Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

Most Liked Content

#55731 CXEx Central Update 2.2.5

Posted devilhunter on 31 May 2011 - 07:37 PM

CXEx Central Update 2.2.5

Get this Update via the Version Check & Automatic Update button.

What's new:

+ CXEx Central (2.2.5)
feature: 'Did you know' Tips feature
change: CXx Upgrade also upgrades CXEx v6.x Wrappers
change: Grim Reaper now native with Quotes
bugfix: changed some message dialogues

+ CXEx Wrapper(6.2)
feature: Wrapper Checklist
feature: Startup Tools (eConsole and Explorer)
feature: Startup Screen Settings now has Icon preview
feature: Startup Screen Settings can now be refreshed

The Wrapper checklist feature is just a little reminder gimmick, but since it's frontmost on the settingsapp, it should be very helpful to people.
Also click the 'Did you know...' Idea Blub in Central to get some tips. Click for random notes. May not be obvious to click it now, but i'll get that more obvious-er somehow.
Grim Reaper also has a nice Window with some nice quotes about him ^_^

#51524 Running the game

Posted mengchhorn on 30 March 2011 - 05:51 AM

I have success port one game with CXex and i want to know that if i copy that game to other Mac and that Mac not yet install CXex engine, can that Mac open that game?

#81199 Wine Wrapper

Posted amg on 12 May 2012 - 10:46 AM


#69770 Error when launching Company of Heroes

Posted Darklord6229 on 07 December 2011 - 07:38 PM

I am trying to port the original game of Company of Heroes and I keep getting this weird error. This is my first time ever trying this on my own. What does this error mean and what can I do to fix it?

The error says word for word:

Graphics Setup

Failed to find a supported hardware rendering device. Ensure that your system meets the minmum requirements for Company of Heroes\. Verify that DirectX is properly installed and that you have the latest drivers for your system.

Thank you in advance,

Travis Cohen aka Darklord6229

#78756 HiRez Games Launcher (Tribes Ascend)

Posted thanoulas on 25 April 2012 - 11:20 AM

Hi, as a few of you might know I've been working on a HiRez Native Launcher for the past week, specifically for the Tribes Ascend game.
I've made a lot of progress, but there are a few things that still need to be done, the most important being the installation of the game without the need for windows or a VM.

This launcher is used by HiRez Studios for their other games as well, and the result could end up being a fully featured Launcher for all of them (Smite, Tribes Ascend, Global Agenda).

Here is a screenshot of the Work In Progress:
Posted Image
Posted Image

The project is being developed in Objective-C# / Mono 2.9 and Wineskin
It's a pretty big project, so any help would be appreciated.
A private and a public beta will follow, before the release.

I will need 4-5 beta testers for the private beta test, they will only be needed to test the launcher, and not the game itself.
You will need to download approximately 3GB from the net!
Only members of the forum please, Porters have priority. First come, first served.
Oh, and admins / mods I'd appreciate a Member's project thread! Thanks!

Final List of Private Beta Testers:
  • wMin17
  • moussaillon
  • blinxfrost
  • kGameLover1
  • yujenisis
Sorry to those who didn't make it in, you will be able to test the public beta soon.

Special Message for the Private testers:
Please, do NOT redistribute the files that you will receive once the private beta starts. Their purpose is to make a stable enough version to share it with everyone, and the private beta is not going to be anything like that. If you do share the file with anyone and that comes into my attention, you will receive my eternal fury :ph34r:
and I will make sure that the launcher won't work in your machine again B)

Once the first working version is ready, you will receive a PM with instructions and the link to the file.
You will then need to post here your results.
Please document everything you do step by step, in proper readable english (blinx :P)
You will need to go through the setup process at least 3 times, each time doing something different. Random keypresses and attempts to f%^k up the launcher are more than welcome. Please, try and break it :)

MAY 2, 2012
The first test is underway! Instructions and links have been sent to the private testers!
I am going on, trying to find a way to decompress the archive! After that, it's just a matter of porting!

