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Honorenza

Member Since 26 Jan 2011
Offline Last Active Apr 11 2017 10:04 AM
*****

#105434 OS X 10.11 El Capitan--flickering screen still present?

Posted NRG on 27 March 2016 - 06:42 PM

View PostHonorenza, on 27 March 2016 - 11:05 AM, said:

Still no way to fix this ?
So sad 3D acceleration & opengl were so great for wineskin. :/

did you try the Sherry 1.9.6 Slice's engine?

Read this:
http://portingteam.c...180#entry105416


PS: Sherry engines  needs also WrapperUpdate5 - 7z archive.
From your download folder unpack 7z archive by 7-zip.app and install by this command:

cp -R ~/Downloads/WrapperUpdate5/* ~/Library/Application\ Support/Wineskin/Wrapper/Wineskin-2.6.2.app/Contents/Frameworks/


#104725 OS X 10.11 El Capitan--flickering screen still present?

Posted clocknova on 14 November 2015 - 07:00 PM

Unfortunately, switching the renderer to GDI is a horrible tradeoff in most games.  Not a good solution.


#103646 Custom Engine Build issue

Posted darklord42 on 25 May 2015 - 12:52 PM

Because you need the SDK in both places,  Inside the Xboard.app and in /Developer/SDKs/  I'm pretty sure wineskin winery has it check in both places.


#103651 Custom Engine Build issue

Posted Slice on 25 May 2015 - 09:26 PM

config must be set to 10.6 not 10.10
Else Winery will search /Developer/SDKs/MacOSX10.10.sdk
#make sure the SDK exists
export OSXSDK="/Developer/SDKs/MacOSX${MINMACOSXVERSIONTOBUILDFOR}.sdk"
if [ ! -d "$OSXSDK" ]
then
echo "$OSXSDK not found!, trying to find something usable..."
#test for same version in new Xcode.app location
if [ -d "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${MINMACOSXVERSIONTOBUILDFOR}.sdk" ]
then
  export OSXSDK="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${MINMACOSXVERSIONTOBUILDFOR}.sdk"
#if not found, use oldest available OS version found
#test for 10.6 SDKs
elif [ -d "/Developer/SDKs/MacOSX10.6.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.6"
  export OSXSDK="/Developer/SDKs/MacOSX10.6.sdk"
elif [ -d "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.6"
  export OSXSDK="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk"
#test for 10.7 SDKs
elif [ -d "/Developer/SDKs/MacOSX10.7.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.7"
  export OSXSDK="/Developer/SDKs/MacOSX10.7.sdk"
elif [ -d "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.7"
  export OSXSDK="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk"
#test for 10.8 SDKs
elif [ -d "/Developer/SDKs/MacOSX10.8.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.8"
  export OSXSDK="/Developer/SDKs/MacOSX10.8.sdk"
elif [ -d "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.8"
  export OSXSDK="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk"
#test for 10.9 SDKs
elif [ -d "/Developer/SDKs/MacOSX10.9.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.9"
  export OSXSDK="/Developer/SDKs/MacOSX10.9.sdk"
elif [ -d "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk" ]
then
  export MINMACOSXVERSIONTOBUILDFOR="10.9"
  export OSXSDK="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk"
else
  echo "";echo ""
  echo "ERROR!!! No usable SDKs found on your system... this may not work right!  Please Install Apple Xcode to get SDKs"
  echo "";echo ""
fi
echo "SDK selected is $OSXSDK, lets hope it works..."
fi
export SDKROOT="$OSXSDK"



#103601 Custom Engine Build issue

Posted -------- on 14 May 2015 - 10:45 PM

View PostHonorenza, on 14 May 2015 - 12:28 AM, said:

Thanks for your help bro !
So I've try this :
sudo cp -R /Users/Harry/Desktop/Home/Logiciels/Hardware/sdk/MacOSX10.6.sdk /Developer/SDKs/MacOSX10.6.sdk
sudo ln -s /Developer/SDKs/MacOSX10.6.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/

Here is the pastebin : http://pastebin.com/ubPs07nG

And the same problem while atempt to compile wine source : http://pastebin.com/V7VZkXPT

Okay, you can ignore first pastebin logs for now :)

Can you run this command on terminal and try to compile again ? I'm not sure if restart would be required

xcode-select -switch /Applications/Xcode.app

I might have one more dirty solution but let's try this one first, other one may be more complicated. By the way, did you try to compile with 10.8 SDK, you are able to compile with that one ?


#103602 Custom Engine Build issue

Posted Slice on 15 May 2015 - 06:27 AM

View PostHonorenza, on 13 May 2015 - 06:59 PM, said:

It's the same :
sudo cp /Users/Harry/Desktop/Home/Logiciels/Hardware/sdk/MacOSX10.6.sdk /Developer/SDKs/MacOSX10.6.sdk
sudo ln -s /Developer/SDKs/MacOSX10.6.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/


No.
First command should include -r because it is directory.
sudo cp -r /Users/Harry/Desktop/Home/Logiciels/Hardware/sdk/MacOSX10.6.sdk /Developer/SDKs/MacOSX10.6.sdk

Second command should contain output name. But before  do this delete old one (drag by mouse into trash. Clear?)
sudo ln -s /Developer/SDKs/MacOSX10.6.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk


#103587 Custom Engine Build issue

Posted -------- on 12 May 2015 - 02:17 PM

View PostHonorenza, on 10 May 2015 - 10:50 AM, said:

Thanks the command line work now :
sudo -s ln -s /Users/Harry/Desktop/Home/Logiciels/Hardware/sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/

Unfortunatly I've still
xcodebuild: error: SDK "/Developer/SDKs/MacOSX10.6.sdk" cannot be located.
as: error: unable to find utility "as", not a developer tool or in PATH
in config log. :/

Make sure you have created your target folder first, if not then you should create your target folder first.

sudo mkdir /Developer/SDKs

put your SDK to that folder

sudo cp /path.sdk /Developer/SDKs/MacOSX10.6.sdk

symlink it from there to xcode default place

sudo ln -s /Developer/SDKs/MacOSX10.6.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/


pay attention to spaces between original location and target location.


