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Porting Team Intro In Ports.


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#1 Blinx 007

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Posted 10 May 2012 - 12:43 AM

So if you dint know this by now some of the game ports form this website get upload to the pirate bay and lots of people download them right...

so what if in the game ported before the game start when say nivida and game company name and stuff it had the porting team intro into it somewhere of courser it would have to say non profit community in the intro or the site get into some copyright stuff..

but it would raise awaness of the porting team and maybe a company would see it and be look wowwo this guys did this think we should talk to them and stuff

#2 Hrachya

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Posted 10 May 2012 - 12:50 AM

I didn't understand any of what you said above. I'm serious.
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#3 cluthz

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Posted 10 May 2012 - 12:53 AM

With Cider X u can make a splash screen. With wine, not

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#4 hmtinc

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Posted 10 May 2012 - 12:55 AM

View Postblinxfrost, on 10 May 2012 - 12:43 AM, said:

So if you dint know this by now some of the game ports form this website get upload to the pirate bay and lots of people download them right...

so what if in the game ported before the game start when say nivida and game company name and stuff it had the porting team intro into it somewhere of courser it would have to say non profit community in the intro or the site get into some copyright stuff..

but it would raise awaness of the porting team and maybe a company would see it and be look wowwo this guys did this think we should talk to them and stuff
I already suggested this and everybody shit it down :(
they said that no third part game developer is going to work with unofficial porters.
especially they will never give you early copies ( a lot of legal stuff to do with that)


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#5 Blinx 007

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Posted 10 May 2012 - 12:59 AM

View PostHrachya, on 10 May 2012 - 12:50 AM, said:

I didn't understand any of what you said above. I'm serious.
i am talking about messing with the game conf to have a intro for the porting team inside the game

#6 Hrachya

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Posted 10 May 2012 - 01:01 AM

View Postcluthz, on 10 May 2012 - 12:53 AM, said:

With Cider X u can make a splash screen. With wine, not
He was talking about splash screens?

View Posthmtinc, on 10 May 2012 - 12:55 AM, said:

I already suggested this and everybody shit it down :(
they said that no third part game developer is going to work with unofficial porters.
especially they will never give you early copies ( a lot of legal stuff to do with that)

Or was he talking about us porting for game developers?
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#7 Hrachya

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Posted 10 May 2012 - 01:01 AM

View Postblinxfrost, on 10 May 2012 - 12:59 AM, said:

i am talking about messing with the game conf to have a intro for the porting team inside the game

What?

EDIT: Oh now I get it.
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#8 Demondays1

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Posted 10 May 2012 - 01:02 AM

Uploaded to tpb or not, it doesnt matter, if you havent noticed, there is a FULL loads of ports uploaded to demonoid, there is nothing you can do anyways.

if they see a watermark about portingteam, I doubt they will sign up, well maybe but they will think this site is a warez / torrent site. so its best if we dont do this.
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#9 hmtinc

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Posted 10 May 2012 - 01:05 AM

blinx your posts are confusing .
please be clear .


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#10 hmtinc

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Posted 10 May 2012 - 01:08 AM

View PostDemondays1, on 10 May 2012 - 01:02 AM, said:

Uploaded to tpb or not, it doesnt matter, if you havent noticed, there is a FULL loads of ports uploaded to demonoid, there is nothing you can do anyways.

if they see a watermark about portingteam, I doubt they will sign up, well maybe but they will think this site is a warez / torrent site. so its best if we dont do this.
I totally agree with the fact they will think its a torrent site.
Bad idea.Also ports are posted by individuals not the porting team. So how would you suggest watermarking ports happen on a large scale. I already put the porting team logo in my dosbox ports and in my wineskin ports the wineskin.app is modified if custom backgrounds and porting team logos.

