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Port Information

  • Submitted: Jul 28 2011 02:42 AM
  • Last Updated: Mar 16 2012 01:59 PM
  • Views: 1413
  • Downloads: 11

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Wineskin
  • Wine Version: WineCXG 10.0.0 / 10.0.1
  • ATI / AMD: GREY (not tested)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREY (not tested)
  • Intel HD: GREY (not tested)

Wrapper Type Info

Note:
Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Sorry, Links Dead Nox

* * * * - 1 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!




Screenshots

thegamingvault.com said:

Nox (2000) | Genre: ARPG
Originally Developed By: Westwood Studios.

What was it?
In many ways Nox was your typical action RPG Diablo knock-off, but it was this that made the game so compelling and interesting to play. It revelled in its inspirations from other games, but never made them feel entirely derivative.

What was so great about it?
Nox set itself apart by emphasizing a fast paced, action-packed gameplay experience set in a colourful high fantasy world. Players would take control of Jack, a young man transported from our world into the Land of Nox via the Orb of Nox, his fireplace mantle decoration. Nox is beseiged by the evil necromancer Hecubah and its up to Jack to stop her. That and get home to his girlfriend Tina (who hadd made ham for dinner that night).

Each class (Warrior, Conjurer or Wizard. chosen at the beginning of the game) came with their own sets of strengths and weaknesses. Warriors could wield swords and shields, but had no magic to speak of. Instead they could access certain abilities that would charge up over time. Conjurers could wield staves and bows, as well as summon creatures to fight for them with magic. Wizards had a high variety of spells to choose from, but were weak and frail, with very little hit points.

The classes had similar, yet unique campaigns, set apart by story context. Jack would visit the same locations throughout the plot, but in different order depending on the chosen class. The Warrior might visit Brin to pick up some equipment before moving on, while the Conjurer would find the village beset by ogres. Each class would also come with its own unique ending, which increased replay value immensely. You wanted to see how the next campaign differed from the one you’d just played through!

Unlike games like Diablo and its subsequent clones, Nox didn’t feature randomized dungeons or loot. Traps and enemy placements played large parts in each dungeon, and finding a room filled to the brim with giant scorpions was just as scary each and every time you entered. There were numerous secret areas to discover, which awarded diligent players with extra experience points and whatever treasures they could find.

The game was also highly customisable, allowing you to choose everything from the colour of the soles of Jack’s shoes, to the colour of his skin. You could run around the entire game green, if you so wanted! The constant need to pick up new weapons and armour was underscored by the fact that clothes and weapons would break after a while, forcing you to continuously upgrade your armoury.

What could a new Nox game be like?
This one is easy: do what Diablo does. While playing Nox it's easy to see the similarities between the two games. Both games are viewed from an isometric perspective; both feature copious amounts of clicking for movement and combat; and both games come with huge dungeons to explore and plenty of loot to discover.

The use of hotkeys to activate spells and abilities should stay, of course, with the option of creating several sets of  spells for the Wizard class, considering the massive amount of spells they end up with. A control solution akin to what Neverwinter Nights used would be most welcome, with the WASD keys taking care of movement and F1 through F12 being used for spells and abilities.

Making the game into more of an open world game would probably be to its detriment, as the original was a very focused, narrative driven single player experience with some multiplayer thrown in. A new Nox game would have to be just this. The game could even be a remake! Get the old voice actors to return, bump up the graphics, improve the control scheme, but keep the old music.

How likely is it?
Unfortunately not very likely. Westwood Studios no longer hold the rights to the game, losing them to EA. EA, in turn, decided to stop supporting the game, closing down the multiplayer servers, as well as the online ranking system. The original game can be purchased on sites like Amazon for as low as $5, and is definitely worth your money. EA has at times bet on unsafe games, such as Brutal l Legend and Mirror's Edge, so maybe a new Nox game will appear, but I am not holding my breath.
More Info


Status:
- ATI : GREEN
- NVIDIA : GREEN
- GMA : GRAY

Port Info:
This is a simple Wineskin port using WS7WineCXG10.0.0 / WS7WineCXG10.1.1 engine(s).

System Requirements:
Mac OS X 10.6...
I don't know if that would run on GMA chipsets.

Installation:
- Drag Nox.app into Applications folder or into any directory of your choice.
- Launch Nox.app
- Enjoy a nice ARPG.

Notes:
Addon included (introduced with the latest patch).
Resolution: 1024x768 in fullscreen.

BetterZip has been used to separate the disk image into 4 parts.

Known Issues:
Minor mouse issue -> It does not go the full length of the screen.
This issue only appears once in a while during a couple of seconds. If that happens to you, just move the mouse a bit to get rid of it.

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Gameplay Videos:


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Hmmmm.....I will try this....is the text boxes and mouse working correctly?

And does this include the expansion?

Guess I will find out regardless ;)
Regarding the mouse fix, I've followed DankoB's instruction from one of his post, so I've just manually replaced the "dinput.dll.so" file inside the bundle engine and then set the MouseWarpOverride to Force to test out. And it worked fine, I profit about this post to thank him :beer:
This is the only thing I've changed.

The game itself has been installed following the fangame community instructions, where they made an "easy installer" (I just had to manually install the movies, dialog and music folders separately from the installer). So it's already patched up to v1.2b and the expansion is included (look for "Solo Quest" in the main menu) !
I tested this out before I went to bed - seems to work on NVIDA and now with Wine.

The old text problems and slow input are gone.

I noticed the mouse works but not perfectly.  It does not always go the full length of the screen - the game is playable now so that is great.

Minor mouse issues remain, at least for me, however the game was previously not playable for it.

Thanks.  Good job. Will make a full play through at some point soonish :)
Before uploading it, I tried with WS7WineCXG10.1.1 engine and it seemed the minor mouse issue you're talking about was sometime present during one or two seconds when back from a game session to the menu. It's something I didn't notice with WS7WineCXG10.0.0. That's why I used this  CXG bundle version. Apparently you got it with CXG10.0.0 too.

Does it appears during a game session for you? Or does it only appears when you go back to the menu during two seconds?
If it's the same mouse issue, I could upload the game with WS7WineCXG10.1.1 bundle instead of CXG10.0.0 (which I thought didn't have this issue).
Thanks for you feedback.

Edit: Wineskin 2.4 port with WS7WineCXG10.1.1 engine added.
I've again played / tested for some hours both of them, but to me, the mouse issue didn't happen with CXG10.0.0 yet (perhaps because I was so "absorbed" by the game that I didn't go back often to the main menu :D). So I'm gonna leave the link on just in case of it would happen more often with CXG10.1.1.

PS: By the way, if there's a better Wine mouse fix that you know or something I could try other than DankoB's instruction (which helps for other games though), don't hesitate to share it by the way, I'm sure it would also help users and other newbie porters like me, who don't know everything about Wine, beside the drink ^^
I just know about the drink too ;)

The issue was present in game and not just the menu.

Never had a chance to grab the new one yet.
Both links are dead. JDownloader says links are offline.



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