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ovvldc

Member Since 24 Nov 2010
Offline Last Active Today, 03:01 PM
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#107500 CrossOver Engine 17.5.0 (WS9wine17.5.0)

Posted Gcenx on 21 May 2018 - 11:22 PM

Download Folder


Fixed the source by removing the missing reference of a missing file within winedebug, but Wine launched a few of my games just fine.


Source Code  <- Original Source Code

Change Log


Note:
Both were compiled using 10.13SDK 10.9SDK but set min version to 10.8, I only have access to 10.13 so I can't test below.
"wineboot" will show when on wrapper creation & rebuilding.
You need to use macdriver with these I did not compile with X support.

I have uploaded the fixed Source code, incase anyone wanted it.


#107417 Questions about the state of the art of Wine and Wineskin

Posted Gcenx on 27 April 2018 - 05:58 PM

View Post1Mac, on 27 April 2018 - 05:02 PM, said:

Great, thank you for your answers! I'm long suspected that Wineskin wasn't really making the most out of 64-bit engines, so I'm very excited to try your updated wrapper out.
Thank you, it's just to hold people over until a real update is released.

Quote

Maybe I misunderstood, but on the thread you say that Staging64-bit engines won't build properly "in the default wrapper." Are you saying that they will build properly in your wrapper?
That is correct with the stock wrapper, you can not make Staging64-bit engines work or even build correctly.
Mine now will work with and build Staging64-bit engines correctly.
(the wineskin-2.6.2 you download via WineSkin Winery directly aka stock wrapper)


Quote

I guess my fear is that some future update will remove OGL support from MacOS entirely. That's certainly been Apple's MO in the past, to go from "we're no longer supporting x" to "x will no longer work after the latest update," where x = OS Classic, 32-bit applications, etc. Maybe that doesn't make sense in the case of OGL.
It's Apple it is possbile but that's where MoltenVK will come into play, or Crossover will build another way to still use wine on macOS since they bundle modified wine with their product.


View Post1Mac, on 27 April 2018 - 05:32 PM, said:

Cool, thank you. That article was part of what I was thinking of when I asked my question. I guess you all are saying that Apple hasn't been updating its OGL implementation but also hasn't removed it. Is that right? Would I still be able to run OGL games if I upgrade to High Sierra? Is there any chance Apple would ever remove OGL implementation entirely from future OS's? Would Vulkan hypothetically be able to fill that void?
OGL is currently still included with High Sierra, I still use multiple wrappers I have made without issue once I fixed the GPU detection issue.


What I do when ever a new macOS version is released I download the installer but install it onto an External Drive to test it out to ensure I can use what I need before upgrading me internal drive, that way no surprises when something stops working.


#107404 Wineskin Unofficial Update

Posted Gcenx on 23 April 2018 - 06:28 PM

Re-uploaded wrappers with additional libs, now wine/wine64 should be good
As you can see below wine/wine64 are happy with them and you can see I do not have XQuartz installed on my system so wine/wine64 are using the libs provided in frameworks.


Posted Image

The two missing libs are by default missing when using normal WineHQ installs.
A few libs included with Slice's update6 were giving me errors about version mismatches or just out right ignoring them, these are read fine by  --check-libs and I no-longer see errors about wrong version of libs when checking wine run logs.


#107359 Wineskin Unofficial Update

Posted Gcenx on 05 April 2018 - 07:07 PM

View Postovvldc, on 05 April 2018 - 06:52 PM, said:

Thanks Gcenx! Did you update the download at the top of this thread? Edit: never mind, you did.

I haven't used the 'kill Wineskin processes' button in forever because it didn't work for me some time ago and now I just use the application monitor. It would be nice if it worked again, and i don't mind if it kills of other Wine stuff. I only run one at a time.

Yeah I noticed since I now only use MAC Driver that it no longer worked and like you I had to keep "Activity Monitor" open all the time to make sure I could kill everything, wouldnt be the first time I remade wrappers over not noticing processes were still open that caused the install problems to begin with.

For the fix just use 2.6.4 it will kill anything wine/wine64 related processes, I know it's overkill but I tried other ways to kill everything just inside the wrapper but no luck but since this way works I guess it's fine.

The Downloads folder symlinking was added as I get lazy always needing to navigate to the Downloads, I started to notice some of my wrappers kept growing in size as I forget that Downloads is inside the wrapper...


#107353 Wineskin Unofficial Update

Posted Gcenx on 04 April 2018 - 02:07 PM

View PostdankoB, on 04 April 2018 - 01:22 PM, said:

Oh...hahaa, kind of funny I guess. I must have disabled it out of habit I suppose, without realizing. I thought it was actually disabled. So GPU detection now works on High Sierra again?

Yep GPU detection is working again on High Sierra with this.



EDIT;
Ever noticed that wine64 wrappers don't show the wrapper name instead it's just wine64?
I'm currently testing out a fix for this little issue.


EDIT2;
Finished quicker then I thought, now Wine64 processes will take on the wrappers name instead of just showing Wine64
This change also does not affect 32bit builds so it's still universal.


