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The state of DX11 support on MacOS

https://support.appl.../en-ca/HT202823
The problem right now is that, Linux, as an open source platform has many people working on implementing the newer version of the OpenGL driver into the OSs so the developers at Wine actually have something to work with. A few years back Apple decided to drop OpenGL implementation to MacOS and apply their own proprietary graphics API - Metal, or currently known as Metal 2
These are the systems that support Metal 2:
https://support.appl.../en-ca/HT205073
DX10 and DX11 games require an OpenGL version of 4.5 and higher. These will likely never run on Mac systems unless Apple provides the Metal 2 source code for developers to work with or they allow non signed OpenGL drivers above 4.1 to work on MacOS. Both of which never happen as it is contrary to Apple's business policy.
ScoPezz, on 24 January 2018 - 01:13 AM, said:
I just read your post and while everything there is true, "never" is a strong word. Something I hope gets traction is MoltenVK (or something similar if there is ever such a thing). MoltenVK translates Vulkan calls into Metal calls. That would already enable a lot of modern games on macOS. Secondly, there are projects like DXVK (Direct3D 11 to Vulkan) and VK9 (Direct3D 9 to Vulkan) that could hypothetically be combined with MoltenVK to run Direct3D11 games on macOS.
But while VK9 and DXVK are open source and are making amazing progress, MoltenVK has been silent for a long while and isn't open source.
That being said, Metal was kind of a double edged sword, but given that Apple (still) has a lot of influence in the IT industry, game and engine developers have actually started releasing more stuff with Metal support. Unreal Engine, Unity and the WoW engine already have support for it. So who knows what can happen
EDIT: Seems I was wrong about MoltenVK progress, their newest version was released on 2017/11/06.
But while VK9 and DXVK are open source and are making amazing progress, MoltenVK has been silent for a long while and isn't open source.
That being said, Metal was kind of a double edged sword, but given that Apple (still) has a lot of influence in the IT industry, game and engine developers have actually started releasing more stuff with Metal support. Unreal Engine, Unity and the WoW engine already have support for it. So who knows what can happen

EDIT: Seems I was wrong about MoltenVK progress, their newest version was released on 2017/11/06.
Wine - https://www.winehq.org/
OpenGL - https://www.opengl.org/
Metal2 - https://developer.apple.com/metal/
Vulkan - https://www.khronos.org/vulkan/
MoltenVK - https://moltengl.com/moltenvk/
In recent news, the pot is being brewed....here's hoping this idea comes to fruition
https://github.com/r...vulkan/issues/8
*this article is was put together from two separate posts from different threads.
21 Comments
syto203
Feb 17 2018 11:39 PM
dankoB
Feb 27 2018 01:49 PM
https://arstechnica....hanks-to-apple/
yifymovies.org
Mar 28 2018 10:16 PM
Liutenant_frank_francis
Apr 03 2018 10:56 AM
dankoB
Apr 09 2018 02:35 PM
Brainzyy
Apr 09 2018 03:40 PM
dankoB, on 09 April 2018 - 02:35 PM, said:
Wine developers will actually not have to depend on Apple for once
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Apr 25 2018 11:53 PM
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Jul 22 2018 11:14 AM
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To some extend, Parallels can handle it, or at least that's what i read with latest version,, how true that is, i have idea.
Luckily for me, all my games are pre-DirectX 11 anyway, the only one i was hopping to play the "alleged" sequel to Prey. (2017 version)
However the only reason i deiced to cross.... uh.. to Crossover, is because of Catalina, that's it.
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Nov 18 2020 05:18 AM
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