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Wine 1.6 goes release candidate!


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#1 cluthz

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Posted 07 June 2013 - 08:39 PM

http://www.winehq.org/announce/1.6-rc1

GREAT NEWS!


The Wine development release 1.6-rc1 is now available.

This is the first release candidate for the upcoming Wine 1.6. It
marks the beginning of the code freeze period. Please give this
release a good testing to help us make 1.6 as good as possible.

What's new in this release (see below for details):
  - New implementation of the typelib creation support.
  - GLSL-based support for fixed function vertex shaders.
  - Support for desktop launchers in virtual desktop mode.
  - Fixes for Japanese vertical text.
  - New Croatian translation.
  - Various bug fixes.

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#2 SilentJacket

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Posted 07 June 2013 - 09:31 PM

I hope 1.6 will be more reliable than the later versions of 1.5

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#3 cluthz

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Posted 07 June 2013 - 10:09 PM

View PostSilentJacket, on 07 June 2013 - 09:31 PM, said:

I hope 1.6 will be more reliable than the later versions of 1.5

That's the point.
It's a code freeze, only fixes will be applied.
Odd number wine 1.3 and 1.5 (and later 1.7) are experimental!
Even number is much more stable (1.2, 1.4, 1.6)

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#4 ValkTuna

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Posted 08 June 2013 - 01:53 AM

YAAAAAAAAAAAAAYYYYYYYYYYY!
I'm sure all of us are happy about this.
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#5 chrisangel

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Posted 08 June 2013 - 04:17 AM

View Postcluthz, on 07 June 2013 - 10:09 PM, said:

Odd number wine 1.3 and 1.5 (and later 1.7) are experimental!

It all seems pretty experimental - if you know what I mean.

#6 zoroaster

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Posted 08 June 2013 - 12:18 PM

View PostSilentJacket, on 07 June 2013 - 09:31 PM, said:

I hope 1.6 will be more reliable than the later versions of 1.5

In my opinion the later 1.5 versions of Wine are much more stable then the earlier. I used the stable Wine 1.4.1 a very long time until I switched to Wine 1.5.X because the early versions did work terrible especially for my hardware with AMD graphics. Actually I have only Wine1.4.1XInput2 and every version beginning with 1.5.29 in my Winery which are stable enough. But I always compile every engine myself because the default OSX 10.6 compiled versions have some issues under OSX 10.8 in general.

#7 cluthz

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Posted 08 June 2013 - 01:44 PM

The 1.5.xx engines had some huge improvements on AMD, which will be incorporated in 1.6.
To keep it simple: 1.6 is improving stability of what 1.5.xx added as new features. No new features will be added in 1.6.
The new features will be added to 1.7.x.

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#8 ovvldc

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Posted 08 June 2013 - 03:25 PM

Which reminds me: Does anyone know why the recent engines that pop up in Wineskin Winery now are labelled WS9Wine1.5.zzX?
What does the X at the end stand for? I suppose native mac driver enabled, but I don't recall seeing it here.

#9 SilentJacket

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Posted 08 June 2013 - 04:35 PM

maybe they are just markers for candidate builds

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#10 ovvldc

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Posted 08 June 2013 - 04:38 PM

Candidate for what?

#11 darklord42

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Posted 08 June 2013 - 05:57 PM

View Postovvldc, on 08 June 2013 - 03:25 PM, said:

Which reminds me: Does anyone know why the recent engines that pop up in Wineskin Winery now are labelled WS9Wine1.5.zzX?
What does the X at the end stand for? I suppose native mac driver enabled, but I don't recall seeing it here.

Actually its more or less the opposite.  since .28 the mac driver was default on mac.  This had issues with wrapper creation which would cause it to hang, so doh123 switched it to X11 being the default.  You can of course switch it to the mac driver later if you want.

#12 doh123

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Posted 08 June 2013 - 07:07 PM

X engines use X11 as default instead of Mac Driver... as darklord42 has said.  This is just to fix wrapper creation issues where MacDriver was crashing and causing hung wine processes.

#13 Kama.Stein

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Posted 09 June 2013 - 01:06 AM

I'm wondering if there's any chance we might get the MESA drivers in Wineskin upgraded. Either that or to get Wine to use the native OpenGL instead. For me for the most part Wine 3D rendering isn't working as well as native OpenGL rendering and I have a feeling those MESA drivers are getting in the way. If it can use the native window manager why not the native opengl as well?

Also I would like some 10.8 specific compiled engines here.
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#14 doh123

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Posted 09 June 2013 - 02:31 AM

View PostTetsu, on 09 June 2013 - 01:06 AM, said:

I'm wondering if there's any chance we might get the MESA drivers in Wineskin upgraded. Either that or to get Wine to use the native OpenGL instead. For me for the most part Wine 3D rendering isn't working as well as native OpenGL rendering and I have a feeling those MESA drivers are getting in the way. If it can use the native window manager why not the native opengl as well?

