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Member Since 20 Jan 2013
Offline Last Active Feb 13 2018 09:11 AM

Posts I've Made

In Topic: Wine STAGING & CSMT Builds - Engines Available

08 February 2018 - 03:06 PM

View PostdankoB, on 08 February 2018 - 02:17 PM, said:

No, it has nothing to do with updated libs. I've had those installed since May of last year. I'm not able to even create a wrapper with any 64bit engines past WS9Wine64bit2.22. I've also only been able to create wrappers with your 32bit engines. I'm sorry to say but your 64bit engines have never worked for me to any capacity.

I've followed your tutorial to get builds working on my system again and I'm running into the exact same results you are getting. Have you tested any of these 64bit engines you are sharing on your own system? The file structures are not correct on the files I've downloaded from your repository of wineskin engines.

Along with the lib and share folders there are also files missing from the lib64 folder from our builds. Are we suppose to add files to make these work correctly?

DankoB wow builds and 64bit builds are not the same thing. Why would you need 32bit libs alongside with 64bit libs in order to make 64bit apps works? I never compiled wow builds, that's why I shared above
link from wineskin's forum that gives you the idea about the 64bit compatibility of wrapper itself.

In Topic: CrossOver Engine 17.1.0 (WS9wine17.1.0)

08 February 2018 - 02:59 PM

View PostNRG, on 08 February 2018 - 02:14 PM, said:

ok but the final result inside the wswine.bundle file is wrong... they can't work in that way...

I tried your x64 engines many times... they don't works...

So there isn't any reason to release wrong engines...

Try to ask to ScoPezz, their x64 engines work because they have the correct structure

However, now we are OT here... there are other threads where discuss how to compile and repackaging x64 engines

I understand your point. However, you asked a question and I just answered that that's why those engines are not working. The wrapper should be made compatible with that instead of changing internal structures of what you compile.

Yes, it's OT, sorry for that.


In Topic: Wine STAGING & CSMT Builds - Engines Available

08 February 2018 - 12:44 PM

Post moved from: http://portingteam.c...10-ws9wine1710/

View PostNRG, on 08 February 2018 - 10:07 AM, said:


Because i can use only 10.8 sdk to compile it

note: I don't think your way to compile x64 engines is correct... their internal structure are always wrong inside wswine.bundle file... did you never tried to create a working wrapper with your x64 engines and use some x64 app like 7-zip x64?!? it works?!?

It's because of wineskin's faulty implementation not because of compiling incorrectly. Compiling wine for WoW or for pure 64bit is the same for Linux/macOS etc..  I have explained that a couple of times but no one understood.


Repacking and compiling from source two different thing.

I'm adhering instructions here while compiling from source, so I don't believe something is wrong at least on my side.


In Topic: Wine STAGING & CSMT Builds - Engines Available

07 February 2018 - 09:13 PM

View PostTheTuKays, on 26 January 2018 - 11:30 AM, said:

Gurqn: When i try to create a new Wrapper with the 64bit engine, i keep getting an error telling me the engine is corrupt. The 32bit engines don't give that error. Trying on macOS 10.12.6. -+TheTuKays+-

View PostdankoB, on 26 January 2018 - 01:52 PM, said:

I can also attest to this when running the 64bit engines. Using Activity Monitor after launching the game I see no wine64-preloader or wineserver processes running and the wine log output is this:
/Volumes/MEDIA/Games/S.T.A.L.K.E.R. Lost Alpha.app/Contents/Frameworks/wswine.bundle/bin/S.T.A.L.K.E.R. Lost Alpha863488668Wine: line 2: /Volumes/MEDIA/Games/S.T.A.L.K.E.R. Lost Alpha.app/Contents/Frameworks/wswine.bundle/bin/S.T.A.L.K.E.R. Lost Alpha863102107Wine: No such file or directory
I'm also on 10.12.6

Probably the following link will be useful?


In Topic: Wine STAGING & CSMT Builds - Engines Available

07 February 2018 - 09:11 PM

3.1 devel engines have been added to the repo