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Port Information

  • Submitted: Sep 02 2013 01:54 PM
  • Last Updated: Sep 03 2013 10:16 AM
  • Views: 12938
  • Downloads: 87

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Wineskin
  • Wine Version: WS9Wine 1.7.0X
  • ATI / AMD: YELLOW (playable w/ glitches)
  • NVIDIA: GREY (not tested)
  • Intel GMA: GREY (not tested)
  • Intel HD: GREY (not tested)

Wrapper Type Info

Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Download Wrapper Survivers (Semi-Slender COOP Online)

* * * * * 1 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!

Survivors is a free Russian-developed title that takes elements of the Slender formula and alters them in a way that results in some pretty effective horror in a co-op setting.  You and up to three friends are trapped in the woods at night and are armed with only flashlights as a werewolf hunts you down one by one.

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I really was impressed by Slender the first time I played it, but unfortunately the creature’s behavior is too clearly mechanical to make repeat sessions worthwhile.  Knowing that he becomes more aggressive with every page you find, doesn’t move when you can see him, and kills by touching you or getting you to look a him makes each session overly familiar.  When I died for the fifth time after picking up five of the eight pages every single time I realized that Slender had no more surprises in store for me.  The Slenderman no longer bothered me when I encountered him because I knew what movement patterns could hold him at bay.  As I moved around obstacles to find the pages needed for victory I started to accurately predict where I would see him standing.  Predictable isn’t scary. Sure I still hadn’t beaten the game, but that had more to do with the challenge of avoiding something that you can’t look at.

I considered that Slender’s diminishing returns may have to do with constantly replaying the same map.  The game randomized many elements, but perhaps seeing the same assets over and over again was making them boring.  I found my answer in Slender Man’s Shadow, a series of fan maps created by Marc Steene and Wray Burgess.  Andrew and I took a look at their level Sanatorium.  It seemed competently made and creepy enough, but since it was a faithful fan creation the Slenderman still had those same predictable mechanics and we were left unafraid.  Survivors also drives the point home that familiar game assets are not the problem because it clearly uses many of the same objects in its environment that Slender does.

The werewolf from Survivors still creeps me out after a full session with the game because I don’t understand how it works.  Its actions have a random aspect to them that kept things fresh.  Sometimes it tried to actively hunt me down while at other times it seemed content to simply stare at me from the distance.  At one point it appeared directly between myself and my friend, and at another time it intercepted me just as I was about to pick up a note.  The glowing red eyes, the freaky noise, and the way that the screen fills up with red mist all help to make encounters with the werewolf all the more troubling.

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Despite my praise, Survivors is not without its many faults.  The game features no easy way to connect with others, leading my friends and I to resort to using the outside software LogMeIn Hamachi.  Strafing doesn’t appear to be a feature, or at least is not mapped to the keyboard by default.  The ‘A’ and ‘D’ keys instead turn your character left and right, which is pretty useless when you have a mouse.  The lighting system is flat out broken in its current form.  You can clearly see large grid patterns appear on the floor as specific sections of the level are lit by your headlamp in ways that look very unnatural.  Grass is often pitch black in the middle of a lit area, the light of multiple players in one area looks like daylight, and being alone can suddenly make your headlamp seem next to useless.  The creature also lacks animations, and currently kills players by simply making them vanish.  Survivors is very early in development though, so any number of these issues may be gone in the future.  These are the bare bones of an interesting project.

I also can’t predict whether or not the werewolf will become predictable and boring in the future after much more play time, but I would certainly say that this game is worth a look.  The developer is promising to add new locations, monsters and items and I’m interested in seeing where things go.  I’m still not sure whether the game is called “Survivors” or “Survivers” because both names show up frequently and Chrome’s automated translation can only do so much.

The developer’s website can be found here and you can download the game yourself here.

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Playing Survivors has actually had the odd side effect of increasing my interest in the upcoming Slender: Source. The entire project seemed like a horrible idea because co-op horror never works, but Survivors has shown me that there may yet be hope if the game is handled the right way.
Personal Notes:
the game crash sometimes

My System Specs:
- OS: Mac OSX Mountain LION 10.8.4
- CPU:   2,5 GHz Intel Core i5
- RAM: 4 GB
- Video: AMD Radeon HD 6750M 512 MB
- Disk Space:   7,02 GB

Known Issues:
the game crash sometimes..

download the game :)
for play in coop this is the video:

this video is recording in windows but this method is valid also for mac :D/>

congrats godofwar98...you've submitted the 1500th port to the database...just a few more yards on a real milestone...like 5000!
thanks :))
Why did you remove the video and the review? Shouldn't users have instructions to work the CO OP mode correctly?
ooops xD i'm sorry...

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