Wineskin Redesign :D
#31
Posted 16 April 2012 - 06:03 AM
#32
Posted 16 April 2012 - 04:53 PM
DonGato, on 16 April 2012 - 02:42 AM, said:

How's this? Some stripes in the dark spots. Looks better for sure, though I think I prefer no stripes at all...
Not fond of stripes, but I don't hate them either (at least they aren't like the annoying pre-Tiger pinstripes
Just throwing a suggestion about the Wineskin.app interface. I don't know yet how it'd look and whether it'd be ugly or hard to use, but, since it's pretty much a configuration app, couldn't it be made to look like a Preferences pane? The ones with icon-based tabs on their toolbar, and that automatically resize to fit the contents of the currently selected tab.
It might be a bit awkward, since that kind of UI is usually only shown in Preferences windows rather than standalone apps, but Wineskin.app really is a prefs window for the wrapper.
An example of standalone app that uses such an UI is Keka.app (screenshot), which also works as a sort of prefs window for its Dock droplet.

This ███ will be left blank in sign of protest █████ internet censorship.
#34
Posted 16 April 2012 - 06:42 PM

This ███ will be left blank in sign of protest █████ internet censorship.
#36
Posted 17 April 2012 - 11:00 AM
#37
Posted 17 April 2012 - 01:25 PM
Battlefiler, on 15 April 2012 - 11:05 AM, said:
sorry but is so ugly with the wood and UI is very unusefull for wineskin
i'm not the person who put the buttons like that, i just created the background. He did what he wanted with it. The interface i designed is a lot different to that.
#38
Posted 17 April 2012 - 01:28 PM
doh123, on 15 April 2012 - 12:13 PM, said:
I like it, i think its a bit too wide though.
EDIT: After looking at it for a bit I'm starting to not like it anymore
#39
Posted 17 April 2012 - 01:45 PM

Winery design. What do you think.
EDIT: Minor UI Changes..
EDIT: Description..
2 tabs for custom/stock engines, update box moved to left and 2 unneeded buttons removed (quit and refresh, the app should auto refresh), which in turn gives more space for the engines list. Which is better for people like cluthz who have about 60 engines, that extra space will hopefully make it easier for people to browser their engines, having 2 tabs also shrinks the users engine list into categories.
Buttons have been put closer together because having them so far apart is just wasting space, and smaller the interface can be and yet still have the same, or even more functionality/ease of use, which is a plus.
#40
Posted 17 April 2012 - 02:02 PM
Dark Messiah of Might & Magic, Descent 3, Fallout, Space Rangers 2
#41
Posted 17 April 2012 - 02:03 PM
#42
Posted 17 April 2012 - 02:07 PM

Main banner thanks to RazorPro
Avatar thanks to adini
I don't have anything else to say, I guess.
#43
Posted 17 April 2012 - 02:10 PM
HiPhish, on 17 April 2012 - 02:02 PM, said:
Thanks, my wineskin/winery designs have that banner that i made, so people can easily see the designs that i do. doh123 could do whatever banner she wanted but i just put it their so it made my designs a bit unique
If doh123 made it like mine he could change things like the basic to stock and things like that, i just quickly did it in Xcode and moved it into photoshop but and couldn't be bothered thinking of "fitting" names for them.
I think people are thinking that the design that hmtinc showed is my design, but its not really, i created the background but the design i did with that background was heaps different to what hmtinc did, i just wanted to clear that up, all i did was make the background.
#44
Posted 17 April 2012 - 02:12 PM
syao, on 16 April 2012 - 06:42 PM, said:
or ciderX central
#45
Posted 17 April 2012 - 02:29 PM
doh123, on 15 April 2012 - 12:13 PM, said:
stripes aren't so good, i think better without.
#48
Posted 17 April 2012 - 03:47 PM
#49
Posted 17 April 2012 - 05:25 PM
doh123, on 17 April 2012 - 03:47 PM, said:

