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SAHunterMech

Member Since 17 Oct 2009
Offline Last Active Jun 04 2013 02:48 PM
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Topics I've Started

Tomb Raider 1 + Glidos in Wine

18 April 2013 - 08:22 PM

After a year's hiatus from porting, I'm trying to get back into the game with port of Tomb Raider I. I am fully aware that there is both a wrapper for Tomb Raider I, as well as a backup of the Tomb Raider collection by the Doc, and they're awesome ports, but I want my wrapper to include Glidos, an enhancement utility for Tomb Raider that includes:

• Complete Music / Sounds collection, ripped from PlayStation version
• Improved FMV quality
• Custom high-resolution graphics

For posterity, I own the Steam version of Tomb Raider, which, according to the Glidos website, is compatible out of the box. Unfortunately, I hadn't really gotten all that far before problems started cropping up, namely:

• Regular FMVs are super-sluggish; enhanced FMVs won't play without the 'Windows Essentials Codec Pack', which refuses to install in Wine
• Game crashes upon starting a New Game / starting the Tutorial; also, idling on the Title screen until the Gameplay Demo pops up will result in the game freezing

The good news is that the music, mysteriously missing from the Doc's ports, works perfectly. In my humble opinion, the game is nothing without every sound and piece of music that was included with the PlayStation version, but was oddly left out of the PC/DOS version.

If there's anyone out there who can help me get this stupid Codec installed, get the FMVs working, and get the game running, it would be greatly appreciated.


My Mac OS X Version:
Mac OS 10.6.8

My Mac Model, GPU & CPU:
(Old) 2.4 GHz Intel Core 2 Duo MacBook, GMA X3100

Wineskin 2.5.6 – Cannot Disable CPU Cores within Wine (On Mac)

17 September 2012 - 09:03 PM

Recently, I made wrappers for Thief 1 and 2, some very old and buggy PC games from 1999/2000. During the building of these wrappers, I noticed a problem in Wine.

Both of these games run on the 'Dark Engine', and this game engine has a glitch where if you're playing a game with more than one CPU Core enabled, the game will freeze after 1-5 minutes of gameplay. As you know, Wine has a setting, 'Disable all CPU Cores except for 1'. However, with this setting enabled, the freezing glitch still happened with my wrappers.

(The only way I was able to successfully disable cores is with an XCode tool, 'CPUPalette.app'. After turning off all cores but one in that app, the freezing stopped.)

Still being relatively new here, I am unsure if this bug in Wine has already been adressed (I searched up and down before posting)...