Dead Reefs (The Adventure Company) [Wineskin]
Posted 31 July 2012 - 12:55 PM
I'm attempting to accomplish a supposedly impossible port, and I've managed thus far. Dead Reefs is working, and is fully playable in Wine 1.5.9 (Wineskin), but I can't get two three things working:
1. The introductory video doesn't play, no matter which codec I attempt to use to decode it.
2. The menu gives me this strange warped double layer view, which is supposed to be a burning candle directx layer with writing on top of it (i.e. the menu). A similar thing happens to icons in the HUD in-game (screenshots: 1, 2). PixelShaderMode is glitchy (has white flickering), and I think it may be related to this weirdness.
3. All the writing, all the fonts are missing, and installing corefonts or all fonts doesn't help return them.
Error log linked as well. Can anyone see something that sticks out? Please help if you can.
My Mac OS X Version:
Mac OS X 10.6.8
My Mac Model, GPU & CPU:
NVIDIA GeForce 320M & 2.4 Ghz Intel Core 2 Duo
Posted 31 July 2012 - 10:55 PM
2. maybe try changing the offscreen renderer type? default is fbo, but sometimes backbuffer works better.
3. no idea... maybe see if you can find some info on the specific Font the game is using (if its even using a font, it might be built in rendering) and make sure you have that specific one installed.
Posted 01 August 2012 - 01:09 AM
True that, but I'd still like to get it working if possible, no matter how hard. The funny thing is I checked and the videos are XVID encoded with a separate OGG Vorbis soundtrack for each. Both the soundtrack and the video are supposed to play at the same time, but instead I get a white screen, followed by an in-game ui texture pasted into the video space. Quite peculiar... I'm thinking it may also be related to the second problem.
I've just tried that and it doesn't seem to make a difference. Nor does GLSL, or multisampling... (I thought I'm mention that just in case.)
I think this is also related to elements not being displayed, and isn't actually a font issue. (The fonts are built into the game.) So it all comes down to problem number two.
I'm thinking this could be a DirectX glitch. The game requires d3dx9, and not much changed as I was swapping the d3dx9 versions via winetricks, but perhaps the fault is in winetricks' implementation? Is the supplied d3dx driver known to be buggy? Perhaps I should try Windows native d3dx dlls?
Posted 01 August 2012 - 01:27 AM
Just tried the directx 10 and 11 winetricks bundles, by the way, too, to no avail.
Posted 01 August 2012 - 02:06 AM
That leaves two issues to sort:
1. Missing text/font layers
2. Non-functioning video decoder
I'm starting to get a bad feeling, though. I don't know how fixable these problems really are... Any tips/suggestions?
Posted 01 August 2012 - 03:01 AM
Edit: If I could only fix the video decoder, I bet everything else would fall into place.
Edit #2: I'm 99% sure that AVIReader.dll is the culprit, as this library is supposed to decode the raw video data based on Virtools' workings.
Posted 01 August 2012 - 03:40 AM
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