ACTIVE BUGS/TASKS LIST that need to be resolved BEFORE the PUBLIC BETA:
  • CRC check the downloaded file(s)
  • Retry download if CRC fails
  • Timeout download and retry
  • Extract the .dfc file
  • Make the wrapper
Thanks for your interest! I'll try and make sure your time is rewarded by giving you the ability to finally play this great game!

#57889 CXZ Black Diamond need help

Posted olive77 on 30 June 2011 - 10:27 AM

Hi, i had a problem on running left4dead2 on mac.
I've try using CXEx Central update version to install CXEx Black Diamond, but than when i try to open left4dead2 it keep telling me Engine requirement CXZ Black Diamond Engine was not installed.

I didn't want to trouble you, but if you would link me up some free site i could load without having the site benign band or couldn't get thought.

Thank you

best day

#54673 CXEx Central Update 2.1.0

Posted devilhunter on 13 May 2011 - 02:00 PM

CXEx Central Update 2.1.0

Get this Update via the Version Check & Automatic Update button.

What's new:

Bugfix: fixed the error message from some dialogues when pressing the 'cancel' Button

Change: changed the Interface slightly for the Compression Utilities

New: Legacy Upgrades - CXEx to CXZ Engine Linker. This option allows you tolink over your existing CXEx Engines to the old CXZ path.
This allows you to run CXZ ports with the new CXEx Engines.
(Administrator User Password required, since the CXZ Engines were on the root Volume)

Image Image

First Update to CXEx Central.
Testing out the new Update system, but it should work flawlessly.

#46761 cxex porter download link

Posted jaki on 02 February 2011 - 01:56 PM

Hi I wanted to download the CXEX porter but have problems with anonym.to, could someone PM me the link, thanks :D

#41415 [Sticky] CXEx Central

Posted devilhunter on 03 December 2010 - 12:32 AM

Posted Image

About the CXEx Project:
CXEx is basically the successor of CXZ, but with a lot of modifications that make it a better system than CXZ or CXS ever was.
The Idea of CXZ was slimming down the huge Wine Wrappers that could go into the 160+ Megabyte range, without any Application or Game files.
This system proved to be very effective and popular, but it also split the Userbase in two groups, one that preferred CXZ (external Engine) for it's small footprint and effective Engine sharing capabilities; and the other Group preferred the 'complete' Package that was still possible with CXS (internal Engine), where the Engine was integrated and you didn't have to install an Engine to make it work.
Both systems had positive and negative aspects in this sense, but what if there was a system that would fuse both CXZ and CXS together and eliminate all of the negative aspects?
CXEx is now the result of this fusion.

All CXEx Wrappers carry their Engine inside the Wrapper (like CXS), but in a compressed format.
Also all CXEx Wrappers can share a single Engine on a system (like CXZ).

Every CXEx Wrapper has now also a built-in Startup Screen where a Port displays the Wrapper technology it is using and Information about the included Port. Think of it as a included Readme file for every Port.

CXEx Central is now the Central Hub for the CXEx Wrappers /porting with CXEx

Look in the App Database with which Wine version you'll have the most success with, and use the corresponding CXEx Wrapper from CXEx Central.
Alternatively, go from the newest to the oldest CXEx Wine Wrapper, you'll get different (better/not better) results that way.  
Every CXEx Engine has a different compatibility, older Games work better with older CXEx Wine Wrappers for example.

Compatibility will always be the same (perhaps a little bit lower or a bit different) as CrossOver, so it's up to Codeweavers to make this better. If you want to use a Wine Wrapper that isn't dependent on third parties & modifications, check out Wineskin.

A bit of info on CXEx: (articles are not finished yet/work in progress, it takes a lot of time to write these...)
What is CXEx and how does it work?

