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Port Information

  • Submitted: Mar 10 2013 04:26 PM
  • Last Updated: May 08 2013 02:33 PM
  • Views: 139436
  • Downloads: 9408

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Wineskin
  • Wine Version: 1.5.27
  • ATI / AMD: GREEN (fully playable)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREY (not tested)
  • Intel HD: GREEN (fully playable)

Wrapper Type Info

Note:
Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

This file has been reported as broken because: Downloading is not working


Sorry, Links Dead Dark Souls: Prepare to Die! Edition 2.0

* * * * - 27 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!




Screenshots

If this port works well for you, please give this port a rating! Thank you!

  • Chrome or Firefox must be used to correctly download from Mega.co.nz!
  • Use 7zX to extract the .dmg file. Open the DMG and drag the wrapper to your desktop.
  • If you are new to porting/using wrappers, please visit this page: http://portingteam.c...-downloaded-it/
Dark Souls has a minimalistic plot. Events and their significance are often implicit and left to player interpretation rather than fully shown or explained. Much of the story and lore of the world is given to the player through dialogue from characters within the world, item descriptions, or the scarce cutscenes. It is up to the player to put the pieces together.
In the founding of the universe, the Earth was unformed, covered in crags, and dragons held sole dominion over the world. However, The Lords of Fire along with the human race eventually came into existence for reasons long lost to time. From the Dark, which gained meaning in contrast to Light from the newly kindled flame, emerged four powerful entities—Nito, the first of the dead; the Witch of Izalith and her daughters of chaos; Gwyn, the Lord of Sunlight, and his faithful knights; and the furtive pygmy, so easily forgotten—who harnessed the Souls of Lords to combat the dragons, eventually overthrowing them and launching humanity and its new lordly gods into a golden era known as the Age of Fire. Many years later, however, the flames supporting the Age of Fire are fading. Along with this, humans become afflicted by a mysterious mark known as the Darksign, which brands them as nigh-immortal but decrepit-looking beings known as "Undead." Some Undead become insanely violent and are referred to as "Hollow."








Posted Image



Personal Notes:

Game runs fine on maximum settings, use DSFixNonSteam or DSFixSteam to change your DSFix settings to whatever you want!

To manually enter windowed mode, while in game, Press CMD + ENTER



UPDATE 1: Wrapper engine has been changed to 1.5.26, this means better performance on ALL graphics cards!!


UPDATE 2: Wrapper engine has been changed again to 1.5.27, DXFix UI has been fixed aswell as Mono.

A new default DSFix.ini has been given for low settings!




DSFix issues:


- Skip intro feature doesn't work too well, only skips one intro video


- Force 60fps feature in DSFix causes game to crash, don't use this feature for now!


- Setting resolution via DSFix doesnt seem to work but changing resolution in-game is fine


- FXAA and SMAA don't seem to work too great, still trying to find out a solution.



My System Specs:
- OS: OSX Mountain Lion 10.8.2
- CPU: Intel Core i7 2600k @ 4.2GHz
- RAM: 16GB 1600MHz
- Video: 2GB MSI GTX 670 OC Edition
- Disk Space:   8GB





Known Issues:

  • DSFix known issues are above, in red text
  • When selecting options in DSFix UI, Use your mous to select the box you wish to change, then use your keyboard ARROW KEYS to select the option you want (e.g. LOW FXAA) and press enter. For some reason, using mouse to select settings drop-down settings doesn't seem to work.
  • The game must be played in forced fullscreen wineskin screen options. If set to 'Auto', the game will start in windowed mode and NOT fullscreen mode.
  • Game will also be launched in windowed mode when launching the game via the DSFix app.
  • I have included a PC Keyboard mod for Dark Souls as the original game was ported badly and thus it used XBox buttons instead of keyboard keys by default.







Installation:

  • -Right click the wrapper, show package contents and open wineskin.app. Also, double click the Unzip-This.zip file and it will give you a folder named DSFileS. We'll use that later.
  • Click on advanced, tools, winetricks, click the 'apps' tab and select 'Steam'. THEN click run!
  • Let steam install.
  • Once its installed, go into wineskin.app within the wrapper, next to the steam launcher, and click on advanced.
  • Change the 'Windows EXE' line to: /Program Files/Steam/steam.exe and then exit wineskin.app.
  • Last (most important) step is go go into the contents of your wrapper again, go to: drive_c ----> Program Files ----> Steam ----> SteamApps ---> Common ---> Dark Souls Prepare to die edition ---> DATA and paste the contents of the DSFiles folder intro the DATA folder so that you replace a bunch of files!
  • Finally, run the wrapper, steam will launch, sign in to your steam account and download Dark Souls. Once its downloaded, click play!
Now, whenever you launch the wrapper, it will sign into steam and allow you to launch your game via your 'Steam Game Library'.



For 'non steam users':
Please note that I do not (in any way) promote piracy and that I highly recommend you PURCHASE the games that you want to play!

  • Right click the wrapper, show package contents and launch wineskin.app, then select install new software.  Also, double click the Unzip-This.zip file and it will give you a folder named DSFileS. We'll use that later.
  • Locate the setup.exe file (that is within the .iso you probably downloaded, if you download an ISO, double click it to mount it!) and install the PC files by going through the setup.
  • -- Don't bother installing directx and vcrun if it asks you too. --
  • Then, go back into the contents of the wrapper, go to: drive_c ----> Program Files ----> Dark Souls prepare to die edition (make sure your Dark Souls Prepare to Die Edition folder is named EXACTLY this) then  go into the DATA folder, inside the dark souls folder and paste/drag over the contents of the DSFiles in which you unzipped already.
The last step is to launch the wrapper!








