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Wineskin Winery 1.5 + Wineskin 2.5.5 Released!

Wineskin Winery 1.5 update & Wineskin 2.5.5 is out!  There should be noticeable performance improvements in many games!
Minor changes really except whats noted below.
Also as a warning,  Wineskin 2.5.5 will be 10.6+ only... 10.5 support is being dropped.
This version of Wineskin Winery will still run on 10.5 and if you use manually installed items to get WS8 engines and wrappers 2.5.4, then it should still work.  The built in downloading will eventually move over to only 10.6 compatible stuff.  WS9 engines which will eventually start showing up will also be 10.6+ only.

Read on for what's new
List of changes...

Wineskin Winery 1.5:
  • Interface redesigned to be simpler and smaller
  • Search filter added for engine list
  • Search filter added for available engines drop down box
  • Warning message added if running on 10.5 about other Wineskin programs dropping 10.5 support.
  • Fixed Download Packages Manually button to go to the Wineskin download site instead of the old page that diverts to the home page.
  • Engine Builder screen updated slightly with correct info for Wineskin 2.5.5+
  • new Engine base available when Wineskin 2.5.5 is released to handle building Engines easier for people with any version of Xcode 3 or 4 installed.
Wineskin 2.5.5:
  • Wrappers no longer support running on Mac OS X 10.5 from Wineskin 2.5.5 and later.  OS X 10.5 is little used, and most still using it are on PPC Macs that cannot use Wineskin anyways.  Wineskin now only supports OS X 10.6+. Any engine seen as WS9 will also only work on 10.6+.  WS8 10.5 engines will still work on Wineskin 2.5.5 though.
  • New X.org server build and related libraries, the latest available including a much updated Mesa build (for OpenGL)
  • Advanced menu redesigned slightly. Installer and Screen Settings can be changed from there too, so no going back to the main menu to get to those.  Once you go in Advanced you can do everything needed.  The Main menu is more for end users of shared wrappers who just need to install something, or change screen settings.
  • New Installer window added.  It describes more what is going on, and if you choose a EXE it works the same as before, but it also now has options to copy or move a folder inside the wrapper so you can use it to get in pre-installed programs or programs that do not install and just run.
  • New testing option added that will launch Terminal ready to use Wine from the wrappers engine in a normal command line way.  This is for Wine specific testing and comparing and doesn't use anything in the wrapper besides the Wine build in the engine.  All usage is command line and the wineprefix is the default ~/.wine unless you change it.  If your using a stock engine this should be considered normal Wine usage that *should* be reportable at winehq.org.
  • There is now an option to use XQuartz instead of the built in WineskinX11.  Some features may not work right with it, but it will run things under XQuartz.app instead of its own icon.  This is disabled by default.  This will ONLY try to use normal XQuartz installed to /opt/X11... not X11.app or Macports or whatever... may be buggy and go back to your default X11.app if XQuartz is missing, but could cause a lot of problems.
  • Default gray for windows made more neutral gray instead of Windows normal reddish gray to match OSX better.  This will only take effect on new or rebuilt wrappers.
  • Always Make Log Files option added in Wineskin.app so you do not have to only use Test Run to get them.
  • Custom EXE launchers should work right again to use multiple EXEs at once.
  • Custom EXEs should be less likely to crashing with some special characters in path names.
  • New Engine base for making custom engines from Wine source.  Should work with Xcode 3.x and 4.x for SDKs.  Uses a gcc compiler not available in recent versions of Xcode, so it will let you install it before building if you need it.
Use the Update button in the wrapper section of Winery to get it! (Or do the manual download option like always)


devilhunter side note: yes, late to the party for posting this.
spicing up the front page a little, and showing doh how to post in the future :P


cool , Now the the front page is advertise heaven LOL :D

on a serious note : great job on the article doh123
Doh123! =(
So you dropped OSX 10.5, just because it is an oldie? or supporting it really restricted new features/enhacements?

eridani, on 23 April 2012 - 01:11 AM, said:

Doh123! =(
So you dropped OSX 10.5, just because it is an oldie? or supporting it really restricted new features/enhacements?
who cares about 10.5 now
lmao, you are devil Hmtinc >.<
Anw, there is still some people using it. Netmarketshare http://bit.ly/K0874c points:

OSX 10.7 -> 38%
OSX 10.6 -> 44%
OSX 10.5 -> 14%
Others      -> 4%

People using which version of OSX.
it held back performance and had Mesa problems trying to get newer Mesa to work on 10.5- 10.7.  There is a big performance increase with 2.5.5, and most of that is because i dropped 10.5.

I also have a feeling a large part of 10.5 users are using old PPC machines, since 10.5 is the newest available for it.
Support for Moutain Lion?
where is the download
Any updates on this?
This is a great job and an advancement on porting popular game for mac!
for el capitan, is this working?
The information you give is very good and useful. I appreciate the information you give.
run 3