Porting Henshin 3(JAP)
#1
Posted 08 May 2012 - 03:36 AM
My Mac OS X Version:
Mac OS X 10.6.7
My Mac Model, GPU & CPU:
Macbook NVIDIA GeForce 9400M & 2.13 GHz Intel Core 2 Duo
Error Log(s):
LastRunWine.Log: http://pastebin.com/TvewpH47
LastRunX11.Log: http://pastebin.com/n3K9tyyj
#2
Posted 08 May 2012 - 03:45 AM
#3
Posted 08 May 2012 - 04:51 AM
EDIT: I checked my libraries and I'm using native versions of all DLL files which go from d3dx9 24-43.
#4
Posted 08 May 2012 - 05:05 AM
#5
Posted 08 May 2012 - 06:59 AM
Okay...rewrite. Apparently the game CAN crash if you get to certain points of the game and you actually "read" what's going on, AKA progress through a part of the game too slowly. You can actually get past the crash area simply by just clicking really fast and getting past that area that the crash occurs. I just re-tested the game and I past it with me flying through the text using the enter button. I guess it's just a bug that'll re-occur for quite awhile, sorry for the trouble. At least there's a walkaround of some sort
P.S. you think they'll let me post this on here? The game itself is 18+ but IDT you can get any of that from a wrapper <.<
#6
Posted 08 May 2012 - 07:40 AM
#7
Posted 08 May 2012 - 07:55 AM
#8
Posted 08 May 2012 - 10:45 AM
#9
Posted 08 May 2012 - 11:29 AM

blinxfrost said:
View my ports! <--- Orcs Must Die, Payday, Fallout, I Wanna Be The Guy, and more!
#10
Posted 08 May 2012 - 03:01 PM
joemore, on 08 May 2012 - 06:59 AM, said:
Okay...rewrite. Apparently the game CAN crash if you get to certain points of the game and you actually "read" what's going on, AKA progress through a part of the game too slowly. You can actually get past the crash area simply by just clicking really fast and getting past that area that the crash occurs. I just re-tested the game and I past it with me flying through the text using the enter button. I guess it's just a bug that'll re-occur for quite awhile, sorry for the trouble. At least there's a walkaround of some sort
P.S. you think they'll let me post this on here? The game itself is 18+ but IDT you can get any of that from a wrapper <.<
Hmm, only thing what comes to my mind is issue with sound. If I am right, these games change music according what's happening, if you actually read what's said, the music must loop (start again), but probably wont, and game will crash instead. Can you please verify, it this is leading to crash ?
Dunno about the 18+, the game itself is in Japanese, which is not commonly used language there
#11
Posted 09 May 2012 - 04:39 AM
#12
Posted 09 May 2012 - 01:35 PM
joemore, on 08 May 2012 - 06:59 AM, said:
Don't worry, we currently have no policy against 18+ Ports (well, as long as any adult material is properly identified as such, and any screenshot, if posted, is under [ spoiler ] tags). We're actually planning on making a specific section in the Port Database for adult material, so that it won't be mixed with other things.
As for the problem you reported, is the memory address it shows (0x7bc3b8bc) always the same?

This ███ will be left blank in sign of protest █████ internet censorship.
#13
Posted 09 May 2012 - 02:17 PM
joemore, on 09 May 2012 - 04:39 AM, said:
The A/V desync is probably caused by the sound Emulation setting.
Back to those crashes, is the crash always reproducible at same scene? (If so, does it crash when writing some symbol on screen? try to investigate little more, if it can be skipped, it can be determined exactly what is causing the crash)
Also, please provide us with full crash and wine log
#14
Posted 10 May 2012 - 03:22 AM
Here's the Wine/X11 Logs:
Wine: http://pastebin.com/YQpX1CHz
X11: http://pastebin.com/G6duJVzZ
#15
Posted 10 May 2012 - 03:35 AM
joemore, on 10 May 2012 - 03:22 AM, said:
Here's the Wine/X11 Logs:
Wine: http://pastebin.com/YQpX1CHz
X11: http://pastebin.com/G6duJVzZ
Only thing what i see in log is
fixme:qtsplitter:QT_QueryInterface No interface for {56a868b3-0ad4-11ce-b03a-0020af0ba770}! << IBasicAudio interface
fixme:qtsplitter:QT_QueryInterface No interface for {2dd74950-a890-11d1-abe8-00a0c905f375}! << IAMFilterMiscFlags
But this should not cause crash, only Audio lag/decync/skip, also maybe missing codecs (try to add ffdshow via winetricks)
Is the Winelog complete ?
#16
Posted 10 May 2012 - 04:24 AM
Sorry Julus but by Winelog do you mean the test run files or do you mean something else. If so I don't know how exactly to do it <.<
LastRunWine.log: http://pastebin.com/Qf50WbrB
LastRunX111.log: http://pastebin.com/gp2QSdtw
EDIT: Transformation scene still lags, but I guess that can't be helped <.<
#17
Posted 10 May 2012 - 07:57 AM
joemore, on 10 May 2012 - 04:24 AM, said:
Sorry Julus but by Winelog do you mean the test run files or do you mean something else. If so I don't know how exactly to do it <.<
LastRunWine.log: http://pastebin.com/Qf50WbrB
LastRunX111.log: http://pastebin.com/gp2QSdtw
EDIT: Transformation scene still lags, but I guess that can't be helped <.<
I mean the LastRunWine.log - the crash indicated by:
wine: Unhandled page fault on write access to 0x159e1000 at address 0xffff132f (thread 0028), starting debugger.
There should be crash log. If it's not generated into LastRunWine.log it should be generaten on screen to wine windows (ctrl+c cmd+v it somewhere)
It should begin something like this:
wine: Unhandled page fault on read access to 0x00000000 at address 0x0 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00000000). Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f EIP:00000000 ESP:0032ea5c EBP:44949660 EFLAGS:00210246( R- -- I Z- -P- ) EAX:00000000 EBX:44946d40 ECX:0032ea64 EDX:00000000 ESI:02a2c888 EDI:165efad8 Stack dump: 0x0032ea5c: 004e862e 000084c1 00000001 165efad8and so on.
#18
Posted 10 May 2012 - 11:22 PM
#19
Posted 11 May 2012 - 04:45 AM
#20
Posted 11 May 2012 - 07:49 AM
wMin17, on 11 May 2012 - 04:45 AM, said:
#21
Posted 11 May 2012 - 08:44 AM
#22
Posted 11 May 2012 - 01:28 PM
julus, on 11 May 2012 - 08:44 AM, said:
EDIT: Wrong version of Wine. My bad. XD
#23
Posted 12 May 2012 - 02:33 AM
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