall less problematic not having to worry about 10.5...
Should I just stick with making everything i386 for now? Should I just forget 10.5? 10.5 usage is quite low and I think most of those are probably PPC users since they cannot upgrade. 10.6+ also runs games much better overall, so I'm not sure why any gamer would want to stick to 10.5.
#2
Posted 10 April 2012 - 02:33 AM
doh123, on 10 April 2012 - 01:55 AM, said:
I'm also doing 10.6 builds which are overall less problematic not having to worry about 10.5...
Should I just stick with making everything i386 for now? Should I just forget 10.5? 10.5 usage is quite low and I think most of those are probably PPC users since they cannot upgrade. 10.6+ also runs games much better overall, so I'm not sure why any gamer would want to stick to 10.5.
If 10.5 is dropped then i can switch to building infinity on 10.7 .
Also .. looking at the way apple is headed . my question is what happens to wine , when apple drops support for the x86 architecture

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#5
Posted 10 April 2012 - 04:37 AM
On the other hand there's a rumor they may make an x86-ARM hybrid. Some are saying sites like SemiAccurate are rumor mongering that so for stock price manipulation. http://osxdaily.com/...arm-processors/
Speaking of rumors rumor has it Sony is heading TOWARDS x86 with the Playstation 4... lol
BTW, I've seen reports of people running certain games in WINE in Linux via WoW64. http://appdb.winehq....rsion&iId=19531 That's interesting to me.
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#6
Posted 10 April 2012 - 07:20 AM
hmtinc, on 10 April 2012 - 02:33 AM, said:
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#7
Posted 10 April 2012 - 11:45 AM
Back on topic, I'd say it's about time to drop support for 10.5, since I know how much of a pain it is to compile (and also to write) stuff that works there. 10.8 is gonna be out soon, and supporting more than two old versions is really too much. All Intel Macs are capable of running 10.6 in any case.

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#8
Posted 10 April 2012 - 12:16 PM
But yeah getting back to the subject at hand. I think it's about time to drop 10.5 support too.
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#9
Posted 10 April 2012 - 12:32 PM
Are there any 10.6+ machines besides the original "Core Duo" and "Core Solo" macs that cannot do 64 bit? Would a 64 bit version work? It would be a ton of work since the supporting Wine libraries would need to be 32 bit and the supporting X libraries would need to be 64, and some are the same one and would have to be dual... figuring all that out could be a pain, so I'm tempted to just stick with 32 bit for now.
But if Apple does take Macs to ARM, they just become a slightly more powerful iOS device, and I wouldn't use them anymore... would be back to Linux for me I guess. I don't know if ARM CPUs will ever get powerful enough to compete with x86 compatible chips though... they have really never been focused on performance as the main goal.
Wine does compile on ARM systems though, so Wine may start supporting Windows ARM programs on ARM machines, but I doubt that'll be useful for much. I suspect the majority of the Windows world will not move to ARM.
#10
Posted 10 April 2012 - 01:57 PM
WoW64\WINE64 on the other hand allows one to run 64-bit windows programs in WINE. But yeah even on windows you need dll's for both 32-bit and 64-bit and I read winetricks doesn't yet work with WOW64 WINE. They are mostly testing it right now. But it would be nice to some day run 64-bit games on Mac so far not even the native porting houses do 64-bit games yet. The only 64-bit Mac game I have is the latest eduke32 with modernized opengl renderer.
Most games do seem to still be 32-bit though even on windows. Although the source engine seems to support 64-bit and so does Crytek's games and UE3 engine games. Fake Factory's Cinematic Mod for Half-Life 2 gets a performance boost from it.
It's funny how the colors of the real world only seem really real when you viddy them on the screen.
-- Alex Delarge, A Clockwork Orange
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#11
Posted 10 April 2012 - 02:02 PM
It seems to me that since the "os" uses a minimal amount of resources in wine compared to win, you don't reach that mem cap that fast.
I dunno if there is other advantages to it?
As for 10.5, i see no reason to keep it around if it's a hassle.
Very few use 10.5 and those who do can probably build it themselves.
MIght keep some stable releases built for 10.5?
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#12
Posted 10 April 2012 - 03:55 PM
doh123, on 10 April 2012 - 12:32 PM, said:
No, it's only the Core Solo and Core Duo models (we're obviously not counting the Perntium-M original Apple TV here). Then they switched to the Core 2 Duo chips, capable of running 64 bit code. (well, the first series of C2Duo were not capable of booting a 64 bit kernel because of EFI limitations, but they were perfectly capable of running 64 bit apps on a 32 bit kernel - my old 2007 white MacBook is one of those). On the Pro line, the very first Xeon Mac Pro were already 64 bit capable. Hackintoshes are another matter, but I quit using those after Tiger, so I don't know much about what processors support what and what people are using.
For reference, this page lists all processors used by Apple in their computers. If you click on each processor name, it brings you to a list of computers that use it, and every computer is listed with its specs. All but CSolo/CDuo are listed as 64 bit capable.
As for having a 64 bit X11, I'm not sure. Would that bring any performance improvements? (i.e. using less memory overall, since it could potentially use 64 bit libraries that are already loaded in RAM?) Else there's no point in wasting time and effort there, just make it 32 bit.

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#13
Posted 10 April 2012 - 04:57 PM
As for 10.5, I recall that any computer with an Intel processor can run 10.6, and the upgrade is €10. If you are serious about your applications, that is a very reasonable investment. So I doubt you would lose lots of people.
#14
Posted 10 April 2012 - 09:31 PM
#17
Posted 11 April 2012 - 10:20 AM
10.8 is coming out in a few months, and there is no reason to support that many versions of osx, it's only going to be harder in the future and time consuming.
Wine is going to add x64 support at some point, so better be prepared for that as well. All macs support x64 for some time now, even core 2 duo's I think. 40mb overhead is not so bad if it's giving some performance increase (and it should).
What about forking a 64bit version and see if it causes any trouble, and what the gain is? A wider testing would yield better results as to what performance increase there is (if any).

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