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Member Since 26 May 2009
Offline Last Active Sep 24 2017 12:13 PM

Posts I've Made

In Topic: Wineskin Engine Repository

24 June 2017 - 10:34 AM

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

In Topic: CX vs standard Wine versions

26 April 2017 - 03:01 PM

The Wineskin CX engines are built off Crossover source.  They often have several good fixes and work overall better for a wider range of titles than plain Wine.

In Topic: Wineskin Engine Repository

27 February 2017 - 02:51 AM

View PostIncredible Hulk, on 25 February 2017 - 10:29 AM, said:

Also there is now a Wineskin Xcode project on Github


Don't know who is the maintainer and if this is legit?

its not "Legit" as in officially anything to do with Wineskin.  I assume someone has made a fork... maybe they want to work on it some.  Hopefully if they improve anything they'll submit the changes to me.

In Topic: CrossOver Engine 16.1.0 (WS9WineCX16.1.0)

24 February 2017 - 07:53 AM

Apple has no intentions of improving or continuing to support full OpenGL.  They still look at OpenGL ES some with iOS, but they are trying to go ahead with Metal only in the future... Not sure we'll ever have a Metal driver for Wine.  Don't count on OpenGL ever going past where it is, and maybe even vanishing in a few years.

In Topic: Wine STAGING & CSMT Builds - Engines Available

14 February 2017 - 07:13 PM

View PostGurqn, on 27 December 2016 - 09:26 AM, said:

Actually, I did, and it's possible outside of the wrapper. However, in order to get a wow64 engine with wineskin, the wrapper should have support for that. I've shared some information on my previous posts.



I don't really know what support is needed... is this just about the dylibs being 32 bit?  The goal of Wineskin is to make it like a ported app... so for me, I'd rather have only what is needed there and not some general wrapper that can run anything.  So if I was running a 64 bit app, I'd use 64 bit engine.