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Port Information

  • Submitted: Apr 08 2017 02:45 PM
  • Last Updated: Apr 18 2017 01:05 AM
  • Views: 2849
  • Downloads: 32

Wrapper Type & Video Card Compatibility

  • Wrapper Type: Wineskin
  • Wine Version: WS9Wine2.3
  • ATI / AMD: GREEN (fully playable)
  • NVIDIA: GREEN (fully playable)
  • Intel GMA: GREEN (fully playable)
  • Intel HD: GREEN (fully playable)

Wrapper Type Info

Wrappers have different Mac OS X compatibility!

Wineskin:   10.610.710.810.9
Cider:          10.610.710.810.9
CXZ/CXEx:  10.610.710.810.9

What is WINE & what is a Wrapper?

Video Card Info

 GREY          = not tested
 GREEN        = fully playable
 YELLOW     = playable with minor glitches
 ORANGE     = playable with some effort
 RED             = severe glitches / unplayable

Download Wrapper Daphne 1.0

* * * * * 1 Votes Please vote for the Quality of this Port / Wrapper, not for the Game or Application!

Daphne is a laserdisc arcade game emulator

Personal Notes:
This was created due to a bug in macOS Sierra (and possibly El Capitan) that renders the current (10 year old) Mac OS X beta build of Daphne Loader.app completely silent. This is due to a simple SDL compiling flag missing, but without the original source code, I was forced to create this Daphne multi-launcher.

NOTE: The original compiler of the Mac version of Daphne is long gone, and it looks HIGHLY UNLIKELY that we will ever see an updated build for Mac, so this may be your only hope.

I am marking this port GREEN for all graphics, as the only real prerequisite is OpenGL at this point, and a 10 year old version at that!
Please test and report back your findings...

My System Specs:
- OS: macOS Sierra 10.12.4
- CPU: Core i7-2600
- RAM: 16GB
- Video:    NVIDIA GTX 670 2GB
- Disk Space:   ~560MB without mpegs

Known Issues:
No known issues at this stage. Be careful creating further custom launchers for other games, as making an mistake, or an incorrect exe flag can send Daphne into a race state, and lock up your whole computer. This only happened once, and I had multiple Wine servers running (invisibly). Just create one at a time, and base exe flags on my main example (Dragon's Lair 2) inside wrapper.

Copy your mpeg directory into drive_c/Program Files/daphne-1.0v-win32
Create aliases of the three available custom launchers (assuming you have the mpeg files for them)
My framefile names used in custom launchers are mpeg/ace/ace.txt, mpeg/lair/lair.txt and mpeg/lair2/dl2-framefile.txt
NOTE: I am using a custom Blu-Ray re-rip of Dragon's Lair II, from my Blu-Ray copy... you should be able to use a single period for your framefile if you have the correct file layout.

What's New in Version 1.0 (See full changelog)

  • First Release... tested pretty thoroughly. Updated version to 1.0, not actual changes to content...

I tried installing this on my laptop, and Wineskin didn't work. Required rebuilding a new WS9 2.3 Wineskin wrapper, copying the daphne-1.0v-win32 folder into Program Files, copying the mpeg folder and recreating main, and three custom exe's. It didn't take too long but was annoying...

I have a feeling that wineskin wrappers are signed now? Is that why my wrapper didn't work on another machine?
it won't let me create aliases to the custom launchers, assuming they are the three separate game icons directly after show package contents. am i doing this right? i have the roms just not the framefiles
ok i found the framefiles i think. just had to rename the lair2.txt to dl2-framefile.txt
so it doesn't ask for that anymore but now it says this

--DAPHNE version 1.0.0
--Command line is: C:\Program Files\daphne-1.0v-win32\daphne.exe lair2 vldp -framefile C:\Program Files\daphne-1.0v-win32\mpeg\lair2\dl2-framefile.txt -blank_searches -blank_skips -latency 500 -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir . -nocrc -noissues -noserversend -sound_buffer 2048 -volume_vldp 64 -volume_nonvldp 16 -opengl -fullscreen -x 640 -y 480
--CPU : GenuineIntel 3000 MHz || Mem : 2048 megs
--OS : Windows XP/.NET || Video : X11 Windowing System
--OpenGL: Compiled In
--RGB2YUV Function: MMX
--Line Blending Function: MMX
--Audio Mixing Function: MMX
Setting alternate home dir:
Setting Search Latency to 500 milliseconds
Disabling ROM CRC check...
Setting sound buffer size to 2048
Setting screen width to 640
Setting screen height to 480
Set 640x480 at 32 bpp with flags: 80000002
Initializing sound system ...
No joysticks detected
Remapping input ...
Loading compressed ROM image dl2_319.bin...65536 bytes read.
Framefile parse succeeded. Video/Audio directory is: C:/Program Files/daphne-1.0v-win32/mpeg/lair2/./mpeg/lair2/
Could not open file : C:/Program Files/daphne-1.0v-win32/mpeg/lair2/./mpeg/lair2/lair2.m2v
Could not initialize laserdisc player!
Shutting down sound system...
Shutting down video display...

where is the lair2.m2v file located?
ok i think i got the files in the right directories but when i start it now says that it has to parse the video and that it might take a while. then the screen goes black and nothing. I've tried waiting 15 min. is this a part of the installation?
Parsing video takes 5 to 10 seconds... so yeah, something is very wrong...

Remember you need to use the custom launchers, and they may have their own settings too...
3 years later, and I am still using this wrapper to run Dragon's Lair II :-)

I must admit I love the fullscreen... and the quality of my transcoded blu-ray video is far superior to the auto-downloaded version. (it is also 4.3GB larger!!!)

I might need to update the version of WineSkin engine I am using, as booting seems to take forever?! only really about 20 seconds before anything happens, but it is 20 seconds too long. I also got my first error from within Daphne when I stopped the emulator exactly as I lost my last life?!

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