Also I would like some 10.8 specific compiled engines here.

what do you think a 10.8 engine will do for you?  Try it out and see if it performs any better...

what do you mean by native OpenGL?  The Mac Driver isn't using Mesa... Mesa is in the WineskinX11 build.  If you want upgraded Mesa easily, you can make the wrapper use XQuartz, and use whatever the latest version in XQuartz is.

#15 Kama.Stein

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Posted 09 June 2013 - 04:04 AM

I guess I don't know at which layer is the problem because wine now tends to leak vram on my system with a variety of games at a variety of settings. At least Direct3D games anyway. For example:

Tried it with GLSL and then with ARB
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)

FEAR32468915Wine(27281,0x408c8000) malloc: *** mmap(size=16777216) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
wine: Unhandled page fault on write access to 0x00000010 at address 0x475aceb8 (thread 0009), starting debugger...

Where do I find a 10.8 compiled engine anyhow?

And by native I mean, instead of using MESAGL to interface with OpenGL go direct to Apple's OpenGL in the system. I know the "mac driver" uses the native window manager but I'm not sure it uses the native OpenGL as well.

Doing some investigation I found:

with GLSL enabled I get

err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)

http://lists.freedes...uly/002191.html

Which says....

Quote

For some games and apps, this can be worked around by using "backbuffer"
instead, as documented in http://wiki.winehq.o...fulRegistryKeys but it
isn't working everywhere, and I wouldn't be surprised if this option was
removed in the future.

This might be a more general problem with Mesa instead of something specific to
radeon.

And yes I tried backbuffer. Didn't help.

With Alan Wake I get:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

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#16 ovvldc

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Posted 09 June 2013 - 06:53 AM

The unhandled usage flags notice is rather common, I see it all the time.

In your case, Wine may not know about the graphics card, so doesn't see the right amount of VRAM. Did you try setting that in the registry?

#17 Kama.Stein

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Posted 09 June 2013 - 08:30 AM

Yes I did, I tried setting the exact amount and more up to 4GB.. no matter what I try it ends up exhausting it and crashing. If I turn down the resolution it lasts longer but still end up exhausting it and crashing eventually. I also tried checking and unchecking "detect video card for direct3d" or whatever it is called. (don't remember off the top of my head)

This doesn't happen with Native or Cider ports.
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#18 ovvldc

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Posted 09 June 2013 - 12:54 PM

That's nasty. You may wish to file a bug on that and see if the developers are willing to work with you on it.

#19 ValkTuna

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Posted 11 June 2013 - 12:26 PM

Um, any chance of fixing software installations in Wine?
Like, Steam, for example. It can display the first window but after I click next it just disappears and doesn't show the next window.
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#20 HyperTsunaz

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Posted 11 June 2013 - 01:09 PM

View PostSouthTuna, on 11 June 2013 - 12:26 PM, said:

Um, any chance of fixing software installations in Wine?
Like, Steam, for example. It can display the first window but after I click next it just disappears and doesn't show the next window.

Steam works perfectly fine o.o

#21 ovvldc

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Posted 11 June 2013 - 09:02 PM

So, basically everyone has different issues? That is not making it easier to figure out what is going on...

#22 ValkTuna

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Posted 12 June 2013 - 01:43 AM

It's not just Steam for me, it seems that with any thing, be it Wineconfig down to winetricks, there's always a point in time when Wine will stop creating the necessary windows/freeze right there and just stay that way.

View Postovvldc, on 11 June 2013 - 09:02 PM, said:

So, basically everyone has different issues? That is not making it easier to figure out what is going on...
Definitely... :/
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#23 ovvldc

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Posted 12 June 2013 - 01:56 PM

Are you sure this is a Wine problem? Maybe there is a permissions issue, some lock file that got left over or something?

#24 darklord42

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Posted 12 June 2013 - 02:09 PM

View PostSouthTuna, on 12 June 2013 - 01:43 AM, said:

It's not just Steam for me, it seems that with any thing, be it Wineconfig down to winetricks, there's always a point in time when Wine will stop creating the necessary windows/freeze right there and just stay that way.

What engine are you using?  I noticed something like this  in 1.6rc1 when i was using regedit. when i went back to something like 1.5.26 then it wouldn't freeze later.  Could you verify if this is the case for you?

#25 Random

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Posted 18 June 2013 - 06:47 PM

My 2 cents:

Mainly used it on Far Cry 3 so far, the implementation of the native Mac Driver seems to be working fine - ( it will *only start working via the native driver on my card [ AMD Radeon HD6490M ] - still getting a lot of shader errors, but no difference between 1.5.xx and 1.6rc1 in that respect)

Updated a few Ports to 1.6, pretty much without problems, only going back to fullsize failed a few times when having gone CMD + Tab (too) early.


I had a few minor problems with winetricks lately, mostly it being unable to automatically load packages (and so requiring them to be manually put into winetricks cache folder); and often times winetricks hanging/freezing upon successfull operation (will finish all tasks but then fail to close winetricks window) - but that's mostly 1.5.xx experience too.



Any issues that require special attention?




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