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cluthz

Member Since 21 Mar 2011
Offline Last Active Today, 12:30 AM
*****

#96902 Metro Last light

Posted GameGuy on 17 May 2013 - 09:08 PM

No rage uses a different engine (opengl) than last light (dx9/10-dx11) lol so those wont work (more so those cvars are specific to the id tech engine)...only option you would have to add cvars like those would be to download the 1.0.0.2 patch and rip through the ini files that 4A has unlocked for editing.


#96607 help me, I don't have a bloody clue!

Posted DanIsTheMan on 06 May 2013 - 10:43 AM

For starters, there is a reason these wrappers have such small filesizes. They are not the full game.
When you download a wrapper, you also need to have the PC version of the game (in which you would install INTO the wrapper). When you select 'install software', you need to find the setup.exe file that is used by the windows game to install the game into the wrapper, just as it would be used to install the game onto a windows computer.

We have a tutorial section for the likes of you, have a look at it here: http://portingteam.c...er__all__st__10


#96418 [REQ] Zoo Tycoon Complete Collection or Zoo Tycoon 2 Ultimate Collection

Posted bonjour2X on 01 May 2013 - 07:36 PM

I have ported zoo tycoon, you can try to use my wrapper with the complete collection :)


#96308 EA Thread

Posted Hrachya on 27 April 2013 - 12:14 AM

Posted Image


#96094 EA Thread

Posted thedoc on 18 April 2013 - 03:58 PM

i think this belongs here:




#95792 ProjectQ : A mother board designed to run any OS

Posted doh123 on 09 April 2013 - 03:39 AM

View Posthmtinc, on 09 April 2013 - 02:57 AM, said:

We don't live in the 90's anymore :D The language of text on the capacitors doesn't determine what language the board can run . Language is fully software based so even on a japanese system , english operating systems will run fine .
Put that aside i think the text just has to do more with the location it was made and what it does rather then what language it runs .
really? you sound almost serious....


#94977 Wine ATiFix Engine

Posted julus on 15 March 2013 - 04:26 AM

ATIFIX is not needed anymore in 10.8.3.


#94638 Playstation4

Posted REBOOT on 07 March 2013 - 03:14 AM

Do you mean "Suggested Post"? It's annoying on my iphone without adblock. :/


edit: this is 2,000th posts!


#93927 Running Dishonored (mac), but with important glitches (porting problem?)

Posted thanoulas on 09 February 2013 - 02:33 PM

Get the proper wrapper from here
http://portingteam.c...571-dishonored/

The guy you mention on piratebay basically made a package of my wrapper and the game. And the wrapper he used has been updated since then. And if you like the game buy it, it's worth it.


#93910 [REQ] Heart of Darkness

Posted XICO2KX on 08 February 2013 - 10:30 PM

I just found out that Gregory Montoir (cyx) from the ScummVM team was working on a rewrite of the Heart of Darkness game engine, called HODe. :rolleyes:
Since the official page seems to be down, I was able to find a copy of the source code here, if someone is interested! ;)


#93882 wrappers on pc?

Posted Tetsu on 07 February 2013 - 04:19 PM

An .app file is just a directory structure that appears as a bundle on the Mac. Inside in the c_drive folder there's the program files folder with the game which you can run. You may run into trouble if the computer you're installing it to doesn't have up to date DirectX files or others nessasary (like .net.. but we don't run very many .net enabled games here) and or hardware enough to play the game but otherwise it should run. Most games hardly use the registry and often just use it for preferences and automatically put them in there if necessary. Of course there's always exceptions but rule of thumb is you should be able to. Hell, many of us here install games in Windows and simply copy over the install folder into our wrappers.

But no, you can't run the .app file directly nor should you need to. That's redundant. And you can't work around any .exe restrictions they have by launching a .app file. That's not how it works... .app files are not circumvention tools. In order to run a wrapped game on a Windows PC you have to run the actual game that's inside the wrapper directly from its .exe. Most wrapped games are already cracked if necessary.

If there's .exe policy restrictions that you can't run a game's .exe then you shouldn't be able to run a VM either. If you can run a VM then you can run anything and should be able to run the game itself. Unless the restriction is not a .exe one but rather that you can't install stuff and they don't have proper DirectX or whatever you need to run the game already installed. Sometimes you can install stuff to your profile directory and run it from there. Sometimes policy just says you can't write to places outside of your profile without an admin password.

So:
A ) You can't run a wrapper on a Windows PC.
B ) You can't work around policy restrictions with Mac app bundles.
C ) You CAN run the wrapped game by the original .exe inside the program's folder. Which tend to be already cracked so they can run wrapped already.

It's probably best that you don't waste your time playing games in school though. I've done that too and at this point I feel it was a mistake.


#93862 Last to post

Posted REBOOT on 07 February 2013 - 02:18 AM

Finally, Half-Life 1 supports Mac and Linux. It's great news! http://store.steampowered.com/app/70/


#93319 Last to post

Posted Hrachya on 23 January 2013 - 06:55 AM

View PostGameGuy, on 23 January 2013 - 12:17 AM, said:

Not if the topic on brokenstones is still going.
Depends on how fast they are going.


#92832 Valve working on a Linux based console...

Posted Tetsu on 07 January 2013 - 12:51 PM

I'm glad I got Batman Arkham Asylum from Feral then. No GFWL no SecureRom.. no dodgy cracking. :)


#92400 Post your Custom PC / Mac Modded photo! (Show off!)

Posted REBOOT on 25 December 2012 - 06:06 PM

I got EVGA GeForce GTX 650 Video Card with 2GB GDDR5 and superclocked for xmas!

Image

edit: I clocked it. I think it got little faster. I like temp monitor ftw.

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