Seems like a good place for it. Doesn't make the app needlessly bigger...
Or you could make the window autorefresh when you DL a new engine, and just make users quit and reopen the program when they manually install engines. Nothing wrong w/ that.
samm565, on 17 April 2012 - 02:03 PM, said:
Nice! I dislike the user and porter headers over some buttons. Also the buttons in the advanced section are a too small IMO. Finally, why have a screen options tab? Just put a button in the advanced section, so that the set screen options button is available from either the basic or advanced screen. For that matter put an install Windows software button in advanced to, so there is no functionality missing from the advanced screen. Other than that, I think your design is wonderful!
BTW, why have access to screen options from basic anyway? I have never used it on one of the ports I've downloaded...
#50
Posted 17 April 2012 - 05:52 PM
DonGato, on 17 April 2012 - 05:25 PM, said:
Screen Options on basic because some end users may need to adjust resolution settings and stuff since thats the most problematic part switching from machine to machine.
Here are the current changes I made that I pushed to git...
not much changed in the tabs except Kill Wineskin processes and the Command Line test are on Tools... and Change Engine window has a filter...
I've left the Quit button mainly for window spacing... I don't want a lot of blank space. I guess I could change Refresh to the little button thingy, and get rid of quit... move the Wrapper over.. and make the list longer to fill up the rest of the space...
#51
Posted 18 April 2012 - 12:37 PM
Wineskin Advanced screen.. still doesn't go back to basic screen once you go to advanced (unless you re-open the app)... kept this one close to the old format.
#52
Posted 18 April 2012 - 02:47 PM
#53
Posted 18 April 2012 - 04:32 PM
However, if you want to keep the new logo, I would also like the layout as shown in DonGato's post. Both seem simple and functional enough
#54
Posted 18 April 2012 - 05:39 PM
I'll probably just leave WS9 on new 10.6+ ones so people using older Wineskin on 10.5 can easily know they cannot run WS9 engines.
#55
Posted 19 April 2012 - 12:03 AM
#56
Posted 04 May 2012 - 12:05 PM
doh123, on 18 April 2012 - 12:37 PM, said:
Wineskin Advanced screen.. still doesn't go back to basic screen once you go to advanced (unless you re-open the app)... kept this one close to the old format.
I don like the new version much, it doesn't have the logo and its a little tall. how do i use git? I'll see if i can make it look better.
#57
Posted 04 May 2012 - 12:16 PM
you can install git using Macports... then go to the command line and ...
git git://wineskin.git.sourceforge.net/gitroot/wineskin/wineskin
it should make a folder called wineskin in your current folder you are in, that has sources. The Wineskin Winery folder has all of Winery in it in an Xcode project.
#58
Posted 04 May 2012 - 12:50 PM
doh123, on 04 May 2012 - 12:16 PM, said:
you can install git using Macports... then go to the command line and ...
git git://wineskin.git.sourceforge.net/gitroot/wineskin/wineskin
it should make a folder called wineskin in your current folder you are in, that has sources. The Wineskin Winery folder has all of Winery in it in an Xcode project.
The git (at least on my system 10.7.3) is alredy included, no need to install macports...
#59
Posted 04 May 2012 - 02:49 PM
Personally I don't really see any reason to wast that much thought on Winery's design, the only thing it's used for is downloading engines, updating and creating new wrappers. All these tasks can be performed with just one or two clicks and the windows has only five buttons, that's good enough.
Dark Messiah of Might & Magic, Descent 3, Fallout, Space Rangers 2
#60
Posted 04 May 2012 - 09:14 PM
samm565, on 04 May 2012 - 12:05 PM, said:
doh123, on 04 May 2012 - 12:16 PM, said:
you can install git using Macports... then go to the command line and ...
git git://wineskin.git.sourceforge.net/gitroot/wineskin/wineskin
it should make a folder called wineskin in your current folder you are in, that has sources. The Wineskin Winery folder has all of Winery in it in an Xcode project.
heres link : http://gitx.frim.nl/

Proud Supporter of the Infinity Engine Project
Sub-Moderator of Infinity Engine Section
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users























