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Wine Supporting Net Framing 3.0


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#1 Blinx 007

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Posted 29 April 2012 - 03:16 AM

I believe this is a very critical problem in wine and it should be fixed in the near future. most games are now need Net.30 to run most games. i well aware there are work around and sometimes Net.30 can be bypassed form some gaming ports. but i feel that very soon this problem should be fixed

#2 KGameLover1

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Posted 29 April 2012 - 03:28 AM

...We don't actually make Wine, y'know.
While I agree with you, (and I could actually understand you, nice job!) there isn't really much we can do.

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#3 SouthTuna

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Posted 29 April 2012 - 03:40 AM

Totally true.
The case is same for DirectX, I believe.
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#4 Blinx 007

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Posted 29 April 2012 - 04:22 AM

View PostSouthTuna, on 29 April 2012 - 03:40 AM, said:

Totally true.
The case is same for DirectX, I believe.
i am ok with directx but Just Net.30 the works arounds are insane

#5 hmtinc

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Posted 29 April 2012 - 04:38 AM

View Postblinxfrost, on 29 April 2012 - 04:22 AM, said:

i am ok with directx but Just Net.30 the works arounds are insane
Its called learn programming (C,c++,unix, or whatever language wine is in) and join the wine project :D
then you can fix all the problems . LOL

But the only thing you can do now is probably suggest it on the winehq .


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#6 SouthTuna

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Posted 29 April 2012 - 04:39 AM

Haha I believe that doesn't need any suggestion :P

I only know a little bit of Javascript from some tutorials for use in Unity :P
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#7 SouthTuna

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Posted 29 April 2012 - 04:40 AM

View Postblinxfrost, on 29 April 2012 - 04:22 AM, said:

i am ok with directx but Just Net.30 the works arounds are insane

I'm talking about eradicating all work arounds in general. As much as possible.
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#8 Demondays1

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Posted 29 April 2012 - 05:20 AM

Sounds great, most games as of now require net3.0
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#9 HiPhish

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Posted 29 April 2012 - 09:00 AM

I think it goes without saying that a project with such a humble goal as to reverse engineer f***ing Windows will always be lacking behind the real thing. The guys at Wine are workign hard but some thigns just just take a long time. Sometimes there are workarounds, but in a project as large and ambitious as Wine it is of upmost importance to keep things clean. Cluttering everything with workarounds may seem nice at the time, but it will bite you in the butt in the future. Take the DIB engine for example, there have been many patches before, but it got only implemented recently.

We all knew what we were getting ourselves into when we bought our Macs. Being able to play some games without Windows is a great thing, but it's not something we can rely on. That's why I still have a Windows partition on my hard disc.
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#10 Battlefiler

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Posted 29 April 2012 - 10:52 AM

it will be fixed in the future. (the wine devs wait for an fully working mono release)

it isnt an problem but directx 10 and 11 are the problems because the most game engines are dropping at the moment dx9 support and change to dx10 and dx11 (like cryengine 3)
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#11 Blinx 007

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Posted 29 April 2012 - 12:21 PM

Good Example Tribes Ascend Port Needs Net3.0 Work Around with is still be worked on

#12 cluthz

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Posted 12 May 2012 - 02:41 AM

View PostBattlefiler, on 29 April 2012 - 10:52 AM, said:

it will be fixed in the future. (the wine devs wait for an fully working mono release)

it isnt an problem but directx 10 and 11 are the problems because the most game engines are dropping at the moment dx9 support and change to dx10 and dx11 (like cryengine 3)
it isnt a problem, but directx 10 and 11 aren't really a problems because only most a few game engines are dropping dx9 support and change to dx10 and dx11.

As far as i know only Avalance 2.0 (just cause 2/renegade ops) and frostbite 2.0 (battlefield 3) are DX10+.
Crysis 2 did use the CryEngine 3, Crysis 3 will use 3, CryEngine 3 is dx9.

Btw CryEngine 3 works on iOS:
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#13 ovvldc

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Posted 12 May 2012 - 08:22 AM

This whole topic is pointless.

Welcome to open source software:
If you want a bug fixed or a feature sooner, go and write it yourself or pay someone to do it for you.

Otherwise, drop any air of entitlement and stop whining.

