Before instantly deciding to purchase DayZ standalone simply to run through this wrapper, please read carefully and consider all the information below. This wrapper is intended for those who all ready own DayZ Standalone and who wish to test it. I will upload this port to the PortDB Work In Progress section once I have received some feedback on at least one or two other systems.
I've decided to make this general forum post instead of releasing the wrapper to the PortDB - at least until I gain some very necessary feedback on the wrapper I have been working on. I DO NOT want users to purchase this game, resulting in it either not working or performing very badly.
I have been working on a wineskin wrapper that supports DayZ standalone and so far I have had some more than reasonable progress... However, my MacBooks integrated IRIS graphics seems to bring both my in-game performance and general expectations of the wrapper down. This game is in ALPHA (early access) and performs poorly even on PC: expect low-ish performance and bugs when playing this game through Wineskin.
Main bugs/issues encountered so far (remember this game is in early access):
- Game becomes graphically corrupted with Anti-alliasing set to OFF. LOW or above Is required to fix this.
- Low frames per second regardless of graphics settings selected on IRIS graphics
- Graphical corruption on buildings/textures caused by some graphics settings that i haven't identified yet.
- Possibility of being kicked from some servers - However, I have successfully joined and played on hardcore servers for longer than 30 minutes. Regular servers haven't been tested by myself yet.
- Wine crashes (this game crashes very often on PC too so wine crashes are to be expected nonetheless)
- Alpha to Coverage doesn't seem to work, you will probably have to disable it.
- Mouse can be buggy at times, turn mouse smoothing down completely. You can try mwo=forced in Winetricks to stop the mouse from leaving the window.
Alternative Solutions/Fixes you could try:
- Right click DayZ in your steam library, go to properties, click 'set launch options' and paste in: -cpuCount=2 -nosplash -npPause -maxMem=8192 (can be found in the set launch options file inside the wrapper) - If you experience graphical corruption, set Anti-Alliasing to LOW or above... not off. - Disable poorly optimised graphics such as Clouds, Shadows, Alpha to coverage, Bloom, Post process quality, edge smoothing and many others. - Disable VSync and have your rendered resolution lower than 100 - To enter windowed mode, press CMD + Enter
If you wish to, go into Wineskin --> Advanced --> Tools and open up Winetricks. Go to the settings tabs and experiment with the following settings: - ao = enabled (can be disabled if you need to) - ddr = OpenGL - macdriver = x11 (currently set to mac) - glsl = disabled (experienced graphical corruption with this, can enable it again if you need to) - mwo = forced (can be used to stop the mouse from leaving the game window) - orm = backbuffer (currently set to fbo, can be changed back to if needed) - psm = enabled - rendertargetlockmodes (any) - videomemorysize - vsm = hardware - win7 (can be changed in WineCFG) If you wish to reset any of these settings or remove specific ones, go into the contents of the wrapper: Go to Contents --> Resources --> open 'user.reg' with textedit and press CMD + F to search for the line named 'direct3d'. There you can see the lines of direct3d settings that you can manually edit or simply remove completely.
If any of you decide to use this wrapper, I would highly appreciate feedback and/or tips on issues you encounter.
Feedback I require is:
- How the game performs on your graphics card (please put the details of your GPU in the comment section)
- If the performance of the game differs on different graphics settings
- Your experience when joining different servers
- If you experience wine crashes, when do you experience them?
- Your experience with the alternative solutions I have mentioned above.
- Size: Approx 700MB Uncompressed (has steam installed all ready)
- Engine: 1.7.14 No Flicker
- Using d3dx9_xx.dll files from the DirectX redistributable installer (feel free to use bult-in DLL's from a fresh wrapper)
- Set to mac driver at default
Quick note: If the game crashes and zombies are near, due to the battle-logging penalty of 30 seconds, your character may die from being attacked by zombies... or shot/killed by another player within those 30 seconds. If you value your character, play on experimental mode with a fresh character.
In this video you can see the low FPS on Iris graphics regardless of settings selected.You can also see the buggy textures, caused by specific graphics settings, As well as how joining servers/battleeye doesn't seem to be an issue with this wrapper.
Extract with 7ZX or The unarchiver. Drag the application from the DMG to your desktop or applications folder.