Why are there multiple CXEx Wrappers and Engines?

CXEx Frequently Asked Questions

CXEx Porting Tutorial - (outdated Tutorial, needs a rewrite)
CXEx Tips & Tricks Page

CXEx Central (main CXEx App)
Image Image Image

CXEx Settings (CXEx Wrapper Settings)
Image Image Image

CXEx Launcher (part of the CXEx Wrappers)
Image Image Image

Creating CXEx Ports for yourself and others / Porting with CXEx

CXEx Central:

(5 MB Download)

I've decided a few months ago to get into Xcode a little bit, with no basic knowledge of anything cocoa or object-c.
I've pondered a while on what i could do with it and decided i would rewrite all my previous Terminal and Bash apps & tools with Xcode and see what would turn out from that in the end.

The app with the most benefit from that would be the old CXEx app.
Well, you know how the old CXEx & CiderX & CXZ Porters are, plain, script-list, not so mac like.

A few weeks later i've come up with a new design for the whole thing, and put in additional features and settings. Then some more. Then lots of other things as well.
Basically i didn't want to release the thing since i said i'd shut it down, but i figured you guys would have the most use out of this app.
To the handful that are still porting with CXEx, that is....

Well, long story short, here would be my idea on how a 'native' management app should be for creating Wrappers.
This app works similar to Wineskin Winery, with downloadable content, changeable settings and lots more.

CXEx Wrappers got a huge upgrade as well, with more efficient launcher code and now a verrrry customizable startup screen as well. (got rid of the helper apps inside the Wrappers as well)

Basically everything is new and improved, and very thoroughly tested.
Besides the actual CXx base code, which doesn't fall into my set of skills.
doh's the person to talk to for improving it, and if you want to get crankin' on the CXx base code yourself, feel free to grab it here.
But it worked as well as the original CrossOver does, so there's little room for improvement. (besides the shutdown bug)

CXEx Central may be a bit confusing at first, but every button/feature is documented.
Press the (?) Button in the Wrapper settings to show descriptions; go the the [ Online Manual ] Tab in Central for a detailed explanation on how things in Central work.

If it's still too confusing, stick with Wineskin Winery; Winery was designed more for new users to porting, while i took the more experienced approach.

The whole thing is pretty easy to use, and lots of cool new things to choose from, so knock yourself out with the new CXEx.

I'd figured i'd give you all the option to mess around with Central / the Wrappers / the custom Launcher first, before i spend another two weeks writing tutorials for it; since i've been mostly done with the app for some weeks now.

Of course, i've got a feature list to come via updates that's as long as my arm, so i'm gonna add new things via my own Auto-Update implementation soon. (eff you Sparkle)

Source Code:
The heart of CXEx, or more like CXSkin (by doh123) as it once was, is available as a source here.
CXEx Source Code
The whole CXEx Package (CXEx Central + CXEx Wrapper+Settings) is however, not open source, since it's my own implementation built on top of the CXSkin Source. CXSkin died years ago, and development of the core with it.
If you want to pick up the breadcrumbs that got left behind, feel free to do what you like.

#65875 Launching a game

Posted ValkTuna on 20 October 2011 - 02:21 PM

Alright I'm porting a game that needs to be launched through the launcher.exe file and CXEx is able to handle that. However, when I click 'Singleplayer' on the launcher, the CXEx wrapper, all of a sudden, closes for no reason that I can find. A look into the logs only showed this:

Fontconfig error: Cannot load default config file
Fontconfig error: Cannot load default config file
Fontconfig error: Cannot load default config file
X connection to :3595.0 broken (explicit kill or server shutdown).

