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Gurqn

Member Since 20 Jan 2013
Offline Last Active Yesterday, 10:18 PM
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Posts I've Made

In Topic: Wine STAGING & CSMT Builds - Engines Available

15 October 2017 - 01:28 PM

2.19 vanilla engines have been added to the repo.

In Topic: Wine STAGING & CSMT Builds - Engines Available

05 October 2017 - 10:03 PM

x32 version of 2.18 staging has been added to the repo. However, cannot build x64 version right now, somehow getting an error at configure stage, I will keep posted if I can compile it.

EDIT: x64 version of 2.18 staging engine has been added to the repo as well.

In Topic: Wine STAGING & CSMT Builds - Engines Available

02 October 2017 - 08:50 AM

View Postovvldc, on 01 October 2017 - 08:23 PM, said:

Question: how does the 'repackaged' work? Did you do it yourself, and if so, how? Or can you pull those from somewhere too?

As a side note, im compiling all from source, no repack so far from my side. Just wanted make sure for avoid any misunderstanding :) Enjoy

In Topic: Wine STAGING & CSMT Builds - Engines Available

29 September 2017 - 11:02 PM

vanilla 2.18 engines have been added to repo

http://www.mediafire.../?rd5cxhyux7zx8


P.S > moved to High Sierra. Engines are still 10.6+ :)

In Topic: Wine STAGING & CSMT Builds - Engines Available

24 September 2017 - 06:51 PM

View PostIncredible Hulk, on 24 September 2017 - 04:47 PM, said:

Nice results. I think 3Dmar06 benchmark always run at 1280x1024.
Could you try WineHQ build just to see is it same difference on your rig?
To somehow combine your CPU and HQ 3D score would be good :)

Thank you :)

I would like to run that comparison test but have very limited connectivity right now. I will try that but can't promise that it will be quick and fast :)