Gameplay:




Screenshots:


Image Image Image


What's New in Version 2.0 (See full changelog)

  • - Changed engine to 1.5.27, wrapper is now using WineMac driver which increases performance
  • - Mono & DSFix UI Fixed
  • - DSFix.ini default file changed for low settings




Who's the man?
First of all thank you so much for this port!  

With an AMD Radeon HD 6770M everything runs beautifully until we get into the gameplay cinematic / gameplay and it runs at 1 frame per second.  This has happened with most ports with this GC except when using Thanoulas' fix or when I port some easy to port games.  

I applied the ATi fix of Vertex Shaders and Vertex Shader Constants but it doesn't seem to help.. I think I've disabled glsl before to fix it but with this port it obviously won't launch.  
Any ideas?  I'm super pumped now that I'm so close lol :[
Thanks for the port  DanIsTheMan  it works fine  
Posted Image

Merf, on 11 March 2013 - 01:19 AM, said:

First of all thank you so much for this port!  

With an AMD Radeon HD 6770M everything runs beautifully until we get into the gameplay cinematic / gameplay and it runs at 1 frame per second.  This has happened with most ports with this GC except when using Thanoulas' fix or when I port some easy to port games.  

I applied the ATi fix of Vertex Shaders and Vertex Shader Constants but it doesn't seem to help.. I think I've disabled glsl before to fix it but with this port it obviously won't launch.  
Any ideas?  I'm super pumped now that I'm so close lol :[
try a fresh version of my wrapper and then change the engine to thanoulas' engine with the ATI fix. If this fixes the issue i'll see if i can upload it to this page.
Great work. I got it running and it's playable 20-30 fps on a Retina MacBook.

I have a question however: how can I get my 360 controller to respond? I tried adding x360ce (from the files mentioned in the Dishonored port) and the game recognises something by changing the button prompts on screen to 360 icons but the controller does not work.

Thanks a lot.
Have you try Gamepad Companion?
Is there anyway to take engines directly out of wrappers?  If I switch the engine to one of the newer Ati fixes I get high framerate but all the textures turn purple/yellow and flicker uncontrollably.  Other engines look fine but run 1 fps..  Can't figure out how to use engines I have in wrappers but not in my library.
Works very well with Intel HD 4000.

Merf, on 11 March 2013 - 03:41 PM, said:

Is there anyway to take engines directly out of wrappers?  If I switch the engine to one of the newer Ati fixes I get high framerate but all the textures turn purple/yellow and flicker uncontrollably.  Other engines look fine but run 1 fps..  Can't figure out how to use engines I have in wrappers but not in my library.
Can you link me to the engine?

asphalter, on 11 March 2013 - 02:32 PM, said:

Great work. I got it running and it's playable 20-30 fps on a Retina MacBook.

I have a question however: how can I get my 360 controller to respond? I tried adding x360ce (from the files mentioned in the Dishonored port) and the game recognises something by changing the button prompts on screen to 360 icons but the controller does not work.

Thanks a lot.

Try going into winetricks and install xinput. Be aware, it might mess up DSFix.
If I use the prebuilt engine from here http://portingteam.c...-atifix-engine/ it runs the same as yours.

If I use WS9Wine 1.5.13 - 1.5.25 AMDSpeedHack from wineskin winery it runs at 30-60 fps but with heavy glitches.

Is there a way to take the Thanos-Engine from the Dishonored or DmC wrappers?  Both of those engines work great with this card.
yes, go into the dishonored wrapper, click frameworks and look for wsbundle and paste it into the frameworks of my wrapper. that should change the engine to what Thanoulas used in his dishonored wrapper. If it works. please let me know.
Wahoooo!  Was trying to figure out how to do that all morning!  At first I thought it still wasnt going to work but with VertexShaders 256 it's working alright.  Will be testing for best performance today.  

Thank you so much, dude!

Edit:

JK fixed HUD problems.

Merf, on 11 March 2013 - 10:00 PM, said:

Wahoooo!  Was trying to figure out how to do that all morning!  At first I thought it still wasnt going to work but with VertexShaders 256 it's working alright.  Will be testing for best performance today.  

Thank you so much, dude!

Edit:

JK fixed HUD problems.
Don't suppose you could send me the wrapper in your spare time for me to provide to other AMD users?
Firstly, Thank you very much for this!

However, I cannot acces the downloaded file. After downloading "DarS-WSWrapper.dmg.7z (251.0 MB)" from MEGA. I try to show the package contents of the wrapper but I am unable to read the file normally or with disk utility. Personally, I have never encountered a .dmg.7z file, am I missing something?
I can send you the wrapper but I hope we can make it run better eventually or maybe if we can apply the Thanos-Engine to a more recent version of engine.  It's playable with minor shader glitches but I feel like there actually might be a giant memory leak somehow.  I'll test it out more tomorrow I've only had the chance to sit down with it for a few minutes.

When I used to the most recent AMD fix engine in wineskin winery it ran at higher fps than the working port I have... I wonder if it ran fast because all the textures weren't loading correctly or if we can find a way to run without glitches at that speed.



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