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Member Since 08 Jan 2010
Offline Last Active Today, 12:28 AM

#107394 Wineskin Unofficial Update

Posted Slice on 19 April 2018 - 04:07 AM

Glad to see somebody continues the great project.

#107367 Wineskin Unofficial Update

Posted VitorMM on 08 April 2018 - 03:42 PM

View PostGcenx, on 02 April 2018 - 04:01 PM, said:

  • This includes the GPU detection fix by "Markus Stoll" merge request on sourceforge.

Been working on an update to make that specific part even better, with deep video card detection, more accurate and with a much wider support than the one that was been used by WineskinLauncher :)

I've reported that a long time ago, but still didn't had the chance to publish the modified Wineskin, although it's ready (however, not tested).

Me and Paul have being talking with doh about releasing a new Wineskin version. We may merge our changes to create a much more stable Wineskin :D

I will upload my modified Wineskin version to Github. In case you want to combine our changes, just submit yours in a pull request or upload your source code somewhere ;)

EDIT: Uploaded my source.

Just remembering: my source requires my framework, ObjectiveC_Extension, to be build.

#107353 Wineskin Unofficial Update

Posted Gcenx on 04 April 2018 - 02:07 PM

View PostdankoB, on 04 April 2018 - 01:22 PM, said:

Oh...hahaa, kind of funny I guess. I must have disabled it out of habit I suppose, without realizing. I thought it was actually disabled. So GPU detection now works on High Sierra again?

Yep GPU detection is working again on High Sierra with this.

Ever noticed that wine64 wrappers don't show the wrapper name instead it's just wine64?
I'm currently testing out a fix for this little issue.

Finished quicker then I thought, now Wine64 processes will take on the wrappers name instead of just showing Wine64
This change also does not affect 32bit builds so it's still universal.

Added symlink for Downloads folder and added control to Wineskin interface also testing a fix for "Kill Wineskin Processes" since it never worked right when using "MAC Driver"

"Kill Wineskin Processes" works but to work it has to force close anything related to wine/wine64/Windows, so other Wine/wrappers/applications would be affected by this. Since no one ever mentioned "Kill Wineskin Processes" not working, I guess its not used much.

#107343 Wineskin Unofficial Update

Posted Gcenx on 02 April 2018 - 04:01 PM

After some testing from both @NRG and @dankoB

Unofficial Wrapper update;

The updated Wineskin wrapper that can be placed into "~/Library/Application Support/Wineskin/Wrapper" now all newly created wrappers will have the changes applied.
  • This includes the GPU detection fix by "Markus Stoll" merge request on sourceforge.
  • Updated libs by Slice posted to InsanelyMac "WrapperUpdate6" pre-included.
  • Make 32bit_64bit mixed engines directly all needed libs included (WrapperUpdate6)
  • Make Staging 32bit Engines directly.
  • WineskinX11 is still fully functional.
  • New wrappers now default to using MAC Driver instead of X11.
  • Included new version of winetricks.
  • Winetricks - relinked dotnet462 requirements to dotnet460, removed dotnet461 link. (dotnet461 fails to install)
  • Slight edit in the "Screen Setting" Menu to reflect this change
  • 2.6.4 Includes ability to add a symlink for Downloads
  • 2.6.4 Dangerous "Kill Wineskin Processes" Fix <Kills ALL Wine/Wine64/Windows processes!!!!
  • Fixed up libs to be more universal (both versions re-uploaded with fixed libs
The minimum macOS/MacOSX requirement is now 10.8 unfortunately.

Please make sure to clear out your users /tmp folder if you have any issues creating wrappers.
Do not make Staging-64bit wrappers as they do not build and could cause the above problem

Staging 64bit engines do not build due to the way WineskinLauncher handles renaming the wine exactable.

That is by creating a bash script that handles environment verbals directly then launches the renamed original wine exactable, normal engines that works fine but Staging 64bit engines are broken by this.