#14 DanIsTheMan

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Posted 12 May 2012 - 11:45 AM

I've ported a few games that had .NET 3.0/3.5 in their redist folders. I cant remember the names of every game but an example would be 'The Haunted: Hells Reach' which uses .NET 3.5 and doesnt use GFWL.

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#15 doh123

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Posted 12 May 2012 - 12:16 PM

slightly off topic but...

I will tell you this... I am in the process of attempting to start a software company.  While Wine related things are NOT gong to be a number one concern... its about making original games, that will be mac compatible natively from the start... later down the road a few years, if there is extra money, and we (if there is ever more than an *I* in the company) would probably start some porting services and invest in paying some people to do some specific support entries to Wine... I'll also tell you that I am *not* that worried about what the Wine devs think, and if they don't like the code, we'll still use it even if it doesn't make it into main Wine branch, which means it might get forked off.  But all of that will likely be a minimum of 3 years from now, as I need to get some games out of the door first.

If anyone is looking to be part of a new company for no pay (until the company is successful at least), you can drop me a line (doh123@doh123.com)... I wouldn't ask you to do anything i wouldn't do though, so I'm not being paid either, in fact I'm paying for everything, and getting nothing  :-)  There would be no compensation for anything until a profit is made, meaning... it could be a year or two to get a good game done, but if we work hard and make some great games, the pay off will be later on... so don't quit your day job, I'm not... at least not yet, but someday I'd love to make running this company my #1 and only job, and have some employees.

The company (I cannot name yet because I'm still trying to get trademarks and registrations done) is about making games that players want to play.  Games are not designed by committee.  We want to hear what players want in a game... we want feedback.  No stupid company game forums set up where no one actually reads them but other players.  The number one goal is so that the player (aka customer) has a fun game and a great experience anytime they need to interface with the company.  We want ideas from the players, make changes based on what the players want... the company's primary goal is not about making money... its about making fun games that people want to play.... that work good on multiple platforms.

The main games I like, and want to try to make at first would be turn based strategy (looking at a scifi/tech/space based turn based strategy game), and RPGs... probably and old school style RPG at first, meaning focused less on fighting/action and fancy graphics, and more on story.

#16 reece394

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Posted 12 May 2012 - 12:34 PM

Can't you just use crossover 11/XI engine because they officially support .net framework now

#17 Blinx 007

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Posted 13 May 2012 - 11:52 AM

View Postreece394, on 12 May 2012 - 12:34 PM, said:

Can't use just use crossover 11/XI engine because they officially support .net framework now
they do so i could play i don't know sonic generations?

#18 reece394

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Posted 13 May 2012 - 11:54 AM

View Postblinxfrost, on 13 May 2012 - 11:52 AM, said:

they do so i could play i don't know sonic generations?
You should be able to but haven't tried this method yet. I will try it later

#19 cybershark

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Posted 13 May 2012 - 03:41 PM

View Postdoh123, on 12 May 2012 - 12:16 PM, said:

slightly off topic but...

I will tell you this... I am in the process of attempting to start a software company.  While Wine related things are NOT gong to be a number one concern... its about making original games, that will be mac compatible natively from the start... later down the road a few years, if there is extra money, and we (if there is ever more than an *I* in the company) would probably start some porting services and invest in paying some people to do some specific support entries to Wine... I'll also tell you that I am *not* that worried about what the Wine devs think, and if they don't like the code, we'll still use it even if it doesn't make it into main Wine branch, which means it might get forked off.  But all of that will likely be a minimum of 3 years from now, as I need to get some games out of the door first.

If anyone is looking to be part of a new company for no pay (until the company is successful at least), you can drop me a line (doh123@doh123.com)... I wouldn't ask you to do anything i wouldn't do though, so I'm not being paid either, in fact I'm paying for everything, and getting nothing  :-)  There would be no compensation for anything until a profit is made, meaning... it could be a year or two to get a good game done, but if we work hard and make some great games, the pay off will be later on... so don't quit your day job, I'm not... at least not yet, but someday I'd love to make running this company my #1 and only job, and have some employees.

The company (I cannot name yet because I'm still trying to get trademarks and registrations done) is about making games that players want to play.  Games are not designed by committee.  We want to hear what players want in a game... we want feedback.  No stupid company game forums set up where no one actually reads them but other players.  The number one goal is so that the player (aka customer) has a fun game and a great experience anytime they need to interface with the company.  We want ideas from the players, make changes based on what the players want... the company's primary goal is not about making money... its about making fun games that people want to play.... that work good on multiple platforms.