Everyone please test out the new Beta. Please test full functionality, as a lot changed behind the scenes and I may have broken something. Also test for the changes listed... hopefully my fixes for 10810 errors will work too, but its just a guess since I currently cannot reproduce them.
After many hours of fiddling with this game and almost giving up hope of ever getting it to run on OS X I've finally made a major breakthrough using a combination of the latest Wine engine, an xliveless patch specifically designed for Halo 2, an XP crack and a few additional Winetricks installations (which i can't actually remember cause I installed them quite a while ago). With those i was able to get the game to launch and play through the intro + the first level.
Unfortunately there are still some minor graphical glitches and the game always crashes at the second cutscene. Therefore I'm presenting this to you as a WIP port and would like to encourage you to download it and take a look at it yourself to see if you can probably add some of your input and expertise so we can finally get this gem working 100%.
OpenEmu is about to change the world of video game emulation. One console at a time...
For the first time, the 'It just works' philosophy now extends to open source video game emulation on the Mac. With OpenEmu, it is extremely easy to add, browse, organize and with a compatible gamepad, play those favorite games (ROMs) you already own.
As the title says, OpenEmu has just been officially released as version 1.0. The project has been floating around for quit a while in an eternal beta state where you could download the source and compile it yourself, but now it's finally available to everybody. OpenEmu is basically a multi-system emulator that makes emulation a piece of cake instead of a mess for hackers.
If you had previous versions of OpenEmu installed you should clean up first. There is also a starter set of legal homebrew ROMs on their site to download while you are busy extracting your own ROMs from the cartridges you personally own ;)/> Seriously though, we really need something like GOG.com for old console games. (Nintendo's Virtual Console is a POS with no account system, no original manuals and no option settings)
The entry "OS X 10.9 (Mavericks)" has been added to the user profile "Operating System" drop down.
"Mac OS X 10.8 (Mountain Lion)" was renamed to "OS X 10.8 (Mountain Lion)", according to the official name for the OS.
Mavericks has been added to the "Compatibility Info" summary table shown in the right hand side bar of each port's page. To make room for that, the six-year old Leopard has finally retired. Don't worry, no animals were hurt during the process.
1) Hold option key/button and click wrapper app. It will launch advance settings.
2) Drive C folder is inside wrapper app. (Like show content package) Location is: MyCoolWineWrapper.app/Content/Resources/drive_c or MyCoolWineWrapper.app/drive_c (http://cl.ly/QT7f) 3) Er... I have no idea. I have PC game from Steam. I do not test it on Wineskin. D'oh. it was demo version on my game library.
as you (might) know I'm currently developing Barrel, so I was looking at your code at fetching and parsing the latest winetricks items. I did find it really slow doing a winetricks list and waiting for wine to fire up to get the items, so I started writing a parser to get the items from the script itself. It's working fine and takes < 1 second to fetch and parse everything, so, since I've taken so many ideas from wineskin, I though I should give something back
Here it is. It currently gets the items in a .plist file, just the verb and the category, but you can easily parse the title and everything else as well by expanding the method. You can freely use it in Wineskin if you want, all my Barrel code is MIT licensed.
A fair enough. The video link did not show up on my ipod - so all I saw was a blanket statement saying
Hrachya, on 08 June 2013 - 03:42 AM, said:
... The DRM HAS been confirmed by Microsoft themselves.
So yeah it seemed like a start of an argument.
At the end of the day - I am not buying either this Christmas. No games = 400 dollar paper weight to me.
Since the original comment was which one will be better - I think it should be where the games are that you want to play.
For me it takes a game I really really want to play to buy a new console. Bought a snes for super mario world - bought a playstation for final fantasy ix - bought a dreamcast for skies of arcadia - bought a ps2 for final fantasy xi - bought a ps3 for Journey and Ni no Kuni - bought an Xbox for Final Fantasy XIII (though I never really liked it).
Until there is a game out I really want, I will just continue to play my with my modded top loader NES, my SNES and dreamcast for now and be happy.
He contact me yesterday and informed that since I made a special request, he is going to put back up on the system in the next few days. Very excited to play that game again. This is one of my favorites.