Anyone has any help on CXEx opening a launcher.exe and launching the game from there? Thanks. :)

#55149 Performance dropdown related to finder windows

Posted HiPhish on 20 May 2011 - 09:15 PM

Icewind Dale II has been driving me crazy. The game suffered from a flickering cursor and major slowdowns most of the time, but not always. Searchign for the cause I found the most unlikely reason ever: an open finder window of the folder containing "Icewind Dale 2.app"

Posted Image
a recepie for disaster

This must be the weirdest bug ever. I don't even mean the folder for the content of the wrapper (right click -> Show Package Contents), but litereally the folder (e. g. "Games" or whatever).
It is the finder window, nothing else, I checked so many times, quit every application, it is always the finder window. The Icewind Dale theme is going to haunt me tonight. Changing the folder and opening the new folder caused the exact same issue. Putting the wrapper onto the desktop worked fine, as long as there was no finder window of the desktop open. Launching the game from a stack works perfectly as well.

I even tried the same thing with Forklift, another file manager, but nope, everything works fine. It is ONLY the Finder.

But it doesn't just affect icewind Dale II. King's Bounty gets that weird bug where characters are not drawn except for a few polygons floating.

I don't know about IWD2, bu in King's Bounty there is usually an override for msvcrt.dll set in Winecfg. Maybe that helps.

I would upload my ports, but my internet connection wouldn't be able to handle it. If there are some logs I could post to help out, then please someone tell me what to post.

#55063 CXEx installer not launching

Posted plasticman55 on 19 May 2011 - 04:06 AM

Hi, I am trying to install a game with CXEx, but whenever i select setup.exe, something tries to open in the dock, then immediately closes. Here is my console output:
11-05-19 12:03:19 AM	CXX11Server[392]	Unable to load nib file: LauncherMenu, exiting
11-05-19 12:03:20 AM	osascript[2958]	Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:
	/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
11-05-19 12:03:20 AM	[0x0-0x92092].com.portingteam.CXExSettings[2683]	2011-05-19 00:03:20.604 osascript[2958] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:
11-05-19 12:03:20 AM	[0x0-0x92092].com.portingteam.CXExSettings[2683]		/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
11-05-19 12:03:20 AM	[0x0-0x92092].com.portingteam.CXExSettings[2683]	osascript: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers.
11-05-19 12:03:23 AM	CXX11Server[2973]	Unable to load nib file: LauncherMenu, exiting

Could someone help please?

#48447 CXEx Settings Interface

Posted devilhunter on 22 February 2011 - 09:26 PM

Well, this is kinda weird.

Just a few days ago i said i wouldn't do anything more with CXEx, yet i seem to be driven to experiment on it :D

With everyone drooling over one-app-interfaces for Wrappers instead of app based functions, i tried my hand at an Interface.

I liked the app-based structure of Wrappers, you could do specific things in less time than navigating a huge interface.
But, this all-in-one thing may have some benefits as well as i've found out, and the multiple-app interface did have some very annoying aspects.

So i've thrown out all CX apps in the Wrapper, and also i got rid of the single 'Port Information.app' and 'Engine Installer.app' in a CXEx Wrapper, latter one was a GUI dummy anyway.
Because of these steps i had to rewrite the Wrapper and most of all previous app-based programs almost from scratch, to get rid of all apps and to make one GUI for everything.

So this GUI doesn't work on normal CXEx Wrappers.

With this in mind, i didn't plan to release this, but i wanted some input about the CXEx Settings GUI from you guys anyway, perhaps i'll push out one last Update to CXEx with the reconfigured Wrapper and the universal Settings app.

New Inside of the Wrapper:
Posted Image

So here's the GUI:

Launching Wrapper with pressed option key gives you this:

Tab Screen 1:
Posted Image
Tab Screen 1 is pretty clear.  

Tab Screen 2:
Posted Image
Tab Screen 2 has everything you'd need for installation or file management, even the Grim Reaper has found a home.
(isn't the little creep cute ^^ )

Tab Screen 3:
Posted Image
Tab Screen 3 has a mini-preview of the Startup Screen on the current Wrapper, and there are some buttons which let you open the banner & text file in your editors.
Also some icon import options, import .icns file or convert a picture into a .icns file and import it.
Under all that is a preview button for the call to the normal Startup Screen.