#103578 Custom Engine Build issue

Posted Slice on 10 May 2015 - 08:41 AM

View PostHonorenza, on 09 May 2015 - 03:55 PM, said:

I've try something new : I've copied all my SDK (10.6 uo to 10.10) somewhere else on my pc, and try to simlink them with :

ln -s /Users/Harry/Desktop/Home/Logiciels/Hardware/sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/


Unfotunatly terminal sayd to me "Permission denied".
sudo -s


#103557 Custom Engine Build issue

Posted darklord42 on 08 May 2015 - 01:41 PM

Well the function is compatible with any OS claiming to be POSIX, all OSX versions are thus
copy paste this line

ln -s /Developer/SDKs/MacOSX10.6.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk

Mind you It won't work because you have something named that at the destination already, but if you were to delete that folder it would work.


But anyway your real problem is "as" not being found.  I have no idea.  did you install xcode's command line tools package?  You can get it by opening Xcode.app going to the Xcode menu -> Open Developer Tools -> More Developer Tools...   It will then open with a browser, and you must log in with your Apple ID.  If you don't have one you can get one for free.  Then download the latest version of commandline tools, usually the first one twoards the top of the list.


#103552 Custom Engine Build issue

Posted Slice on 07 May 2015 - 08:25 PM

View PostHonorenza, on 07 May 2015 - 03:35 PM, said:

How can I fix them ?
For the SDK they are in the right place :


Ans how can I fix the "as" issue ?
As you use Wineskin compilation then the SDK place is
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
and not as you did /Develop....


#103551 Custom Engine Build issue

Posted darklord42 on 07 May 2015 - 07:58 PM

I suppose you can copy the .sdk in both places.
Why cant you use your terminal?  It's in the /Applications/Utilities/Teriminal.app

As for "as" really beats me, may be a typo in your arguments? (doubt it though)


#103548 Custom Engine Build issue

Posted Slice on 07 May 2015 - 08:57 AM

View PostHonorenza, on 06 May 2015 - 07:38 PM, said:

I 've copy the sdk folder here, because i can't use the command line in my termina, no problem whit this ?


So I've try again, still don't work. Here is the config.log : http://pastebin.com/ZcJR6v7C

Thanks for yours supports bro. Very appreciated. ^^
See your log
configure:3937: gcc-4.2 -arch i386 -m32 -O2 -isysroot /Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.6 -I/tmp/Wineskin/include -I/tmp/Wineskin/include -L/tmp/Wineskin/lib conftest.c  >&5
xcodebuild: error: SDK "/Developer/SDKs/MacOSX10.6.sdk" cannot be located.
as: error: unable to find utility "as", not a developer tool or in PATH
two errors here.


#103535 Custom Engine Build issue

Posted darklord42 on 06 May 2015 - 01:49 AM

Good greif,  i have no idea what I was smoking, That's:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
(XBoard is my chess app, and would not be of help here...)

to make a sim link, open up the terminal and use this command
ln -s <folder or file> <destination folder or file>

That is in this case:

ln -s /Developer/SDKs/MacOSX10.6.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk

it will make the folder appear there even though it is in /Developer/SDKs/MacOSX10.6.sdk

For the record the teriminal said error log is called config.log and is in your /Users/Harry/Desktop/sources/wine folder.


#103526 Custom Engine Build issue

Posted darklord42 on 05 May 2015 - 05:01 AM

How do you gather that darwine is the problem?  I see nothing in the console output that says that.  I see Darwin not Darwine which is the unix like environment for osx, and not the outdated version of wine for powerpc which I doubt he has installed as 1) he would remember installing it, providing he even could and 2) would be pointless on an intel mac.

It looks like it sent an error to the wine.log in the working directory, most probably the wine src folder at the time. We would have a better clue if we saw that log.

Though seeing as it finds the compiler but can't get it to work, i bet I know what the error log will say

Most likely, from my own experience, the problem is it couldn't find the .sdk wineskin winery asked of it. Default setting is 10.6. (You can ofcourse choose a later one, but Xcode comes with 10.10 and 10.9 – neither are selectable options in winery) Do you have MacOSX10.6.sdk in /Developer/SDKs/MacOSX10.6 and then (this is the actual place it checks for it)  have simlinked that folder to /Applications/Xboard.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk?  You have to re simlink the folder each and evrey time Xcode is updated, as the Xcode.app is replaced and with it your simlinks. (better to loose a simlink then the actual sdk each time)

[edit]
If you need the 10.6 sdk I have it here http://www.mediafire...OSX10.6.sdk.zip


#103516 Custom Engine Build issue

Posted dankoB on 04 May 2015 - 05:05 AM

Are you aware of which version you have installed? I did a quick google search and came up with this...

http://darwine.sourc...ml#Uninstalling

Seems pretty easy regardless of which version you have installed but I would also suggest uninstalling Wineskin Winery, dealing with Darwine and then reinstall Winery. I'm not entirely sure if a Winery uninstall would be necessary but it's a small application and easily accessible so why not.