But still this is a bad idea ;D


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#11 Blinx 007

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Posted 10 May 2012 - 01:33 AM

i still its a great idea we could port games for developers

#12 Demondays1

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Posted 10 May 2012 - 02:00 AM

View Postblinxfrost, on 10 May 2012 - 01:33 AM, said:

i still its a great idea we could port games for developers

its a bad idea, I doubt the developers will let a couple of random people get their games in our hands for free -_-
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#13 Blinx 007

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Posted 10 May 2012 - 02:20 AM

View PostDemondays1, on 10 May 2012 - 02:00 AM, said:

its a bad idea, I doubt the developers will let a couple of random people get their games in our hands for free -_-
... on games that already made!!!!!!

#14 SouthTuna

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Posted 10 May 2012 - 02:35 AM

Nope, totally disagree.
Don't need to go public. I'm fine with the current status of portingteam. Keeps me happy.
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#15 DanIsTheMan

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Posted 10 May 2012 - 10:15 AM

View PostSouthTuna, on 10 May 2012 - 02:35 AM, said:

Nope, totally disagree.
Don't need to go public. I'm fine with the current status of portingteam. Keeps me happy.

Agreed. When official ports are made, all people do is complain about the port/game... The same would happen if PT where to release official ports (as consumers dont really seem to give a crap who ported official games any more). They care about the price and how long it takes to download the game and not who it was ported by or even how they ported it... Basically, the work and time taken to port games will not be appreciated THEN as it is currently being appreciated NOW as a community.

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#16 Blinx 007

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Posted 10 May 2012 - 11:57 AM

how is the PT going to get noticed ... not like big game company going say i want this game on mac / pc let me just google search porting mac games and find this website..

#17 DanIsTheMan

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Posted 10 May 2012 - 01:32 PM

View Postblinxfrost, on 10 May 2012 - 11:57 AM, said:

how is the PT going to get noticed ... not like big game company going say i want this game on mac / pc let me just google search porting mac games and find this website..

Portingteam.com is pretty easy to find if you ask me.
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#18 devilhunter

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Posted 10 May 2012 - 01:39 PM

We'd just have to overtake wikipedia on the general wording 'ported games'

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Btw, did none of you ever checked out CXEx?
I've basically built it with custom launchers, game startup screens, porting team startup screen.
Every port with CXEx had this.

Currently i'm getting 90% of CXEx' features into Wineskin.
If that doesn't count as an intro then i don't know...

#19 Blinx 007

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Posted 10 May 2012 - 02:05 PM

there be most likely looking for how to get games on mac or something around those lines

#20 doh123

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Posted 10 May 2012 - 02:22 PM

The problem is, if people take these ports and share them around, they'll usually just disable or change the splash screen so they can take credit.

#21 devilhunter

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Posted 10 May 2012 - 02:28 PM

View Postdoh123, on 10 May 2012 - 02:22 PM, said:

The problem is, if people take these ports and share them around, they'll usually just disable or change the splash screen so they can take credit.
People are like that.
But most won't, People are lazy.
If its already compressed and uploaded, and probably has a nice eye-candy mounted dmg archive, these almost always end up as they are on other sites, without tinkering.

#22 HiPhish

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Posted 10 May 2012 - 02:51 PM

I already explained it in the other thread, no company would want anything to do with us, simply for legal reasons. If I upload a port I'm done, I don't have to offer any support, make sure it runs on every graphics card, don't need to make sure multiplayer works properly... However, once you start charging money for it people will expect the product to work (and they have a legal entitlement to a working product). That's what separates an amateur from a professional.

Unless the Porting Team turns into a real company there is no way any company would ever contact us. Of course anyone of us could do that, Wineskin is already being used for commercial ports, the only problem is gettign the meoney to start the business and being able to provide quality ports (and being able to support the newest customerunfriendly DRM)
Games I own that still need porting:
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#23 doh123

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Posted 10 May 2012 - 03:02 PM

I'd love to start a company working on ports full time... Hire some good people to work on Wine... I'm just not sure how feasible it would be... I doubt I could get a business loan with enough to start... Guess I could try kickstarter.com.  I'd really love to have a small company of like 10 people working on Wineskin and Wine and selling cheap porting services to companies... For Macs and Linux. I would have a clue how to start or run a business though... And not sure there would be enough money in it to be sustainable.

