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dankoB

Member Since 08 Jan 2010
Offline Last Active Aug 16 2018 08:51 PM
*****

#107635 CrossOver Engine 17.5.1 (WS9WineCX17.5.1 & WS9WineCX64Bit17.5.1)

Posted Gcenx on 10 August 2018 - 03:07 AM

Users of my "Unofficial Update" can directly download this via Winery.app



Downloads Folder



17.5.1 CrossOver - July 25, 2018
  • Application Support:
    • Fixed a bug that prevented installing and launching games in newly downloaded Steam bottles. Users can now install the latest Steam app and use without modification.
  • macOS:
    • CrossOver 17.5.1 includes preliminary support for the beta version of macOS Mojave 10.14.
Fixed Source Code < contains both 17.5.1 & 17.5.0
Unlike the one directly downloaded from CodeWeavers this will compile correctly as long as you provide the needed dependancies.
Does not include the wineboot fix in source code.


Please Note:
Using this engine with Stock Wineskin-2.6.2 you need to add your own libpng16.16.dylib since I compiled it using that instead of libpng15.15.dylib.


#107569 Wineskin Unofficial Update

Posted Gcenx on 15 July 2018 - 03:25 AM

I am not currently merging changes from upstream into this for the moment since most changes will not make any difference to this.


I will continue add/change out engines that can be downloaded directly from Winery.app and also adding them to my MEGA account that is loaded when pressing "Download Packaged Manually"

EDIT:
Once Wine 3.13 is out if it does include MoltenVK support I will update the Master Wrapper to include what is needed to make that work.


#107566 Wineconf 2018?

Posted ovvldc on 09 July 2018 - 07:38 PM

First videos are not released: https://peertube.mas...conf2018/videos

Edit: In Alexandre's keynote, the new stuff is after 19:55. Before that is a trip down memory lane for those who want to feel nostalgic.


#107565 Wineconf 2018?

Posted Brainzyy on 07 July 2018 - 08:11 PM

View Postovvldc, on 06 July 2018 - 05:16 PM, said:

Are we going to get any videos or audio recording or notes or such from Wineconf 2018? The programme looked quite interesting, and it has been a decent way to figure out what we might get from Wine next year.

And yes, I know that there is a video, uploaded before Wineconf 2018 (https://www.youtube....h?v=mZQACnvVe3w), but that is actually from 2008 ;).

I was there and everything was recorded, I don't know if and when they are going to be uploaded, though.


#107512 Wineskin Engine Repository

Posted Brainzyy on 26 May 2018 - 03:20 PM

Another update: I have changed the folder structure of the repo a little bit to make it easier to find stuff and to make it more obvious on what OS version it will work.

EDIT: I am also going to start adding both 10.6+ and 10.8+ engines (vanilla and staging, 32bit only), because there were features added that only work when compiled with the 10.8 SDK.


#107442 Wineskin Unofficial Update

Posted Gcenx on 01 May 2018 - 03:42 PM

View PostScoPezz, on 01 May 2018 - 11:16 AM, said:

In theory, it is possible, but it is much harder. You have to get the right dependencies and all that and maintaining it would be hell. The biggest reason for not needing 64bit support on 10.6 and 10.7 is that machines that can only run those operation systems aren't strong enough to run 64bit only programs anyway.

Thank you, that just confirmed my fears, since there would be no real benefit I see no point dealing with that headache.


View PostWhoKnows, on 30 April 2018 - 07:45 AM, said:

I can confirm it does NOT work yet in 10.6.8
I added something for you to test out, I took the original wineskin-2.6.2 and replaced everything but the Frameworks folder.
It properly wont work with 64bit engines but might work for current and newer Staging engines I believe.


Little update about 10.6.8 support,

Thanks to WhoKnows, I have added a version for 10.6.8/10.7
That version uses the original Frameworks from stock wineskin-2.6.2, but includes all updates so if anyone does want to figure out what extra files are need to be added to Frameworks then those users be have all the benafits of this update.

Benefits for 10.6.8/10.7 Users Version;
  • MAC driver is now default like Official Wine
  • Winetricks Updated  -April 30th/2018
  • Ability to add a symlink for ~/Downloads
  • "Kill Wineskin Processes" Fixed
  • Wine process names now works for all Engine types
  • TEMP/TMP environment preset to /Users/Wineskin

- I did not remove any code related to Wine64/Staging64 creation, so if anyone wants to take the time to find what's missing it would be possible to use all the features of the main version, but remember most 10.6.8/10.7 systems properly can't run 64bit applications well anyway.


#107421 Questions about the state of the art of Wine and Wineskin

Posted Brainzyy on 28 April 2018 - 05:18 PM

I cannot compile 64bit in general for 10.6. But that shouldn't be necessary anyway, because 64bit only apps are too heavy for machines that are restricted to 10.6 or 10.7 (like my early 2008 macbook).

I haven't tried compiling 64bit for 10.8 in a while, the biggest issue is the wineskinbuild stuff is very outdated and only contains 32bit stuff.


#107394 Wineskin Unofficial Update

Posted Slice on 19 April 2018 - 04:07 AM

Glad to see somebody continues the great project.


#107367 Wineskin Unofficial Update

Posted VitorMM on 08 April 2018 - 03:42 PM

View PostGcenx, on 02 April 2018 - 04:01 PM, said:

  • This includes the GPU detection fix by "Markus Stoll" merge request on sourceforge.

Been working on an update to make that specific part even better, with deep video card detection, more accurate and with a much wider support than the one that was been used by WineskinLauncher :)

I've reported that a long time ago, but still didn't had the chance to publish the modified Wineskin, although it's ready (however, not tested).

