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Port Information

  • Submitted: May 16 2011 01:42 AM
  • Last Updated: Jan 16 2012 10:39 PM
  • Views: 26237
  • Downloads: 1761

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Cider / CiderX
  • Wine Version: Cider 1310
  • ATI / AMD: GREEN (fully playable)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREEN (fully playable)
  • Intel HD: GREEN (fully playable)

Wrapper Type Info

Note:
Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Sorry, Links Dead Dawn of War: Dark Crusade

* * * * * 2 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!




Screenshots
Warhammer 40,000: Dawn of War: Dark Crusade is the second expansion to the PC-based RTS game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's popular tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, this means a total of seven playable races in this expansion.

Unlike Winter Assault, Dark Crusade is a standalone expansion that does not require prior installation of Dawn of War or Winter Assault to play, allowing the user to play as all seven factions in both single player Skirmish and Campaign modes.

Personal Notes:
This was my very first port from the days of cider 1310. (and its taken me this long to properly post it, slack I know.)
Multiplayer works, you can play with all races in multiplayer too (as long as you leave the "games" folder alone). I have not tested it online. Mods work, even excessive ones like mine.  :)

Minimum System Requirements:
- OS: Mac OS X 10.4.11 Tiger / Mac OS X 10.5 Leopard / Mac OS X 10.6 Snow Leopard
- CPU: Intel Core 2 Duo Processor
- RAM: 1024 MB
- Video: nVidia 8xxx Series or AMD 3xxx or 4xxx Series Video Card recommended
- Apple's X11 must be installed
- about 7 GB Hard Drive Space required (8+gig required for mods)

Known Issues:
None.

Installation:
Install the game into windows (or crossover) then copy the "Dawn of War - Dark Crusade" folder into contents/Resources/transgaming/c_drive/Program Files/THQ/ replacing my one. There is an alis (shortcut) to the c drive but it might not work. You don't need to install the first few games. It thinks they are allready there.

Screenshots:
Image Image Image

Game Videos:



Screenshots

Screenshots


Mods don't appear in the game manager. This doesn't happen with the Soulstorm port, so I don't know what's wrong.
Thats odd. My mods appear in my dow and they run rock solid (only way I play it...) Are you using 1.2 version of dow? Also, (stupid question here, but) have you made sure that the mod you want to load and its .module file is in the dawn of war dark crusade folder?
Er is possible for you to post a soulstorm port?
Yes I have ported Soulstorm too, yes it would be easy to post it online. Ill post it up as soon as I have time.
Yay! thanks =)
EDIT: Campaign works great for me, but I've got a minor problem: the textures of plants, foliage, trees etc seem to make certain texture effects "invisible" behind the parts of the plant textures that should be transparent. It makes it seem like there's an invisible square around trees that makes unit occlusion, water, shadows, lights and other effects disappear.

Any plants in fog of war also have this "invisible" box around them appear semi-transparent black.

Otherwise, great, fast running port!
Have you tried fiddiling around with the graphics settings?

Setura said:

Have you tried fiddiling around with the graphics settings?
Yep, I've put them all on various notches (I thought fog of war might have some sort of relevance but apparently not), tried different resolutions and the problem persists.

This actually is fixed if I use the Soulstorm port and just change the target exe, although then I can't do the campaign... Might just have to get Soulstorm if there's no solution and use that port so I can do campaign.

I've also patched the game to see if that works (up to 1.2) but nothing changes.

I'll take some screenshots of the Panrea lowlands map if that helps?

Otherwise what's your game's config that it runs well on? Perhaps there's a combination I'm missing...
I find just turning off the setting that makes units appear from behind terain, unit occulation, I think it is (making them appear in diffrent colours) and the game run fine. All other setting I stick on max.
And if you are on a mac with a resolution more than 1280x800 then I recomend trying 1280x800 in Dark crusade. DOW seems to like it better than any other resolution in OS X for some reason.

The game has been well tested on several macs with the nvidia 9400m with no glitches.  (and you list your card as a 9400, so I assmue they are the same card) So im not sure why your mac would be having issues. Have you updated to a newer version of Snow Leopard (or lion) yet? (again, your listing is 10.6.6)

Screene would be good. Does the same graphics glitch happen in both campain as well as other game modes (like multiplayer)? From the sound of things it reminds me of a graphics glitch one of my friends pc's had for a while with this game.


and is it my wrapper for Soulstorm that works for you?
Thanks for the reply again!

I tried turning unit occlusion (dissapear-behind-buildings thingy) on and off, no difference (both from the main menu, or from the in-game menu).

Game res is 1280*720 (can't do 1280*800, only have a 1366*768 monitor).

And I haven't upgraded yet, but that's more because the combo update is ~1GB and being Australian my internet is capped (I might have a chance later in the month though). So yep, still at 10.6.6. Has anyone else had a similar problem though at this level?

And it occurs in both Campaign and Skirmish too.

As for the Soulstorm wrapper, the graphics are perfect in that when trying to run Dark Crusade, but the campaign doesn't work (I'd assume Soulstorm's would work fine, but I haven't got it to test and my mate doesn't wanna lend me it ;)).

Screenies:
Posted Image
Posted Image
(Unit occlusion is on here, but it doesn't matter since the glitch remains anyway with it off)

Phew, I think my mind's pooped from learning how to use Picasa again :)
Picasa???


what mac do you have?
Google Picasa - to upload images ;) (it's a bit confusing for me, but it's convenient for all the google services I use).

I have a Mac Mini, 2009, 2GHz Intel Core 2 Duo, 1GB RAM, NVIDIA GeForce 9400 (I'm guessing that's a 9400M) 128 VRAM, Mac OS X 10.6.6.

I might actually ask, did you have to do any tweaks to the wrapper to get the campaign working (e.g. how the campaign routinely crashes on wine)? Maybe I could try updating the wrapper and see if it's just a compatibility problem with my setup (I can't seem to get volumetric shadows either, but it might just not like the graphics card).

The only other problem might be that to get this working first off in the Dark Crusade Wrapper, I have to run the graphics config in any form of wine, and then drag the folder back into the wrapper. Maybe the game's config it gets from running under wine isn't correct for cider/cedega...
I ported this years ago... from what I remember, I don't think I had to do anything extra to get campain going. Since this wrapper is an old cider one I could try updating it to ciderX. Might make it run without glitches on your machine.

To set up graphics I have always started up DOW then changed its deafault values to suit the mac it is running on. You should not need to run the graphics config from another wrapper (I have found no diffrence to running or not running the graphics set up utillity).
I might try then seeing if I can pretend to know what I'm doing and try "making meself some fermented apple juice" to see if I can get it working ;)

That's funny though, I can't get the graphics config running through the wrapper itself. The game simply doesn't start up for me if I try running it in the wrapper without having configured it in a wine wrapper. Cider might just hate my computer though.
OK I'm going with this likely being my computer (unless I've done something wrong with graphics config tool), since I tried a later Cider wrapper (6635 from Lego Universe) and the bug's still there.

So now I'm curious as to why I can't get the graphics config to work from the cider wrapper, in case the wine wrapper gives it a setting that doesn't work for the cider one...

Speaking of which, should my graphics config be saying I have a Nvidia 9400 GT in an old 2009 Mac mini? That seems a bit strange when other games say I have an Nvidia 9400 M...



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