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Modded CX Bottle for increasing games compatibility!


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#1 thedoctor45

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Posted 28 July 2009 - 05:49 PM

I'm currently working on a modded XP bottle for use with the CX wrappers that I posted earlier.

During my porting "escapades" I noticed that many games need additional software installed to function properly. (Most of these files would be included in a genuine Windows XP installation but not inside a standard CrossOver bottle), so that's why the games don't install them.

I am encountering these problems over and over again and i thought it's about time that we do something about it.
There's no such thing as Winetricks for CrossOver so we have to get this sorted out on our own.

Here's a list with additional software that a lot of games use by default:

Codecs:
mpeg1 codec
DivX codec
Indeo codec
Cinepak codec
wmv codec

Windows Fonts

Software:
QuickTime
Ageia PhysX Engine
Glide Wrapper
Additional DirectX Libraries (DirectPlay, DirectMusic etc...)

note that in many situations you need to explicitly override the needed dlls in the wine registry as well to get them working. (quartz.dll, dmband.dll, dplayx.dll etc...)

I have collected a bunch of software (older stuff mostly) that I want to try out with the CX bottle.

I've uploaded the pack here:
http://www.megaupload.com/?d=P753DOIZ

If anyone here has more suggestions for additional software that could be useful please let me know.

This bottle would be useful if a game does not run correcly "out of the box". I'll try to keep this as small as possible, but you should only use it if you have no other choice.

cheers
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#2 Hans

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Posted 28 July 2009 - 07:41 PM

Awesome job, thanks.

#3 robotriot

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Posted 28 July 2009 - 09:13 PM

really neat, i'd like to see if this changes anything for me, on a couple of games!

thanks!

#4 devilhunter

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Posted 28 July 2009 - 09:43 PM

Wouldn't this wrapper be too huge?
I'm talking about 500 MB in size for the Wrapper alone if you just install Quicktime and DirectX.

P.S.: have you found a working codec for the old-ass IV50 intel Videos?
I tried many Intel Codecs and third-party codecs, but not one worked.

#5 jimjimjimbob

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Posted 29 July 2009 - 08:43 AM

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#6 trograin

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Posted 30 July 2009 - 07:08 AM

Okey instead of asking for the modded CX wrapper I will ask this:

Quote

note that in many situations you need to explicitly override the needed dlls in the wine registry as well to get them working. (quartz.dll, dmband.dll, dplayx.dll etc...)

How do you override the needed dll's in the wine registry?

#7 kenand

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Posted 04 October 2009 - 03:50 PM

thanks

#8 dafootballer

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Posted 04 October 2009 - 04:11 PM

does this use cx 8?

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#9 Crowie

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Posted 07 October 2009 - 02:36 PM

Doc, check my sherlock holmes 5 wrapper you have a package of different version of agaia physx soft
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#10 Guest_RockMonster_*

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Posted 22 December 2009 - 04:43 PM

trograin said:

Okey instead of asking for the modded CX wrapper I will ask this:

Quote

note that in many situations you need to explicitly override the needed dlls in the wine registry as well to get them working. (quartz.dll, dmband.dll, dplayx.dll etc...)

How do you override the needed dll's in the wine registry?
I'm curious as to this, as well- I was trying to do a cider port of Grim Fandango and couldn't get past the DPlay checks.

#11 Guest_Sitruss_*

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Posted 22 December 2009 - 10:22 PM

I'm not sure if this is implemented yet, because i'm not good with the technicalities of video formats, but is bink video supported?

#12 Hans

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Posted 22 December 2009 - 11:10 PM

Grim works in Wine 1.1.31+ if you disable Hardware Acceleration: http://appdb.winehq....objectManager.p ... ngId=46982

Try using WineSkin RC5.

I've also finished it in VMWare. There was one bug late in the game with timing issues but there are fixes for that online.




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