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ovvldc

Member Since 24 Nov 2010
Offline Last Active Yesterday, 07:06 PM
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#106832 Wineskin Engine Repository

Posted ScoPezz on 25 July 2017 - 09:32 PM

View PostGurqn, on 25 July 2017 - 07:50 PM, said:

it's been released ;)
I have already added it to the repo :)


#106777 Wineskin Engine Repository

Posted doh123 on 24 June 2017 - 10:34 AM

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!


#106779 Wineskin Engine Repository

Posted ScoPezz on 24 June 2017 - 11:34 AM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

I'm very sad to hear about the accident, but very glad you're okay.
Please take your time, healing is much more important!

And you're very welcome!

I wish you a quick and thorough recovery!
Take care!


#106781 Wineskin Engine Repository

Posted dankoB on 24 June 2017 - 07:18 PM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

Hope all is well doh...sad to hear that you are on recovery road but glad it wasn't worse than it could have been. Your health is far more important than our porting passtimes!


#106699 Wineskin Engine Repository

Posted ScoPezz on 10 June 2017 - 11:11 PM

Vanilla, 64Bit and NoFlicker 2.10 have been added. I will add all Staging engines when they are released.


#106563 Wine STAGING & CSMT Builds - Engines Available

Posted Gurqn on 20 April 2017 - 08:55 PM

staging 2.6 engines have been added to repo ;)


#106564 Wineskin Engine Repository

Posted ScoPezz on 21 April 2017 - 08:58 AM

Added all 2.6 engines, I had to replace vanilla 2.6 with a new version, I uploaded the wrong one. (WS9Wine2.6)


#106264 Wineskin Engine Repository

Posted ScoPezz on 22 December 2016 - 01:11 PM

I've been compiling engines for a while and decided to share them.

Link: https://mega.nz/#F!I...dEFtmpXpLoYAGpA

All of my engines, except for the 64bit engines, are macOS 10.6 and higher compatible.
My 64bit engines are macOS 10.8 and higher compatible until I figure out how to compile those for 10.6+.

What is available?

Vanilla Engines (just plain wine engines).
Vanilla 64bit Engines.
Staging Engines.
Staging 64bit Engines.
Various custom engines to fix certain games/problems.

LATEST VERSION: WS9Wine2.6


#106401 Wine STAGING & CSMT Builds - Engines Available

Posted doh123 on 14 February 2017 - 07:13 PM

View PostGurqn, on 27 December 2016 - 09:26 AM, said:

Actually, I did, and it's possible outside of the wrapper. However, in order to get a wow64 engine with wineskin, the wrapper should have support for that. I've shared some information on my previous posts.

http://portingteam.c...post__p__105993


@Doh123

I don't really know what support is needed... is this just about the dylibs being 32 bit?  The goal of Wineskin is to make it like a ported app... so for me, I'd rather have only what is needed there and not some general wrapper that can run anything.  So if I was running a 64 bit app, I'd use 64 bit engine.


#106398 Wine STAGING & CSMT Builds - Engines Available

Posted Incredible Hulk on 13 February 2017 - 08:16 PM

If anyone is having problems with "flashing triangles" in staging engines
Posted Image

just add "MaxVersionGL" DWORD with value 30002 (or 40001 if card support OpenGL 4.1) to registry and problems gone.


#106373 CrossOver Engine 16.1.0 (WS9WineCX16.1.0)

Posted NRG on 07 February 2017 - 11:04 AM

Posted Image


Wineskin's engine obtained by compiling the the source code by codeweavers of his CrossOver Wine version




#106347 Wineskin Engine Repository

Posted ScoPezz on 28 January 2017 - 10:07 AM

View PostdankoB, on 28 January 2017 - 05:55 AM, said:

Any luck getting the stable Wine 2.0 Staging x64 engine compiled? :)
I added all the stable 2.0 engines now :) Including 64bit! :D
EDIT: sorry for the delay btw :P


#106322 Wine STAGING & CSMT Builds - Engines Available

Posted Gurqn on 10 January 2017 - 06:02 PM

Added new engines for wineskin

http://www.mediafire.com/?rd5cxhyux7zx8

wine-staging-x32-2.0-rc4.tar.7z
wine-staging-x64-2.0-rc4.tar.7z


#105984 CrossOver engine 15.3.1 (WS9WineCX15.3.1)

Posted NRG on 21 September 2016 - 06:29 AM


edit: 5 Oct 2016 [new little update]:



changelog...




#105815 UE3 engine fix?

Posted Incredible Hulk on 05 July 2016 - 11:30 AM

View PostMark Twain, on 03 July 2016 - 08:49 PM, said:

Thanks guys for the patched version, this one helped me to run Dishonored (which is on UE3 too) on my Macbook, all others render just a black screen

if You are on AMD/ATI card those are few tips that gave nice FPS boost.
…engine.ini - in documents/myGames/...

"DisableATITextureFilterOptimizationChecks=False"
"UseMinimalNVIDIADriverShaderOptimization=False"

"PhysXGpuHeapSize=64"
"PhysXMeshCacheSize=16"

"PoolSize=256" or (vidmem/poolsize exmpl: 512/256, for my 512Mb card 256 work best, DO NOT exceed 768)
"bAllowMultiThreadedShaderCompile=True"
"ThreadedShaderCompileThreshold=4" (# of cpu-cores, for my i5 4 cores this worked best)

I also use those but you can tweak:
"bSmoothFrameRate=TRUE" (this really does need to be on, ignore what you've read)
"MinSmoothedFrameRate=52"
"MaxSmoothedFrameRate=122"