EDIT3;
Added symlink for Downloads folder and added control to Wineskin interface also testing a fix for "Kill Wineskin Processes" since it never worked right when using "MAC Driver"

"Kill Wineskin Processes" works but to work it has to force close anything related to wine/wine64/Windows, so other Wine/wrappers/applications would be affected by this. Since no one ever mentioned "Kill Wineskin Processes" not working, I guess its not used much.


#107351 Wineskin Unofficial Update

Posted Gcenx on 03 April 2018 - 08:51 PM

View Postovvldc, on 03 April 2018 - 07:54 PM, said:

Ok, it works now, great :) Thanks for spotting the missing folder!

Thanks for catching it and posting feedback.


#107343 Wineskin Unofficial Update

Posted Gcenx on 02 April 2018 - 04:01 PM

Currently Version 2.6.5, Uploaded On - April 30th/2018

The updated "Wineskin-2.6.2" should be placed into "~/Library/Application Support/Wineskin/Wrapper" now all newly created wrappers will have the included updates;
  • GPU detection hack/fix by "Markus Stoll" merge request on Sourceforge.
  • Updated libs by Slice posted to InsanelyMac "WrapperUpdate6" pre-included.
  • Make 32bit_64bit mixed engines directly all needed libs included (WrapperUpdate6)
  • Make Working Staging64bit Wrappers
  • WineskinX11 still fully functional.
  • MAC driver is now default like Official Wine
  • Winetricks Updated  -April 30th/2018
  • Winetricks - relinked dotnet462 requirements to dotnet460, removed dotnet461 link. (dotnet461 fails to install)
  • Ability to add a symlink for ~/Downloads
  • "Kill Wineskin Processes" Fixed
  • More universal libs included
  • Wine process names now works for all Engine types
  • *Kill Wineskin Processes* only kills running processes from wrapper.
  • TEMP/TMP environment preset to /Users/Wineskin
The minimum macOS/OSX requirement is now 10.8 unfortunately.


Download;
https://mega.nz/#F!D...Yr5YOqHpv8GRVGQ
10.6.8/10.7 Version - Won't build Wine64/Staging64
Included two prebuilt wrappers (only Gecko was installed).
WS9WineStaging3.7
WS9WineStaging64bit3.7



Please make sure to clear out your users /tmp folder if you have any issues creating wrappers.

Updating Wine Staging/Staging64 Wrapper:
If you do update an existing Staging/Staging64 wrapper open the wswine.bundle/bin and delete "wine" look for the "WRAPPERNAME_randomNumbers_Wine" rename that to "wine"
This does not affect newly created wrappers, as it will only rename the needed files as to not break Wine Staging/Staging64.


Can't run this update?
This Unofficial Update is not Signed with a Developer Certificate, so to run do the following;

To Make Gatekeeper allow downloaded applications open terminal and run
sudo spctl --master-disable
That will now add the option "Anywhere" in Security & Privacy.

To removed the downloaded from the internet warning open terminal and run
xattr -d -r com.apple.quarantine ~/Downloads
That will remove the warning from anything inside your Downloads Folder.


Special Thanks to
NRG & dankoB - For Testing the initial releases
VictorMM - For putting up with my dumb questions and bad explanations.
WhoKnowns - For helping get a working 10.6.8 version.


#107244 Vulkan on Metal

Posted ScoPezz on 29 January 2018 - 10:59 PM

According to https://moltengl.com...reate-pipeline/
MoltenVK is also going open source (even though their license right now does state that the product is free for end-users).

Let's hope one of these projects gets mature enough to be useful for Wine.


#107155 Skyrim tips and tricks

Posted Osxy on 10 December 2017 - 06:59 PM

so this popped up on my suggested viewing list today:

"F*ck Skyrim"

Regardless of whether you like Jim Sterling or not he does kind of have a point :D


#107142 CrossOver Engine 17.0.0 (WS9WineCX17.0.0)

Posted NRG on 07 December 2017 - 11:35 AM



changelog...


NOTE: requires OS X 10.8 or greater


#106832 Wineskin Engine Repository

Posted ScoPezz on 25 July 2017 - 09:32 PM

View PostGurqn, on 25 July 2017 - 07:50 PM, said:

it's been released ;)
I have already added it to the repo :)


#106777 Wineskin Engine Repository

Posted doh123 on 24 June 2017 - 10:34 AM

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!


#106779 Wineskin Engine Repository

Posted ScoPezz on 24 June 2017 - 11:34 AM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

I'm very sad to hear about the accident, but very glad you're okay.
Please take your time, healing is much more important!

And you're very welcome!

I wish you a quick and thorough recovery!
Take care!


#106781 Wineskin Engine Repository

Posted dankoB on 24 June 2017 - 07:18 PM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

Hope all is well doh...sad to hear that you are on recovery road but glad it wasn't worse than it could have been. Your health is far more important than our porting passtimes!


#106699 Wineskin Engine Repository

Posted ScoPezz on 10 June 2017 - 11:11 PM

Vanilla, 64Bit and NoFlicker 2.10 have been added. I will add all Staging engines when they are released.