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HiPhish

Member Since 04 Apr 2011
Offline Last Active Today, 04:03 PM
*****

Posts I've Made

In Topic: [REQ] spritecraft

Today, 08:48 AM

Works for me. It's an unsigned program so if you are using Mountain Lion you need to right-click SpritecraftFree.jar -> Open and then confirm.

In Topic: Is my computer to outdated??

29 April 2013 - 03:55 PM

To elaborate a bit more, what we do is take Windows games and make them run on OS X (using Wine and it derivatives), but what you were looking for was probably the Mac version of SimCity 4. As others have said, Wine (and its derivates) work only on Intel processors, so even if your processo had the power to run it, it doesn't have the architecture. This applies to all our ports here, as they all use Wine.

In Topic: Experiences with native Mac driver?

26 April 2013 - 10:12 AM

Oops, I wasn't aware there was a new Wineskin beta.

In Topic: Experiences with native Mac driver?

25 April 2013 - 10:03 PM

Now that the Mac driver is the default in 1.5.28 (and probably above), is there a way to force the use of X11 again? Also, when trying to create a new wrapper with 1.5.18 as the engine it gets stuck. Anything below works fine, so i assume the problem is the Mac driver.

In Topic: Porting team for Linux?

17 April 2013 - 03:08 PM

View PostStephen Shannon, on 17 April 2013 - 12:37 AM, said:

it uses OpenGL instead of Macs closed library graphics
There is no such thing, OS X is using OpenGL. In fact, a lot of parts of OS X are actually Open Source:
http://www.opensource.apple.com
http://www.apple.com/opensource/
https://developer.ap...com/opensource/

The difference between OS X and Linux when it comes to Wine are drivers. Linux uses the X window system while on OS X you need to run such apps through X11, which adds an extra layer. With the upcoming Mac driver Wine will finally be running natively on OS X as well.