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Port Information

  • Submitted: Aug 10 2010 11:39 PM
  • Last Updated: Aug 05 2012 11:14 AM
  • Views: 25792
  • Downloads: 469

Wrapper Type & Video Card Compatibility

  • Wrapper Type: CXZ / CXEx
  • Wine Version: CXEx Carbon (Wine1.3.9)
  • ATI / AMD: GREEN (fully playable)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREY (not tested)
  • Intel HD: GREY (not tested)

Wrapper Type Info

Note:
Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Sorry, Links Dead Dead Space

* * * * * 1 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!




Screenshots
Updated Feb. 06, 2011
by dankoB


Game Description:
Dead Space for PC begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair the Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge.
Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.

Personal Notes
This is playable on lower end graphics cards (like my X1600) although all graphics selections on the advanced graphics section has been turned off or set to the lowest possible settings. An increase of advanced graphics cases lag on lower end cards. Keep everything off and the game runs very smooth. There have also been reports of the game crashing when VSync is set to off however I have not come across this issue with this particular port. The latest DirectX9 Distributable has been installed in this wrapper and all d3dx9_XX.dll's have been set to native. I was having issues when using Winetrick's d3dx9 files

Minimum System Requirements:
- OS: Mac OS X 10.5 Leopard / Mac OS X 10.6 Snow Leopard
- CPU: Intel Core Duo
- RAM:  2 GB
- Video: 128 MB vRAM, (256 vRAM Highly Recommended)
- about 8.5 GB Hard Drive Space required

Known Issues:
The mouse is not visible in the menus
Slight graphics corruption in certain spots (tested w/ ATI X1600)
Leaving VSync on cause major graphics lag on lower quality cards
Posted Image

Installation Instructions:
Mount the game install files using Disc Image Mounter
Right click on the Dead Space.app and choose Show Package Contents
Go to Contents > CXInstaller. Double click the CXInstaller.app
Navigate to the Setup.exe within the game install files
Follow the Windows prompts to install
When installation is done verify that the executable path is the same as the game's pathway
You can set the executable by using the CXWrapper.app located in the Contents folder.

When the Installation has completed right click on the Dead Space.app and choose Show Package Contents
Navigate to Contents > CXregedit and double click the app to launch
Navigate to HKEY_Current_User > Software > Wine > Direct3D
Under this setting you will see two DWORD registry entries, they are as follows
VideoPciDeviceID
VideoPciVendorID

The codes that are currently in the file represent the ATI X1600 graphics card
If you are on an ATI graphics card you only need to edit the "VideoPciDeviceID"=dword:000071c5
If you are on NvIDIA graphics you will need to edit both entries.
To find the correct entries click on the apple logo at the left of the menu bar at the top of the screen
Now click About This Mac when the window appears then choose the More Infoâ€⦠button
Now you will find your Vendor and Device IDs under the Graphics/Displays selection in the left hand column under Contents > Hardware
To edit the registry entries according to your system, double click the REG_DWORD entry
Type in the Device and Vendor ID's found in System Profiler
Close CXregedit and double click the Dead Space.app to launch the game.
Double Click to start playing.

Screenshots:
Image  Image  

Image  Image

Image

Gameplay Video
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Original post by MacTerror
Posted Aug. 10, 2010

Spoiler




Hi there, I'm new to this whole thing and have successfully played a game or two off of here.

However, I can't seem to get this one to work, I'm not really sure what I'm doing wrong, I receive this error.

ERROR! Cannot run! The program is missing. Did you install the program into the wrapper?

Any help would be much appreciated, I'm sure it's just a simple n00b problem.
This is only the enigne (wrapper) for the game.
The game is not included!

You need to install the game in bootcamp or windows PC + crack!
And then copied it in the wrapper.
Default path: contents / root (or drive_c) / program files / GAME folder ....

Sometimes it is good to look at the info.plist!
And you watch the Notes / Known issues:
That is what you need to play!
Wrapper Engine's newest and you'll find here on the site!

http://wineskin.doh1...nformation.html
Has anyone found a workaround to run Dead Space, at full capacity, on a mid 2010 MacBook Pro or other machine with NVIDEA graphics card.  I was unable to configure or play the game from the wrapper alone until I found the full game port on Demonoid.  The author of that release (I'm not sure if it is appropriate to mention his name here) indicates in the rtf that Dead Space will not run on machines with NVIDEA cards, however I have been able to run it at base resolution.  Each attempt to switch resolutions has prompted the error "Display Hardware memory exhausted."  I am not convinced that this is a hardware issue, given that I am able to run most of the graphics intensive ports such as COD 2, COD 4, project reborn, Borderlands, Mass Effect etc. at 1600x1200  and a myriad of other "high" settings.  

Subsequent to installing the full game I could install the game file into the most recent Aug. 10 wrapper.  This app encounters the same error right off the bat, even after altering the settings file to 800x600.  All of my attempts are based on a cursory knowledge of crossover, wine, and terminal that I have picked up over the past 3 weeks reading port comments, the forums here and other google searches.  I am earnestly looking for a method to resolve this issue both in the service of the game, and to better understand the mechanism by which certain tweaks are made on a system by system basis.  I apologize for being so long winded, I seem to have developed the compulsive desire to understand these ports on a mechanical level and be able to raise my ability to interface with my machine.  

Also, how can I gain the privilege to access the patch which a addresses the mouse issue in this game?

