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jahstories

Member Since 10 Jun 2009
Offline Last Active May 11 2013 10:19 PM
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Posts I've Made

In Topic: DeadLight

18 November 2012 - 05:26 PM

Ok, it works good windowed but damn, i'm getting a blue screen with every wineskin wrapper... why?

In Topic: DeadLight

18 November 2012 - 04:37 PM

Don't know why but it's working perfectly with the an updated borderlands 2 wrapper, i'm testing it and posting it later ;)

In Topic: DeadLight

18 November 2012 - 04:17 PM

Sadly it does not work

This is the log:


fixme:heap:HeapSetInformation 0x0 1 0x0 0
fixme:gameux:GameExplorerImpl_VerifyAccess (0x153570, L"C:\\Program Files\\Deadlight\\Binaries\\Win32\\LOTDGame.exe", 0x1a6f550)
fixme:win:EnumDisplayDevicesW ((null),0,0x1a6e1fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a6e0dc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a6f5fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1a6f60c,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:query_init Unhandled query type 0xc.
fixme:thread:SetThreadIdealProcessor (0x254): stub
XIO:  fatal IO error 35 (Resource temporarily unavailable) on X server ":1934"
      after 291 requests (291 known processed) with 1 events remaining.
XIO:  fatal IO error 35 (Resource temporarily unavailable) on X server ":1934"
      after 181 requests (181 known processed) with 2 events remaining.

In Topic: DeadLight

18 November 2012 - 03:42 PM

Thanks for the quick respones, i'm downloading and updating your wrapper, i'll let you know

In Topic: DeadLight

18 November 2012 - 03:19 PM

Sorry but i'm not so great into game porting, how to do that?