Wineskin-2.6.3 - Kept in case anyone does not want the "Kill All Wineskin Processes" fix as its overkill (will add downloads symlink later)
Wineskin-2.6.4 - Ability to symlink ~/Downloads & "Kill All Wineskin Processes" its overkill but works

#107286 Vulkan on Metal

Posted ScoPezz on 27 February 2018 - 03:50 PM

Here's another article with some more info: https://www.phoronix...an-on-mac&num=1

#107297 Streets Of Rage Remake 5.1 On Mac?

Posted Moogle on 02 March 2018 - 11:09 AM

View PostdankoB, on 01 March 2018 - 10:31 PM, said:

I think it's a simple enable/disable option in Wineskin that'll get this working on your system...more info here... http://portingteam.c...ra/#entry107000

That did the job and such a simple fix too, perfect! Thank you dankoB!

#107285 Vulkan on Metal

Posted ovvldc on 26 February 2018 - 02:44 PM

MoltenVK is now public and seems to be doing quite well: https://arstechnica....hanks-to-apple/

#107270 Wine STAGING & CSMT Builds - Engines Available

Posted Incredible Hulk on 12 February 2018 - 08:49 AM

On InsanelyMac Slice posted WrapperUpdate6 with some more 64-bit libraries.


#107225 [REQ] Injustice 2

Posted ScoPezz on 24 January 2018 - 01:13 AM

View PostdankoB, on 23 January 2018 - 06:14 PM, said:

See this post to understand why DX10 and DX11 will not work on Mac...

I just read your post and while everything there is true, "never" is a strong word. Something I hope gets traction is MoltenVK (or something similar if there is ever such a thing). MoltenVK translates Vulkan calls into Metal calls. That would already enable a lot of modern games on macOS. Secondly, there are projects like DXVK (Direct3D 11 to Vulkan) and VK9 (Direct3D 9 to Vulkan) that could hypothetically be combined with MoltenVK to run Direct3D11 games on macOS.
But while VK9 and DXVK are open source and are making amazing progress, MoltenVK has been silent for a long while and isn't open source.

That being said, Metal was kind of a double edged sword, but given that Apple (still) has a lot of influence in the IT industry, game and engine developers have actually started releasing more stuff with Metal support. Unreal Engine, Unity and the WoW engine already have support for it. So who knows what can happen :)

EDIT: Seems I was wrong about MoltenVK progress, their newest version was released on 2017/11/06.

#107245 Is Wine-Staging still a thing?

Posted ScoPezz on 29 January 2018 - 11:00 PM

I don't know more personally, but staging devs were also MIA during this period last year (possibly because of exams and stuff).
I'm sure some news will surface eventually, in due time.

#107194 Creating 32 and 64bit engines easily for Wineskin [VIDEO GUIDE]

Posted soloMacOSX on 06 January 2018 - 03:58 AM

Hi I share with you 2 guides in video where I show how to create 32 and 64bit engines for Wineskin manually because the custom engine app of wineskin doesn't work.

Now will be very easy to test 64bit apps and with the new wine versions that are giving better 64bit support.

The videos are on the following links:

#1 How to Build 32Bit Custom Engines on Wineskin:

#2 How to Build 64Bit Custom Engines on Wineskin

I hope this videos are useful for you.


#107178 Game Trainers

Posted weeeh on 26 December 2017 - 09:05 PM

Did you check the Use start.exe box in that Advance panel? I go by trial and error mostly, i did that with the cuphead wrapper from Paul the tal and it worked Great.

#106446 Wineskin Engine Repository

Posted -------- on 25 February 2017 - 11:43 PM

View PostIncredible Hulk, on 25 February 2017 - 10:29 AM, said:

Also there is now a Wineskin Xcode project on Github


Don't know who is the maintainer and if this is legit?

Your monitoring skills are impressive :D :D

#107142 CrossOver Engine 17.0.0 (WS9WineCX17.0.0)

Posted NRG on 07 December 2017 - 11:35 AM


NOTE: requires OS X 10.8 or greater

#107121 removing 'broken flags' from Ports

Posted NRG on 25 November 2017 - 10:16 PM


download working fine...