#24 devilhunter

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Posted 10 May 2012 - 03:20 PM

It mainly comes down to licensing and market share, that's why transgaming has relatively few Cider Ports out there, with the PC Gaming market hugely big.
Lots of stuff runs in Cider, as we know from experience.
But transgaming is not getting Game licensing for Ports from EA and others.
The mac's usual crappy implementation of OpenGL and the missing DirectX (for easy native portability), and the very very smal market share make these companies not look twice.

Codeweaver's official porting business is also not exactly popular. Has something to do with a lot of things, like huge porting fees from Codeweavers to buyers, and the general mac mind share that non-native Ports are crap.
Just read different mac forums.
Cider Ports are crap and Wine Ports even worse.
Looking at the crappy support these companies give the use4rs after they bought the Wine/Cider Port, it's not surprising.

#25 Blinx 007

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Posted 10 May 2012 - 03:27 PM

View Postdoh123, on 10 May 2012 - 02:22 PM, said:

The problem is, if people take these ports and share them around, they'll usually just disable or change the splash screen so they can take credit.
can't you just lock the icon and banner with a password just hit Cmd+I and use password protect

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Posted 10 May 2012 - 05:44 PM

View Postblinxfrost, on 10 May 2012 - 03:27 PM, said:

can't you just lock the icon and banner with a password just hit Cmd+I and use password protect

Not really.  Once the file is copied/downloaded to another computer, the Permissions you set in the cmd-i window have no longer any meaning.  Or even if they did, any Administrator user on any other computer would be able to unlock them.
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#27 hmtinc

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Posted 10 May 2012 - 07:38 PM

View Postdoh123, on 10 May 2012 - 03:02 PM, said:

I'd love to start a company working on ports full time... Hire some good people to work on Wine... I'm just not sure how feasible it would be... I doubt I could get a business loan with enough to start... Guess I could try kickstarter.com.  I'd really love to have a small company of like 10 people working on Wineskin and Wine and selling cheap porting services to companies... For Macs and Linux. I would have a clue how to start or run a business though... And not sure there would be enough money in it to be sustainable.
Kickstart the idea . :D


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#28 HiPhish

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Posted 10 May 2012 - 07:47 PM

View Postdoh123, on 10 May 2012 - 03:02 PM, said:

I'd love to start a company working on ports full time... Hire some good people to work on Wine... I'm just not sure how feasible it would be... I doubt I could get a business loan with enough to start... Guess I could try kickstarter.com.  I'd really love to have a small company of like 10 people working on Wineskin and Wine and selling cheap porting services to companies... For Macs and Linux. I would have a clue how to start or run a business though... And not sure there would be enough money in it to be sustainable.
Your greatest problem would be DRM, no company today, aside form CD Projekt, wants to go without any sort of DRM. Maybe you could work for CD Projekt porting their Windows games to Mac OS X, but aside from that I don't see much.
Games I own that still need porting:
Dark Messiah of Might & Magic, Descent 3, Fallout, Space Rangers 2

#29 hmtinc

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Posted 10 May 2012 - 08:01 PM

View PostHiPhish, on 10 May 2012 - 07:47 PM, said:

Your greatest problem would be DRM, no company today, aside form CD Projekt, wants to go without any sort of DRM. Maybe you could work for CD Projekt porting their Windows games to Mac OS X, but aside from that I don't see much.
so give them their DRM . I am sure you could implement some type of protection in .
Also , many indie game developers don't care about DRM.


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#30 cluthz

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Posted 10 May 2012 - 08:35 PM

I we were to make ports for companies there would be some legal issues.
I guess porting team  had to be a registered company.
We would also have to provide support and testing on many systems.
Also, we do have many good porters, but on many issues we would have to burden very few of our members, because most here do only have limited experiences with porting (no offense!!).

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