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Cluthz' home made RPG!


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#1 cluthz

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Posted 16 July 2013 - 11:21 AM

So I bought RPGMaker VX Ace recently, and it is very fun!
I have pretty much spent all my free time the last few days to make a small RPG.

If you would like to test out this early build, please do so.
Also feel free to ask for tips and tricks to how to do things,
and report bugs!

Posted Image


Download the latest builds here:
Mac:
1.0 beta1
https://dl.dropboxus...EFTO2/Efto2.zip

PC:
1.0 beta1
https://dl.dropboxus...pe 1.0beta1.zip


Download the RPGMakerVXAce runtime here: (for PC users only)
http://www.rpgmakerw...un-time-package

This is the first beta of the finished game.
I will not make more content for it.
The game is a bit shorter than I was aiming for in the start, but I've learnt so much about how to do things since i started so I wanted to just be done with this one and start over with a cleaner and more structured way to do things.
The game should be around 1.5 hours for people that have some RPG experiences, and if you're taking your time it could take a lot more.

Todo:
Bug fixing and polishing.
Make a self contained Mac port (will be up today or tomorrow I guess).
Replace the generic title graphics and so on..

Older releases:
Spoiler
Info about versions:
Spoiler

FAQ

How long is the game?
Currently the game is around 40 mins - 1 hour

How long will the final game be?
I don't know yet. But I think I will stop at around 3-4 hours. This because my flow control of events are a bit messy.
If I still have the same enthusiasm as I have now, I will make a sequel, which will be longer and probably better.

When will it be done?
I have no idea. With the pace I'm working at at the moment I hope to have it finished over the summer.
I've been putting in 5-10 hours a day on it currently, but I cannot continue like that forever :D
I will aim to make a content update at least once a week, unless I'm at holiday.

Where is the quest log?
Check the book in your house, I might implement a quest log at a later stage, but I don't see any need for it yet.

Is the game free?
Yes! It will be free! I only use artwork that is free to distribute or my own art work.
You do need the RPGMakerVXAce Runtime, which is also free.
This does not mean you can post my game somewhere else, but feel free to copy the games to friends and family as you like!

Is it really playable currently?
Yes, it really is!
Most of the assets, like combat system and leveling system are modules from RPGMaker, thus they are finished.
There is a save and load function! HOWEVER, I cannot promise that saves from one alpha to another will work flawlessly!
I have a friend that is pre-alpha testing everything for me and reporting bugs. He has probably played this game for 10 hours already :P/>

Can saves be carried over from version to version (***Safe Save Loc)
Yes, but if i add scripted events in areas you have visited and completed they might start and you might get a broken save!
I will try to include a "safe save location" after each version, which MIGHT be the best place to save before next release.

Did you paint all that stuff?
No I did not. I plan to make my own sprites, but that only AFTER the game is complete content wise.
It will take me weeks to paint all those sprites, but it's easy to change the ones in game once I have done so.

So what have YOU really done?
I've designed the maps from scratch (except the church, which i modified a default map)
All the events are made by me and the story is written by me.

BUT IT IS A WINDOWS GAME!!
Yes, RPGMakerVX is windows only, however there will be android support soon.
It does work in wine, but it takes a lot of time uploading and updating a wine port the same time.
There will however be Wineskin version from time to time, but not until I have completed a bit more.

So what with the stupid name and the stupid loading screen?
It's really a joke, because when I was around 9-10yrs old me and a friend made a hypercard game
called Escape from the Orcs :)/>
The loading screen is a built in one. I will make a new one, but that is low priority!

The story is a bit shallow!
I have written as I made the game mostly. The dialogues will change, a lot once I get most of the game in playable state.
You can notice how the dialogue style changes after awhile, and the a bit more witty style after like 30 minutes in game is really what I plan for.

How long time have you used so far?
As of the Alpha 1.7 release I have used around 25 hours making it. Plus 10+ hours in planning and problem solving with scripts.
So around 35 hours so far.

Is there a secret cow level?
Funny you should ask! No there is not, but there is a secret Nun-level! I have only used it for bug testing and fast level up to speed myself thru some of the contents.

I wanna  do this myself, is it hard?
No, not at all!
I bought RPGMakerVXAce, watched a 2 hours of tutorials on youtube and started with the PDF tutorial from RPGMaker.
I did change the tutorial so I could use it for my game.
Within 5 hours from I started I had a little village with a few scripted events.
You do not need to know any coding, as everything can be chosen from menus, but knowing a little is very handy.