Thanks very much.
This version of Dead Space runs great....
Runs whit NVIDIA & ATI

On my Low MacBook Pro.... with old graphics....

Dead Space need High Specs. Very graphic intensive.

Newer graphic 285GTX etc. no support.....(now)

Demonoid Version of Dead Space no comment...(not tested)
but same graphic errors in menu
The port on Demonoid is commented with:

'Thanks Darkuser for original CXZ wrapper'

so it is based upon Darkuser's CXZ wrapper:

viewtopic.php?f=46&t=4686

mrar74 said:

that Dead Space will not run on machines with NVIDEA cards
No, there is a note there:

'For ATI cards the game works properly in OS X 10.6.3. For NVidia cards it may work on older OS X versions.'

It was not tested on NVIdia then and it was expected that the game may work properly (without graphics bugs) on NVidia under 10.5.8-10.6.2 - it was found later that it also needs 10.6.3 for NVidia.

DarkUser's version was confirmed working on:

NVIDIA GeForce 9600M GT 512MB, OS X 10.6.3

Macbook Pro Core 2 Duo 2.26 GHz, 4Gb Memory, NVIDIA Geforce 9400M 256 MB, OS X 10.6.4
Thx Pluto999 :-)))
macterror

I was able to take the installed game file from pluto's full game port(demonoid) and put it into your wrapper by copying over his plist and settings.txt.  I have been able to configure it at 832x674 or something with High Shader normal shadows and everything else on except anti aliasing, and I don't need blur because I am using an external crt monitor.  Could I circumvent some of the fixes your wrapper has addressed by copying the other two files, I just don't know how to configure otherwise esp. the plist.

Have you eliminated the mouse issue in your wrapper? Is there some patch or solution to that? I thought I had read something about placing it off screen before startup, though I can't remember.  

I am trying to configure the game with an xbox 360 controller and controllermate, despite many deductive moves in controllermate software there is a continuous rotation of the character, as if the look/pov function were spinning around.  Have you any knowledge of these things?  I thought it could have to do with the mouse bug.  

Any ideas or suggestions are very much appreciated.

Thanks,
mrar74
the mouse is perfect in game, no cursor in menu or in game in the middel....

game run whit my gamepad Logitech rumblepad2 fine, and other pads

No mouse bug and gamepad works fine

quality of graphic i run the
(on macbook pro)

in 1344x840 wide
bloom off
glow off
deepsharp on
antial. on
blur off
postpro. on
flare on
motion blur off
deacals on
shader high
shadow high
Macterror,

I've had the "DEAD SPACE" file in dir/drive_c.  If I place it in the "Electronic Arts" file I get error "cannot run! The Program is missing..

I am installing by taking game files out of pluto's full game port and putting them in your wrapper.  I have yet to install bootcamp or parallels on my computer, and have tried to install games using either wineskin installer or cxz installer.

Any suggestions, I suspect I am not getting the benefits of your wrapper, but files aren't recognized when I put the folder in according to the plist.
this is the line for the game in info.plist

/Program Files/Electronic Arts/Dead Space/Dead Space.exe

game dir:

contents/root/drive_c/Program Files/Electronic Arts/Dead Space

deadspace version 1.0.0.222 + crack needed

you have cxz Aquamarine engine installed ????
run it under windows or Bootcamp ?

sry for bad english
The game (v.1.0.0.222) is already pre-installed in the full version.

The path defined in the wrapper's info.plist is:

/Program Files/Electronic Arts/Dead Space/Dead Space.exe

The full version from Demonoid have this in info.plist:

/Dead Space/Dead Space.exe

So you should move the whole Dead Space folder into the wrapper's Electronic Arts folder.

P.S.
You can move the game folder into Parallels or Bootcamp and the game will work there under Windows if you have DirectX and etc. already installed in Windows.
Macterror,

No need to apologize for your English, you are perfectly clear.

Hi  Pluto999.  I've just done a fresh install of the full game port from dmg.  I then placed the DEAD SPACE folder in to Macterror's Electronic Arts directory.  

The game initiates, but it fails to run because of this error, "Display Hardware video memory exhausted .. . system will quit"

Any idea how I can configure the video settings in advance of getting this error?

Thanks to you both.


p.s.  If I were to install Parallels or Bootcamp, which do you suggest, and which version of windows?  I have to do my research; do I install windows or use direct x under bootcamp.  I have not endeavored to do this at all.
I've lowered most of the values in the settings.txt file under dir/local settings/(etc.) and it is not effective.
Sorry for the multiple posts.  I do have two copies of the game installed, the one that was working previously and the one I've just performed.  I'm not sure if this would create a conflict.
As 'two copies of the game' have different paths then only one of them will be used (also they will share preferences (settings.txt)).

As for 'Display Hardware video memory exhausted...' you can google for it. There are some notes on the Net such as:

'Re: 7800GTX Sli problems with 178.24 drivers
Well I tried installing the 94.24 video drivers and so far Fallout 3 seems to work ok with SLI enabled. But now, Dead Space won't load at all. It did load once but had slower performance. Now when I try to run it I get "display hardware video memory exhausted". Not sure what's going on with that.'

What I can suggest - replace the wrapper's registry files system.reg and user.reg with those of the full version and maybe replace settings.txt in drive_c/users/crossover/local settings/... folder with the file from the full version also - check results.



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