Me and Paul have being talking with doh about releasing a new Wineskin version. We may merge our changes to create a much more stable Wineskin :D

I will upload my modified Wineskin version to Github. In case you want to combine our changes, just submit yours in a pull request or upload your source code somewhere ;)

EDIT: Uploaded my source.
https://github.com/v...251093/wineskin

Just remembering: my source requires my framework, ObjectiveC_Extension, to be build.


#107353 Wineskin Unofficial Update

Posted Gcenx on 04 April 2018 - 02:07 PM

View PostdankoB, on 04 April 2018 - 01:22 PM, said:

Oh...hahaa, kind of funny I guess. I must have disabled it out of habit I suppose, without realizing. I thought it was actually disabled. So GPU detection now works on High Sierra again?

Yep GPU detection is working again on High Sierra with this.



EDIT;
Ever noticed that wine64 wrappers don't show the wrapper name instead it's just wine64?
I'm currently testing out a fix for this little issue.


EDIT2;
Finished quicker then I thought, now Wine64 processes will take on the wrappers name instead of just showing Wine64
This change also does not affect 32bit builds so it's still universal.


EDIT3;
Added symlink for Downloads folder and added control to Wineskin interface also testing a fix for "Kill Wineskin Processes" since it never worked right when using "MAC Driver"

"Kill Wineskin Processes" works but to work it has to force close anything related to wine/wine64/Windows, so other Wine/wrappers/applications would be affected by this. Since no one ever mentioned "Kill Wineskin Processes" not working, I guess its not used much.


#107343 Wineskin Unofficial Update

Posted Gcenx on 02 April 2018 - 04:01 PM

Last Updated - August 18th/2018
Current version Wineskin-2.8.5

Unofficial Wineskin Winery.app

Using the above just download then run, directly download the current master wrapper

Don't use keka to unpack as it currently breaks any downloaded applications after unpacking!


List of modifications in the Wineskin App (WineskinApp)
  • The Auto-detect GPU feature should never cause malfunction in the port;
  • The Auto-detect GPU feature should have a much bigger accuracy and detect the memory size of integrated video cards as well;
  • The Retina Mode can be enabled from the Screen Options window;
  • Kill Wineskin Processes should kill ALL Wineskin processes.
  • Images (not .icns files) should also be accepted has wrapper icons;
  • LNK files should be able to be selected as a port's run path, so Wineskin can extract the path and flags from it;
  • Winetricks installation can be silent (with no windows) so it's much faster;
  • Disables X11 option if XQuartz is not installed.
  • The first Advanced tab (Configuration) should be much more simple in the first section:
    • The Windows EXE should use Wineskin syntax, including the drive and the flags, (eg. "C:/Program Files/temp.exe" --run) instead of using a macOS reference path (eg. /Program Files/temp.exe) and the flag apart (eg. --run).
  • Advanced Tab "Disabled Mono & Gecko installation" checkbox (allows install to be enabled for "Wrapper Refresh" )
  • Able to detect XQuartz installed via macports
  • Integrated fntoggle directly into Wineskin.app, now you can have Standard F keys during wrapper usage.
  • Wine versions not compatible with "mac driver" will have that option disabled.
List of modifications for the Master Wrapper (WineskinLauncher)
  • Many fixes when dealing with newest engines.
  • Closes XQuartz on exit if used.
  • Mono & Gecko install is disabled on wrapper creation
  • Able to use XQuartz installed via macports
  • fntoggle will be set on wrapper started and unset on wrapper exit.
List of modifications in the Winery App
  • Engine Ordering
  • Connects to custom WineskinServer
  • Download engines hosted on WineskinServer
  • Directly download current "Unofficial Master Wrapper Version"
  • "Update" feature will display when new "unofficial Wineskin Winery.app" version is available
  • Wine versions that Require XQuartz to function are hidden by default.
  • Able to read from a local EngineList.txt (in the same folder as Winery.app)
  • Download and repack Engines from winehq

‚ÄčThe minimum macOS/OSX requirement is 10.8.


Download;
Unofficial Wineskin Winery.app


Please make sure to clear out your users /tmp folder if you have any issues creating wrappers.

Now works with "Porting Kit!!!!!"
VitorMM updated PortingKit to work with the next official release once its ready, so that mean Wineskin-2.8.3 is compatible with "Porting Kit" , current verison will throw some errors about not finding "WineskinMenuScripts" and it's contents but the wrapper will be created and work as long as you pick "mac" unless you have XQuartz installed then you can use "x11"

A Very Special Thanks to;
doh123 - For creating Wineskin
VitorMM - For The new code base along with all the included features!
NRG & dankoB - For Testing the initial releases


#107286 Vulkan on Metal

Posted Brainzyy on 27 February 2018 - 03:50 PM

Here's another article with some more info: https://www.phoronix...an-on-mac&num=1


#107297 Streets Of Rage Remake 5.1 On Mac?

Posted Moogle on 02 March 2018 - 11:09 AM

View PostdankoB, on 01 March 2018 - 10:31 PM, said:

I think it's a simple enable/disable option in Wineskin that'll get this working on your system...more info here... http://portingteam.c...ra/#entry107000

That did the job and such a simple fix too, perfect! Thank you dankoB!


#107285 Vulkan on Metal

Posted ovvldc on 26 February 2018 - 02:44 PM

MoltenVK is now public and seems to be doing quite well: https://arstechnica....hanks-to-apple/


#107270 Wine STAGING & CSMT Builds - Engines Available

Posted Incredible Hulk on 12 February 2018 - 08:49 AM

On InsanelyMac Slice posted WrapperUpdate6 with some more 64-bit libraries.

http://www.insanelym...ases-and-tests/