- Submitted: Jul 28 2011 02:42 AM
- Last Updated: Mar 16 2012 01:59 PM
- Views: 1413
- Downloads: 11
Wrapper Type & Video Card Compatibility
- Wrapper Type: Wineskin
- Wine Version: WineCXG 10.0.0 / 10.0.1
- ATI / AMD: GREY (not tested)
- NVIDIA: GREEN (fully playable)
- Intel GMA: GREY (not tested)
- Intel HD: GREY (not tested)
Wrapper Type Info
Wrappers have different Mac OS X compatibility!
Video Card Info
GREEN = fully playable
YELLOW = playable with minor glitches
ORANGE = playable with some effort
RED = severe glitches / unplayable
Originally Developed By: Westwood Studios.
What was it?
In many ways Nox was your typical action RPG Diablo knock-off, but it was this that made the game so compelling and interesting to play. It revelled in its inspirations from other games, but never made them feel entirely derivative.
What was so great about it?
Nox set itself apart by emphasizing a fast paced, action-packed gameplay experience set in a colourful high fantasy world. Players would take control of Jack, a young man transported from our world into the Land of Nox via the Orb of Nox, his fireplace mantle decoration. Nox is beseiged by the evil necromancer Hecubah and its up to Jack to stop her. That and get home to his girlfriend Tina (who hadd made ham for dinner that night).
Each class (Warrior, Conjurer or Wizard. chosen at the beginning of the game) came with their own sets of strengths and weaknesses. Warriors could wield swords and shields, but had no magic to speak of. Instead they could access certain abilities that would charge up over time. Conjurers could wield staves and bows, as well as summon creatures to fight for them with magic. Wizards had a high variety of spells to choose from, but were weak and frail, with very little hit points.
The classes had similar, yet unique campaigns, set apart by story context. Jack would visit the same locations throughout the plot, but in different order depending on the chosen class. The Warrior might visit Brin to pick up some equipment before moving on, while the Conjurer would find the village beset by ogres. Each class would also come with its own unique ending, which increased replay value immensely. You wanted to see how the next campaign differed from the one youÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢d just played through!
Unlike games like Diablo and its subsequent clones, Nox didnÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t feature randomized dungeons or loot. Traps and enemy placements played large parts in each dungeon, and finding a room filled to the brim with giant scorpions was just as scary each and every time you entered. There were numerous secret areas to discover, which awarded diligent players with extra experience points and whatever treasures they could find.
The game was also highly customisable, allowing you to choose everything from the colour of the soles of JackÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s shoes, to the colour of his skin. You could run around the entire game green, if you so wanted! The constant need to pick up new weapons and armour was underscored by the fact that clothes and weapons would break after a while, forcing you to continuously upgrade your armoury.
What could a new Nox game be like?
This one is easy: do what Diablo does. While playing Nox it's easy to see the similarities between the two games. Both games are viewed from an isometric perspective; both feature copious amounts of clicking for movement and combat; and both games come with huge dungeons to explore and plenty of loot to discover.
The use of hotkeys to activate spells and abilities should stay, of course, with the option of creating several sets of spells for the Wizard class, considering the massive amount of spells they end up with. A control solution akin to what Neverwinter Nights used would be most welcome, with the WASD keys taking care of movement and F1 through F12 being used for spells and abilities.
Making the game into more of an open world game would probably be to its detriment, as the original was a very focused, narrative driven single player experience with some multiplayer thrown in. A new Nox game would have to be just this. The game could even be a remake! Get the old voice actors to return, bump up the graphics, improve the control scheme, but keep the old music.
How likely is it?
Unfortunately not very likely. Westwood Studios no longer hold the rights to the game, losing them to EA. EA, in turn, decided to stop supporting the game, closing down the multiplayer servers, as well as the online ranking system. The original game can be purchased on sites like Amazon for as low as $5, and is definitely worth your money. EA has at times bet on unsafe games, such as Brutal l Legend and Mirror's Edge, so maybe a new Nox game will appear, but I am not holding my breath.
- ATI : GREEN
- NVIDIA : GREEN
- GMA : GRAY
This is a simple Wineskin port using WS7WineCXG10.0.0 / WS7WineCXG10.1.1 engine(s).
Mac OS X 10.6...
I don't know if that would run on GMA chipsets.
- Drag Nox.app into Applications folder or into any directory of your choice.
- Launch Nox.app
- Enjoy a nice ARPG.
Addon included (introduced with the latest patch).
Resolution: 1024x768 in fullscreen.
BetterZip has been used to separate the disk image into 4 parts.
Minor mouse issue -> It does not go the full length of the screen.
This issue only appears once in a while during a couple of seconds. If that happens to you, just move the mouse a bit to get rid of it.
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