The main games I like, and want to try to make at first would be turn based strategy (looking at a scifi/tech/space based turn based strategy game), and RPGs... probably and old school style RPG at first, meaning focused less on fighting/action and fancy graphics, and more on story.
like i said, if you need a musician for writing the music :P ...
My problem is that I can't program for making games :( I have only the ideas and the music XD

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#20 doh123

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Posted 13 May 2012 - 06:01 PM

View Postcybershark, on 13 May 2012 - 03:41 PM, said:

like i said, if you need a musician for writing the music :P ...
My problem is that I can't program for making games :( I have only the ideas and the music XD
eventually... for sure.  To get a first game to a working demo level, to help get funding.. music and good sound effects aren't on the high priority list.. until after some funding comes in, but a good theme song does go a long way to help catch the eye of the investors.

#21 Blinx 007

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Posted 13 May 2012 - 11:19 PM

View Postdoh123, on 13 May 2012 - 06:01 PM, said:

eventually... for sure.  To get a first game to a working demo level, to help get funding.. music and good sound effects aren't on the high priority list.. until after some funding comes in, but a good theme song does go a long way to help catch the eye of the investors.
when wine dose support Net.30 even just a bit what game you think would be avable to port?

#22 ovvldc

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Posted 15 May 2012 - 07:42 PM

She's not talking about porting. Your thread has been hijacked ;).

#23 doh123

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Posted 16 May 2012 - 07:26 AM

View Postblinxfrost, on 13 May 2012 - 11:19 PM, said:

when wine dose support Net.30 even just a bit what game you think would be avable to port?
Some .NET 3 software already works, some has issues... once its implemented fully and properly, anything that uses it should work, but it takes time to get these things done.  No one can really start on them until MS has them out... developers start using them day 1, and the Wine guys didn't get any extra time to prepare, while MS spent a couple of years making it.

#24 Blinx 007

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Posted 16 May 2012 - 06:12 PM

View Postdoh123, on 16 May 2012 - 07:26 AM, said:

Some .NET 3 software already works, some has issues... once its implemented fully and properly, anything that uses it should work, but it takes time to get these things done.  No one can really start on them until MS has them out... developers start using them day 1, and the Wine guys didn't get any extra time to prepare, while MS spent a couple of years making it.
hmmmm ok why dose lunix and ubtah support it and OSX or SL docent?

#25 doh123

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Posted 16 May 2012 - 07:06 PM

Support what? .NET is Windows only

#26 Blinx 007

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Posted 16 May 2012 - 10:42 PM

View Postdoh123, on 16 May 2012 - 07:06 PM, said:

Support what? .NET is Windows only
no lunix has support for Net.30 via wine tricks and the other one starts with a U

#27 hmtinc

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Posted 16 May 2012 - 10:59 PM

View Postblinxfrost, on 16 May 2012 - 10:42 PM, said:

no lunix has support for Net.30 via wine tricks and the other one starts with a U
It doesn't support .net . Wine only is compatible with .NET .


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#28 doh123

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Posted 17 May 2012 - 12:10 AM

View Postblinxfrost, on 16 May 2012 - 10:42 PM, said:

no lunix has support for Net.30 via wine tricks and the other one starts with a U
you mean Wine supports .NET 3 on Linux... not that Linux supports it.
you can do .NET 3 with Winetricks in Wineskin too... so whats the problem?

#29 Blinx 007

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Posted 17 May 2012 - 12:29 AM

View Postdoh123, on 17 May 2012 - 12:10 AM, said:

you mean Wine supports .NET 3 on Linux... not that Linux supports it.
you can do .NET 3 with Winetricks in Wineskin too... so whats the problem?
when i do into wine tricks nothing installs i know it docent work with OSX but why dose it work on lunix

#30 hmtinc

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Posted 17 May 2012 - 12:42 AM

View Postblinxfrost, on 17 May 2012 - 12:29 AM, said:

when i do into wine tricks nothing installs i know it docent work with OSX but why dose it work on lunix
Blinxfrost wine is made for linux . So it performs better on linux.
Linux is the #1 priority for the Wine project .
Thats why Linux has a official wine build while mac  osx is left with only third party solutions.


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