Some pics from the game:

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Edited by cluthz, 01 August 2013 - 12:07 PM.
Updated to first beta release and Mac Beta

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How to port Steam games .... My Youtube Porting videos ... Play my RPG


#2 hmtinc

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Posted 16 July 2013 - 05:45 PM

Looks like a cool Game , but you should consider maybe making the enemies in the beginning a bit more easier because after 2 random battles i died :(
Overall it seems like a cool game , it reminds me of XtremeWorld's MMORPG Maker.

If you want to try the game out without going into windows, I made a quick wine wrapper with the game pre installed that can be downloaded here : https://www.dropbox....9a/EFTO2.app.7z
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#3 cluthz

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Posted 16 July 2013 - 06:40 PM

I've been thinking of removing the random ones. After i found out how to respawn patrolling ones. The game is supposed to be hard. But if you get the chests in the  village you should be able to defeat most encounters

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#4 waves

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Posted 17 July 2013 - 01:13 AM

I will give it a try in the next few days - can I use a gamepad?
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#5 HyperTsunaz

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Posted 17 July 2013 - 02:42 AM

You using the default battle system? I like an action battle system.

#6 cluthz

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Posted 17 July 2013 - 05:11 AM

View Postwaves, on 17 July 2013 - 01:13 AM, said:

I will give it a try in the next few days - can I use a gamepad?

Yes. RPGMakerVX works with controller out of the box

HyperTsunaz said:

You using the default battle system? I like an action battle system.
I'm using the default one

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#7 HyperTsunaz

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Posted 18 July 2013 - 01:39 AM

View Postcluthz, on 17 July 2013 - 05:11 AM, said:

Yes. RPGMakerVX works with controller out of the box


I'm using the default one

I tried making a game before with both RPG Maker VX and RPG Maker XP. I gave-up after awhile...

#8 ValkTuna

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Posted 23 July 2013 - 01:15 PM

View Postcluthz, on 16 July 2013 - 06:40 PM, said:

I've been thinking of removing the random ones. After i found out how to respawn patrolling ones. The game is supposed to be hard.
Like Dark Souls, but a 2D version...? XD
Posted Image
Main banner thanks to RazorPro
Avatar thanks to adini

I don't have anything else to say, I guess.

#9 cluthz

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Posted 23 July 2013 - 03:49 PM

View PostSouthTuna, on 23 July 2013 - 01:15 PM, said:

Like Dark Souls, but a 2D version...? XD

Haha no, i've played thru all content so far without dying. It's hard, but if you do things in the correct order, then you are safe.
If you go wander off without getting chest and head straight to where you're not supposed to go, then you will die horribly.

The game is updated a bit since my last post tho

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#10 cluthz

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Posted 31 July 2013 - 05:40 PM

Shameless bump.

I cut the game a bit short.
I've learned so much, and improved the ways I've done things a lot, so I decided to end the project a bit shorter than I planned.
I think there is about 1.5-2 hours of game play in the game.

Hopefully you guys will try it out and report back bugs and so on :)
I had a very great time making it and hopefully you'll love playing it too!

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How to port Steam games .... My Youtube Porting videos ... Play my RPG


#11 waves

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Posted 01 August 2013 - 02:59 AM

I have not had the time, sorry.
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#12 cluthz

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Posted 01 August 2013 - 12:05 PM

View Postwaves, on 01 August 2013 - 02:59 AM, said:

I have not had the time, sorry.

:)

it's not too late!

Anyways, that was my first attempt to make a game with RPGMaker, so it is not a masterpiece.
I have already started my next project, which will be far more sophisticated.
I plan on putting in a lot more quests. I have already made a quest log for the game, and it's much better than the one I had in the first game.

This one is very far from being playable at all. And unless someone wanna help me play test for bugs, then I will not make public updates like I have done with the previous one.

Ive made a mac wineskin port with the first one. It's pretty basic, using CX12.1.2 and MacDriver.
If you get garbled graphics on launch, just hit cmd+enter to go windowed mode, and back again.

Mac beta (1.0b1)
https://dl.dropboxus...EFTO2/Efto2.zip

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How to port Steam games .... My Youtube Porting videos ... Play my RPG


#13 waves

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Posted 01 August 2013 - 01:07 PM

I will spend sometime cleaning my house today. And will fire this game up on Windows.

Did the font bug ever fix it self on rpg maker (when using CXS or Wineskin)
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#14 cluthz

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Posted 01 August 2013 - 05:16 PM

Ive had no font issues. Ive been using vx ace version of rpgmaker

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How to port Steam games .... My Youtube Porting videos ... Play my RPG


#15 waves

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Posted 01 August 2013 - 05:29 PM

I think the last time I tried one of the rpg maker games was Wine 1.1.42 - so yeah been awhile.
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#16 (WDN)SDK(Host)

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Posted 06 August 2013 - 03:36 AM

The game looks great, Would it be possible to add a easy,normal,hard and heroic settings on there. as well as legendary weapons.



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