Tab Screen 4:
Posted Image
Engine Changer, custom app maker, edit reg files, view log files.

So nothing new here in terms of functions, just every app that was there previously in one GUI.
What could i do better? Which screen should be the first tab? Are the buttons grouped well together?

As said, this may not get released at all, i was just experimenting on a all-in-one GUI; and almost every fuction currently relies on a bash-call, since i'm just a XCode beginner.
Aside from that, it's not just a dumb .nib file in Xcode, but a fully working Interface for a frankenbuild of a CXEx Wrapper.

While Drakulix always tells me to 'buy the damn XCode book' to get more into XCode, i plan on doing things the way i've found out pretty much everything, by pressing all buttons and seeing what each one does
Seems to work out pretty well so far  :P

#46189 can't install vcrun6 (CXEx Ebony winetricks)

Posted devilhunter on 26 January 2011 - 04:45 PM

nice find.
There are some other cases other than the vcrun command that use this lowercase variable.

I'm not sure this helps generally because Winetricks is so buggy (sometimes a package works, sometimes it doesn't, and people get misled by the cache), but it's worth further testing.

Perhaps this works for some other winetricks annoyances as well.

#44828 CXEx Porter System Update: v1.3.0

Posted devilhunter on 09 January 2011 - 03:34 PM

CXEx Porter System Update v1.3.0 is on the Server.

Changes and new Features include:

- new Startup app: CXWrapper
no more pesky plist file editing, do it now from the nice GUI
(Port Name / X11 Quick Kill / Executable file)
HUGE thanks to Drakulix for the code.

Also the Wrapper itself and the subapp in /MacOS will get automatically renamed via changes in the Port Name field in the CXWrapper app.

The CXWrapper app looks like this:
Image Image

- updated the CXEx Wrapper System to 5.1
- improvements in the auto-update code, now minor updates like 0.0.1 updates are possible, 7zip compression for smaller updates
- custom Graphics in the popup Dialogues
- minor fixes, The CXEx Porter will refresh it's Engine cache upon first launch after update

Grab this update via the Auto-Update
Online Changelog

#87968 Okay...

Posted LeVideoBro on 27 August 2012 - 10:11 PM

Welp, my topic was locked. Anyway, can I get a link for how to use a wineskin wrapper? I have the wrapper and a .exe copy of the game (CS 1.6) and I'm not sure how to run it.

I know, I'm an idiot.

#70273 Where can I download CXEx Carbon Engine?

Posted Lux on 14 December 2011 - 01:36 PM

I've been searching for CXEx Carbon Engine for a while now. Does anybody know where I can get it?

#64151 Is CXEx working with lion?

Posted LameSaint on 28 September 2011 - 10:36 PM

Hey, I'm trying to create a port for Bloodline Champions, but CXEx doesn't seem to be working.  Whenever I make a new wrapper, and try to use the software installer to install the game, the installer pops up in the dock, but immediately closes.  After that, I can no longer open the software installer.  Clicking on the software installer button does absolutely nothing.  Is CXEx working with Lion?

#59816 "CXExWrapper.app [...] damaged or incomplete" on Lion

Posted ThiefFan on 01 August 2011 - 07:11 PM


I have a fresh install of CXEx Central running on Lion.
When I try to open the wrapper I get an error window saying:

"You can't open the application CXExWrapper.app because it may be damaged or incomplete."

I'm stumped, this is a fresh install I tried because the same thing happened on the previous installation.
Clues/beatings appreciated :)

Posted Image

#107343 Unofficial Wineskin Project

Posted Gcenx on 02 April 2018 - 04:01 PM

I no longer frequent this site anymore, the information here is old and I don't see the point in updating it as the entire project moved to GitHub anyway https://github.com/G.../WineskinServer